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BeitragVerfasst: 30.01.2007, 13:28 

Registriert: 30.01.2007, 13:23
Beiträge: 7
hallo leute. ich habe seit einiger zeit ein 1.6 mit adminmod laufen! alles läuft super! doch nach immer ca.10min werden alle spieler (außer bots und hltv)disconncted. ich habe noch amxmodx,clanmod und statsme drauf laufen! habe aber rausgefunden das adminmod dieses problem darstellt! ich bitte um eure hilfe! danke -mfg- milkyway


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 Betreff des Beitrags:
BeitragVerfasst: 30.01.2007, 19:33 
AM.de Team
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Registriert: 23.11.2001, 00:00
Beiträge: 3842
Wohnort: Vor König Arthus
So, so! Admin Mod ist also schuld.

Wenn wir Dir helfen sollen, müsstest Du ein paar mehr Informationen liefern. Insbesondere Auszüge aus den Logdateien zum Zeitpunkt als die Spieler vom Server flogen wären hilfreich. Außerdem wäre interessant, welche Plugins laufen.

_________________
Der schwarze Ritter triumphiert immer...
WING-Clan


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 Betreff des Beitrags: JA admin mod ist das
BeitragVerfasst: 31.01.2007, 11:46 

Registriert: 30.01.2007, 13:23
Beiträge: 7
es kann nur adminmod sein weil: wo ich admin mod deaktivier hab(also aus der metamod liste gelöscht habe) blieben diese disconnects aus und plugins habich keine drauf installiert! wie gesacht neben admin mod läuft noch AMXMODX, Clanmod und Statsme! danke das dies überhaupt jemand gelesen hat
Hier meine adminmod.cfg

// (Note: For CVARS that are set to either "on" or "off," 0=off and 1=on) //
echo Executing Admin Mod config file


// Used by the TFC plugin only. If enabled, an attempt to switch
// teams will be rejected if it would unbalance the teams
// (0=disabled, 1=enabled)
admin_balance_teams 1

// If you are using bots with admin mod you can set this to 1
// It will protect bots from receiving client commands which
// would crash your server.
// (0=disabled, 1=enabled)
admin_bot_protection 0

// This is the message displayed to everyone after connecting.
admin_connect_msg "Welcome to Schweinebraten's Game"

// This controls the availability of weapon restriction in CS.
// (0=disabled, 1=enabled)
admin_cs_restrict 1

// This will produce debugging messages in your logs which can
// be used to troubleshoot problems. Not recommended for general use.
// (0=disabled, 1=enabled)
admin_debug 1

// Determines whether or not the fun commands are allowed by default.
// If not on by default, the admin can still turn it on when wanted.
// (0=disabled, 1=enabled)
admin_fun_mode 1

// Enable to get special effects with certain commands
// like teleport or slap.
// (0=disabled, 1=enabled)
admin_fx 1

// If enabled, people who are gagged (not allowed to "say") will be
// unable to change their name while gagged
// (0=disabled, 1=enabled)
admin_gag_name 1

// If enabled, people who are gagged will not be able to use
// the say_team command.
// (0=disabled, 1=enabled)
admin_gag_sayteam 1

// Makes the admin with the highest access level the only admin in power.
// Example: if multiple admins are present, only the one with the highest
// access level will have admin access.
// (0=disabled, 1=enabled)
admin_highlander 1

// If admin_ignore_immunity is enabled, ACCESS_IMMUNITY is
// ignored and does nothing.
// (0=disabled, 1=enabled)
admin_ignore_immunity 1


// This file specifies which script plugins get loaded.
// It should be relative from the <mod> directory
admin_plugin_file "addons/adminmod/config/plugin.ini"

// The time (in seconds) during which an admin can reconnect after
// disconnecting without resetting his password in the setinfo line.
admin_reconnect_timeout 300

// Message displayed to users who try to execute commands that
// they don't have the appropriate access rights for.
admin_reject_msg "You do not have access to this command."

// How often, in seconds, the repeat_message should be shown on
// the screen during the game. Minimum value is 15 seconds.
// So, a value of 600 = 10 minutes between messages.
admin_repeat_freq 600

// Message that is show to everyone on the server every
// ten minutes by the message plugin.
admin_repeat_msg "•\/\/\/\/\#OS-Gaming#/\/\/\/\/•"

// The old verbosity. Defines how commands are announced to the players
// clients in the form: "[ADMIN] <user> used command <command>"
// 0=all commands announced in chat with the admin name
// 1=all commands announced in chat, but without the admin name
// 2=most commands not announced at all (except "cheat" commands)
admin_quiet 2

// This file is used to store configuration data across maps
// and even across server restarts.
admin_vault_file "addons/adminmod/config/vault.ini"


// If enabled, a hlds_ld-style map vote will automatically
// start five minutes before the end of a map.
// (0=disabled, 1=enabled)
admin_vote_autostart 1

// If set to on status (1), when a vote is in progress all
// players will see the votes of other players as they vote.
// (0=disable, 1=enabled)
admin_vote_echo 1

// Number of seconds that must elapse after start of the map,
// or the end of another vote, before another hlds_ld-style
// map vote can be called.
admin_vote_freq 600

// Controls how many times the current map can be
// extended for thirty minutes
admin_vote_maxextend 0

// Percent of players who have to vote for a map to get it
// to win a hlds_ld-style map vote.
admin_vote_ratio 60

// Ability to make clients execute commands
// (0=disabled, 1=enabled)
allow_client_exec 1


// When set to 0, and debug is enabled, Admin Mod passwords
// will not be logged in cleartext.
amv_log_passwords 1


// Private server option. If enabled, only users listed in
// users_file or ips_file are allowed to access the server.
amv_private_server 0

// The message displayed to users who do not get granted
// access to a private server
amv_prvt_kick_message "The Admin hates You !"


// The time during which an admin can reconnect to the server into
// a *different* slot than before without losing his admin access rights.
// Maximum is 90 seconds.
amv_reconnect_time 0


// Defines the max time length in seconds of voting process.
amv_vote_duration 0

// Default access rights for players not in the users.ini file.
// (See documentation for access levels and information)
default_access 1

// Whether to use encrypted passwords or not.
// 0: disabled
// 1: encrypt using Unix crypt() (Linux ONLY)
// 2: encrypt using MD5 hash
// 3: encrypt using MySQL PASSWORD() (MySQL ONLY)
encrypt_password 0

// If enabled, the scripting file functions have read
// access to files
// (0=disabled, 1=enabled)
file_access_read 0

// If enabled, the scripting file functions have write
// access to files
// (0=disabled, 1=enabled)
file_access_write 0

// Declares priority IPs that are allowed to take a
// reserved spot (if any are set up) without a password.
ips_file 0

// Ratio of players who must vote 'yes' to a kick for
// it to be successful.
kick_ratio 60

// Ratio of players who must vote 'yes' to a map change
// for it to be successful.
map_ratio 80

// List of maps people are allowed to vote for. "" to disable.
// Disable to enable all maps and use list from mapcycle.txt.
maps_file ""

// The file (relative to the <mod> dir) that
// reserved models are loaded from. "" to disable.
models_file ""

// The message shown to someone who gets kicked for
// trying to use a reserved model.
models_kick_msg "[ADMIN] That model is reserved on this server."

// The message shown to someone who gets kicked for
// trying to use a reserved nickname.
nicks_kick_msg "[ADMIN] That name is reserved on this server."

// Password_field...first password of the setinfo line
// If password_field is "_pw-AdminMod", the setinfo will be
// setinfo "_pw-AdminMod" "password-in-users.ini"
password_field _pw-home

// If pretty_say is enabled, centersay() fades in
// and out and does some other tricks.
// (0=disabled, 1=enabled)
pretty_say 1


// Controls how many (number) of the server's slots are reserved.
// This is useful only if reserve_type, below, is either 0 or 2.
reserve_slots 0

// Custom message given to clients trying to connect who do not have
// a reserved slots, when no public slots are free
reserve_slots_msg "There are no reserved slots available on the server."

// This controls how reserve slots work on the server. See documentation.
reserve_type 0

// If enabled, names are compared to those who have privileges
// with regular expressions.
// (0=disabled, 1=enabled)
use_regex 0

// The file in which you define your admins, their passwords
// and the access levels that they are assigned to.
users_file "addons/adminmod/config/users.ini"

// The minimum number of seconds allowed between votes
// called with the vote() (admin_vote functions) scripting function.
// If 0 or disabled, the vote() scripting function is disabled.
vote_freq 0

// Location of word filter file. "" to disable, or something
// like "wordlist.txt" if enabled
words_file ""


danke für die hilfe mfg milkyway


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 Betreff des Beitrags:
BeitragVerfasst: 31.01.2007, 11:53 

Registriert: 29.11.2005, 15:06
Beiträge: 179
Wohnort: Oberhausen
Zitat:
So, so! Admin Mod ist also schuld.

Wenn wir Dir helfen sollen, müsstest Du ein paar mehr Informationen liefern. Insbesondere Auszüge aus den Logdateien zum Zeitpunkt als die Spieler vom Server flogen wären hilfreich. Außerdem wäre interessant, welche Plugins laufen.
Die Log files! mann müßte wissen was passiert bei einem rauswurf!

_________________
Wir zocken nie nüchtern!!!!!!


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 Betreff des Beitrags: ?vllt das hier ?
BeitragVerfasst: 31.01.2007, 12:19 

Registriert: 30.01.2007, 13:23
Beiträge: 7
Host_Error: UserMsg: Not Present on Client 25
könnte das das problem sein? welche log files wo krich ich die her ? danke! sorry bin noch ein noob hab net so viel ahnung davon :D^^
mfg milkyway


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 Betreff des Beitrags:
BeitragVerfasst: 31.01.2007, 12:47 
AM.de Team
Benutzeravatar

Registriert: 27.11.2001, 01:00
Beiträge: 3564
Wohnort: In der Nähe von Bonn
in die autoexec.cfg

log on

schreiben und server neu starten!
(wenn keine autoexec.cfg vorhanden, einfach eine erstellen)

_________________
Fehleranalyse: Poste den Inhalt Deiner liblist.gam, (listen)server.cfg, adminmod.cfg, users.ini, vault.ini, plugin.ini von adminmod und plugins.ini von metamod. Benutze auch die Such-Funktion


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 Betreff des Beitrags: user pw ?
BeitragVerfasst: 31.01.2007, 13:48 

Registriert: 30.01.2007, 13:23
Beiträge: 7
kann es auch sein das admin mod alle 10min ein userpw sehen will und dies nicht vorhanden ist und deswegen alle disconnected ? mfg milkyway


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 Betreff des Beitrags: Re: user pw ?
BeitragVerfasst: 31.01.2007, 13:51 

Registriert: 29.11.2005, 15:06
Beiträge: 179
Wohnort: Oberhausen
Zitat:
kann es auch sein das admin mod alle 10min ein userpw sehen will und dies nicht vorhanden ist und deswegen alle disconnected ? mfg milkyway
Nein adminmod überprüft nur ob du admin bist und mehr nicht!!!!

_________________
Wir zocken nie nüchtern!!!!!!


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 Betreff des Beitrags: hier logauzug
BeitragVerfasst: 31.01.2007, 13:55 

Registriert: 30.01.2007, 13:23
Beiträge: 7
hier habich nun einen log auszug wo ich gleube das dieser massen disconnect gschieht ..ich habe dort gerade noch mit 2 anneren player druf gespielt!


L 01/31/2007 - 12:11:58: "OS-Gaming|Ecstasy<65><STEAM_0:1:10017214><CT>" killed "1337.Lucker<64><STEAM_0:1:11851753><TERRORIST>" with "ak47"
L 01/31/2007 - 12:11:59: "OS-Gaming|Ecstasy<65><STEAM_0:1:10017214><CT>" triggered "Begin_Bomb_Defuse_With_Kit"
L 01/31/2007 - 12:12:03: [ADMIN] DEBUG(1): AM_ClientUserInfoChanged: OS-Gaming|HLTV slot: 2

L 01/31/2007 - 12:12:04: "OS-Gaming|Ecstasy<65><STEAM_0:1:10017214><CT>" triggered "Defused_The_Bomb"
L 01/31/2007 - 12:12:04: Team "CT" triggered "Bomb_Defused" (CT "6") (T "4")
L 01/31/2007 - 12:12:04: World triggered "Round_End"
L 01/31/2007 - 12:12:09: "1337.Lucker<64><STEAM_0:1:11851753><TERRORIST>" triggered "Spawned_With_The_Bomb"
L 01/31/2007 - 12:12:12: World triggered "Round_Start"
L 01/31/2007 - 12:12:19: [ADMIN] DEBUG(1): AM_ClientUserInfoChanged: OS-Gaming|HLTV slot: 2

L 01/31/2007 - 12:12:22: [ADMIN] (centersay) ÿÿÿ•
L 01/31/2007 - 12:12:22: [ADMIN] DEBUG(1): AM_ClientDisconnect: -ss$$ Apfel $$ss-

L 01/31/2007 - 12:12:22: Server cvar "public_slots_free" = "29"
L 01/31/2007 - 12:12:22: [STATSME] "-ss$$ Apfel $$ss-<66><STEAM_0:0:13623254><CT>" triggered "weaponstats" (weapon "hegrenade") (shots "1") (hits "0") (kills "0") (headshots "0") (tks "0") (damage "0") (deaths "0")
L 01/31/2007 - 12:12:22: [STATSME] "-ss$$ Apfel $$ss-<66><STEAM_0:0:13623254><CT>" triggered "weaponstats2" (weapon "hegrenade") (head "0") (chest "0") (stomach "0") (leftarm "0") (rightarm "0") (leftleg "0") (rightleg "0")
L 01/31/2007 - 12:12:22: [STATSME] "-ss$$ Apfel $$ss-<66><STEAM_0:0:13623254><CT>" triggered "weaponstats" (weapon "usp") (shots "10") (hits "5") (kills "1") (headshots "1") (tks "0") (damage "125") (deaths "0")
L 01/31/2007 - 12:12:22: [STATSME] "-ss$$ Apfel $$ss-<66><STEAM_0:0:13623254><CT>" triggered "weaponstats2" (weapon "usp") (head "2") (chest "1") (stomach "0") (leftarm "2") (rightarm "0") (leftleg "0") (rightleg "0")
L 01/31/2007 - 12:12:22: [STATSME] "-ss$$ Apfel $$ss-<66><STEAM_0:0:13623254><CT>" triggered "weaponstats" (weapon "m4a1") (shots "1") (hits "0") (kills "0") (headshots "0") (tks "0") (damage "0") (deaths "0")
L 01/31/2007 - 12:12:22: [STATSME] "-ss$$ Apfel $$ss-<66><STEAM_0:0:13623254><CT>" triggered "weaponstats2" (weapon "m4a1") (head "0") (chest "0") (stomach "0") (leftarm "0") (rightarm "0") (leftleg "0") (rightleg "0")
L 01/31/2007 - 12:12:22: [STATSME] "-ss$$ Apfel $$ss-<66><STEAM_0:0:13623254><CT>" triggered "weaponstats" (weapon "ak47") (shots "2") (hits "2") (kills "0") (headshots "0") (tks "0") (damage "61") (deaths "1")
L 01/31/2007 - 12:12:22: [STATSME] "-ss$$ Apfel $$ss-<66><STEAM_0:0:13623254><CT>" triggered "weaponstats2" (weapon "ak47") (head "0") (chest "0") (stomach "1") (leftarm "1") (rightarm "0") (leftleg "0") (rightleg "0")
L 01/31/2007 - 12:12:22: [STATSME] "-ss$$ Apfel $$ss-<66><STEAM_0:0:13623254><CT>" triggered "latency" (ping "33")
L 01/31/2007 - 12:12:22: [STATSME] "-ss$$ Apfel $$ss-<66><STEAM_0:0:13623254><CT>" triggered "time" (time "6:04")
L 01/31/2007 - 12:12:22: "-ss$$ Apfel $$ss-<66><STEAM_0:0:13623254><CT>" disconnected
L 01/31/2007 - 12:12:22: [ADMIN] DEBUG(1): AM_ClientDisconnect: OS-Gaming|Ecstasy

L 01/31/2007 - 12:12:22: [ADMIN] DEBUG: Old Highlander index: 1
L 01/31/2007 - 12:12:22: [ADMIN] DEBUG: New Highlander index: 0
L 01/31/2007 - 12:12:22: Server cvar "public_slots_free" = "30"
L 01/31/2007 - 12:12:22: [STATSME] "OS-Gaming|Ecstasy<65><STEAM_0:1:10017214><CT>" triggered "weaponstats" (weapon "famas") (shots "22") (hits "4") (kills "1") (headshots "0") (tks "0") (damage "102") (deaths "0")
L 01/31/2007 - 12:12:22: [STATSME] "OS-Gaming|Ecstasy<65><STEAM_0:1:10017214><CT>" triggered "weaponstats2" (weapon "famas") (head "0") (chest "2") (stomach "0") (leftarm "2") (rightarm "0") (leftleg "0") (rightleg "0")
L 01/31/2007 - 12:12:22: [STATSME] "OS-Gaming|Ecstasy<65><STEAM_0:1:10017214><CT>" triggered "weaponstats" (weapon "usp") (shots "18") (hits "5") (kills "0") (headshots "0") (tks "0") (damage "57") (deaths "0")
L 01/31/2007 - 12:12:22: [STATSME] "OS-Gaming|Ecstasy<65><STEAM_0:1:10017214><CT>" triggered "weaponstats2" (weapon "usp") (head "0") (chest "2") (stomach "0") (leftarm "1") (rightarm "2") (leftleg "0") (rightleg "0")
L 01/31/2007 - 12:12:22: [STATSME] "OS-Gaming|Ecstasy<65><STEAM_0:1:10017214><CT>" triggered "weaponstats" (weapon "m4a1") (shots "13") (hits "5") (kills "1") (headshots "0") (tks "0") (damage "111") (deaths "0")
L 01/31/2007 - 12:12:22: [STATSME] "OS-Gaming|Ecstasy<65><STEAM_0:1:10017214><CT>" triggered "weaponstats2" (weapon "m4a1") (head "0") (chest "0") (stomach "2") (leftarm "1") (rightarm "2") (leftleg "0") (rightleg "0")
L 01/31/2007 - 12:12:22: [STATSME] "OS-Gaming|Ecstasy<65><STEAM_0:1:10017214><CT>" triggered "weaponstats" (weapon "deagle") (shots "3") (hits "2") (kills "1") (headshots "1") (tks "0") (damage "189") (deaths "0")
L 01/31/2007 - 12:12:22: [STATSME] "OS-Gaming|Ecstasy<65><STEAM_0:1:10017214><CT>" triggered "weaponstats2" (weapon "deagle") (head "1") (chest "0") (stomach "0") (leftarm "1") (rightarm "0") (leftleg "0") (rightleg "0")
L 01/31/2007 - 12:12:22: [STATSME] "OS-Gaming|Ecstasy<65><STEAM_0:1:10017214><CT>" triggered "weaponstats" (weapon "ak47") (shots "14") (hits "6") (kills "2") (headshots "1") (tks "0") (damage "236") (deaths "1")
L 01/31/2007 - 12:12:22: [STATSME] "OS-Gaming|Ecstasy<65><STEAM_0:1:10017214><CT>" triggered "weaponstats2" (weapon "ak47") (head "1") (chest "0") (stomach "0") (leftarm "2") (rightarm "0") (leftleg "3") (rightleg "0")
L 01/31/2007 - 12:12:22: [STATSME] "OS-Gaming|Ecstasy<65><STEAM_0:1:10017214><CT>" triggered "latency" (ping "72")
L 01/31/2007 - 12:12:22: [STATSME] "OS-Gaming|Ecstasy<65><STEAM_0:1:10017214><CT>" triggered "time" (time "8:57")
L 01/31/2007 - 12:12:22: "OS-Gaming|Ecstasy<65><STEAM_0:1:10017214><CT>" disconnected
L 01/31/2007 - 12:12:22: [ADMIN] DEBUG(1): AM_ClientDisconnect: 1337.Lucker

L 01/31/2007 - 12:12:22: Server cvar "public_slots_free" = "31"
L 01/31/2007 - 12:12:22: [STATSME] "1337.Lucker<64><STEAM_0:1:11851753><TERRORIST>" triggered "weaponstats" (weapon "hegrenade") (shots "1") (hits "0") (kills "0") (headshots "0") (tks "0") (damage "0") (deaths "0")
L 01/31/2007 - 12:12:22: [STATSME] "1337.Lucker<64><STEAM_0:1:11851753><TERRORIST>" triggered "weaponstats2" (weapon "hegrenade") (head "0") (chest "0") (stomach "0") (leftarm "0") (rightarm "0") (leftleg "0") (rightleg "0")
L 01/31/2007 - 12:12:22: [STATSME] "1337.Lucker<64><STEAM_0:1:11851753><TERRORIST>" triggered "weaponstats" (weapon "glock18") (shots "15") (hits "3") (kills "1") (headshots "0") (tks "0") (damage "52") (deaths "0")
L 01/31/2007 - 12:12:22: [STATSME] "1337.Lucker<64><STEAM_0:1:11851753><TERRORIST>" triggered "weaponstats2" (weapon "glock18") (head "0") (chest "1") (stomach "0") (leftarm "1") (rightarm "1") (leftleg "0") (rightleg "0")
L 01/31/2007 - 12:12:22: [STATSME] "1337.Lucker<64><STEAM_0:1:11851753><TERRORIST>" triggered "weaponstats" (weapon "sg552") (shots "15") (hits "4") (kills "0") (headshots "0") (tks "0") (damage "90") (deaths "0")
L 01/31/2007 - 12:12:22: [STATSME] "1337.Lucker<64><STEAM_0:1:11851753><TERRORIST>" triggered "weaponstats2" (weapon "sg552") (head "0") (chest "1") (stomach "0") (leftarm "1") (rightarm "1") (leftleg "1") (rightleg "0")
L 01/31/2007 - 12:12:22: [STATSME] "1337.Lucker<64><STEAM_0:1:11851753><TERRORIST>" triggered "weaponstats" (weapon "ak47") (shots "85") (hits "12") (kills "2") (headshots "1") (tks "0") (damage "415") (deaths "2")
L 01/31/2007 - 12:12:22: [STATSME] "1337.Lucker<64><STEAM_0:1:11851753><TERRORIST>" triggered "weaponstats2" (weapon "ak47") (head "1") (chest "1") (stomach "2") (leftarm "4") (rightarm "0") (leftleg "1") (rightleg "3")
L 01/31/2007 - 12:12:22: [STATSME] "1337.Lucker<64><STEAM_0:1:11851753><TERRORIST>" triggered "latency" (ping "49")
L 01/31/2007 - 12:12:22: [STATSME] "1337.Lucker<64><STEAM_0:1:11851753><TERRORIST>" triggered "time" (time "9:44")
L 01/31/2007 - 12:12:22: "1337.Lucker<64><STEAM_0:1:11851753><TERRORIST>" triggered "Dropped_The_Bomb"
L 01/31/2007 - 12:12:22: "1337.Lucker<64><STEAM_0:1:11851753><TERRORIST>" disconnected
L 01/31/2007 - 12:12:22: World triggered "Round_Draw" (CT "6") (T "4")
L 01/31/2007 - 12:12:22: World triggered "Round_End"
L 01/31/2007 - 12:12:23: [CLANMOD] (motd) .:[ This Server Is Running ClanMod &clanmod_version& ]:. /n .:[ ClanMod Config &clanmod_cfgversion& ]:.
L 01/31/2007 - 12:12:26: "-ss$$ Apfel $$ss-<67><STEAM_ID_PENDING><>" connected, address "62.203.151.174:27005"
L 01/31/2007 - 12:12:26: [ADMIN] DEBUG(1): AM_ClientUserInfoChanged: -ss$$ Apfel $$ss- slot: 3

ich hoffe ihr konnt mir helfen danke!


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 Betreff des Beitrags: PS:
BeitragVerfasst: 31.01.2007, 13:57 

Registriert: 30.01.2007, 13:23
Beiträge: 7
Alles passiert um exakt 12.12.22uhr


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 Betreff des Beitrags:
BeitragVerfasst: 31.01.2007, 17:14 
AM.de Team
Benutzeravatar

Registriert: 23.11.2001, 00:00
Beiträge: 3842
Wohnort: Vor König Arthus
Das sieht tatsächlich schlecht aus! Zumindest würde ich in diesem Fall nicht ausschließen, dass es die Ursache sein könnte.
Zitat:
L 01/31/2007 - 12:12:22: [ADMIN] (centersay) ÿÿÿ•
Und das hier könnte der Grund sein:
Zitat:
admin_repeat_msg "•\/\/\/\/\#OS-Gaming#/\/\/\/\/•"
In jedem Fall würde ich auf die beiden Punkte verzichten, da sie soweit ich weiß nicht zum Standard-ASCII Satz gehören, also
Zitat:
admin_repeat_msg "\/\/\/\/\#OS-Gaming#/\/\/\/\/"
Ob die Backslashes Ärger machen, weiß ich nicht.

_________________
Der schwarze Ritter triumphiert immer...
WING-Clan


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 Betreff des Beitrags:
BeitragVerfasst: 31.01.2007, 18:50 
AM.de Team
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Registriert: 27.11.2001, 01:00
Beiträge: 3564
Wohnort: In der Nähe von Bonn
hm.. wie kriegt man diesen Punkt hin??? :)
Will auch mal AdminMod zum Abstürzen bringen ;)

Das Backslash symbolisiert z.B. in CS eine Farbe... also \w, \r, \y usw.

Da könnte es also sein, dass diese Anzeige dann auch nicht mehr ganz funktioniert

_________________
Fehleranalyse: Poste den Inhalt Deiner liblist.gam, (listen)server.cfg, adminmod.cfg, users.ini, vault.ini, plugin.ini von adminmod und plugins.ini von metamod. Benutze auch die Such-Funktion


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 Betreff des Beitrags: Ja stimmt ihr habt recht!
BeitragVerfasst: 31.01.2007, 19:33 

Registriert: 30.01.2007, 13:23
Beiträge: 7
das könnte stimmen! weil die nachricht kommt alle 10 minuten und ich habe diese nachricht dann auch noch nie gesehen!habe auch schon öfters absturzerfahrung bei 1.6 gamcht wenn solche sonderzeichen im spiel sind!^^ danke schön! und diesen •, halte ALT gedrückt und tippe dann im numpad 0149 ein und dann lasse ALT los! viel spass beim abstürzen lassen ;) mfg -Milkyway-


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