wir hatten vor kuzem ein elan organisiert
ist dufte gelaufen alles klar
jetzt wollte ich die stats generieren u auf die hp setzten
funzt mit psychostats soweit alles einwandfrei
nur schreibt der mir 148 leute in die playerliste u es waren nur 42 leute da sprich der sortiert nicht nach ip sonder nach name wie mache ich das damit er mit die player rangks nach ip sortiert
Code:
LogPath = {
E:/psychostats/logs/logs1
E:/psychostats/logs/logs2
E:/psychostats/logs/logs3
}
# Destination HTML directory. This will usually be a path in your
# webserver root somewhere.
HtmlPath = E:/wampp2/htdocs/stats
# Define what type of server you're running. Changing this affects how
# weapon and map images are loaded. The word here is prefixed to all
# images, ie: cstrike_mp5navy.gif for a CS weapon.
# known valid options: cstrike, dod
modType = cstrike
# Control the layout of the generated HTML pages. The word value given
# should be a directory name under the 'themes' directory. Make sure
# you're using a theme that is compatable with the MOD you're using.
HTMLtheme = cstrikephp19
# 'picspath' is where your thumbnail pictures are located for the
# map names. These should be full pathnames, NOT URLs.
# The 'dlpath' directory marks the location of where you store your
# maps for download. If you don't provide maps for download, you don't
# need to worry about it.
PicsPath = E:/wampp2/htdocs/stats/images/mappics
DLPath = /notprovided
# If a theme has a 'copy' option it will copy any files listed for it
# to the HTMLPATH if it does not already exist. Setting this option to
# 1 will force the files to be copied even if the file already exists
# in the HTMLPATH directory. If you're having problems with images not
# coping correctly, make sure this is set to 1.
ForceThemeCopy = 1
# Ignore log files that were not closed properly? A log file that wasn't
# 'closed' properly means that either the server crashed during the
# writting of the log file, or the log file is the most recent active
# log. PsychoStats will still gather correct information from 'unclosed'
# log files and there is really no reason to ignore them, So the
# default for this is "0". This is provided for completeness only.
ClosedLogsOnly = 0
# Enable or Disable STATSME (v2.1) DAMAGE support. All other STATSME
# statistics are always gathered if present in the logs, regardless of this
# setting. CSTRIKE servers that use mp_logdetail 1,2 or 3 will end up with
# inaccurate damage stats if this is enabled. All other servers that do not
# report damage should enable this option. Note, its recommended using this
# option instead of having mp_detail enabled. Since this uses a LOT less
# space in the logs and the same amount of detail is collected.
EnableSTATSMEdmg = 0
# Config file locations.
awardfile = awards.cfg # setup award values and rules
clansfile = clans.cfg # Clans personalization file
clantagfile = clantags.cfg # setup clantag strings
denyfile = deny.cfg # deny players from ranking
denyclanfile = denyclan.cfg # deny players from ranking in CLANS
ignorefile = ignorelines.cfg # ignore lines from log files
permitfile = permit.cfg # define players that will always rank
playersfile = players.cfg # define players personal information
rolenamefile = rolenames.cfg # define character roles/classes
weaponfile = weapons.cfg # define weapon names and weights
# server info.
serverName = Rodgau-LAN
serverIP = 192.168.0.3
serverDomain = http://www.rodgau-lan.de.ms
# info on server admin/owner. leave anything blank to be anonymous.
# You can also edit the index file(s) for the theme and just remove
# these variables if you do not want them shown.
adminAlias = [B+B]Bommel
adminEMail = Webmaster@Bimmelbommelseite.de
# enable/disable reporting verbosity
ReportErrors = 1 # If enabled, NON-fatal errors will be logged
ReportCrashes = 1 # If enabled, server crashes (detected from logs) will be logged.
# Note, ReportErrors must be 1 for this to report anything.
# control how player stats are reported.
RegisteredOnly = 0 # Only rank players that are registered?
BaseSkill = 1000 # Base skill for all players. Do not set this too low (<750)
MaxDays = 100 # number of days of logs to scan.
MaxPlayers = 150 # MAX# of players shown in Ranking list.
MinConnected = 1 # min# of players that must be connected in order
# for stats to start gathering from a log file.
MinSkill = 500 # Skill rank needed.
MinKills = 1 # min# of kills needed to appear in list
MinDeaths = 1 # min# of deaths needed to appear in list
MinKDR = 0.10 # min Kill:Death ratio needed to appear in list
MinTime = 1m # min game time needed to rank. format: "1d1h1m"
# where d=day,h=hour,m=minutes.
MinRounds = 0 # min# of rounds played needed to rank (not valid in DOD)
UseAliases = 1 # Toggle the use of player aliases
RemovePlayers = 1 # 1 = Remove players that have ZERO kills + deaths.
# This is useful to save memory and to get rid of
# all those useless names.
AutoBanDeny = 0 # toggle auto denying for players that have been BANNED
MaxKickDeny = 0 # total times plr was kicked before they are denied
MaxCheatDeny = 0 # total times plr cheats before they are denied
# set to 0 to disable
DeleteOldPlayers = 1 # Deletes all old Player HTML files before new files are
# created. This stops player pages from building up in the
# HTMLPATH (only useful when PlayerHTMLtype is not RANK)
DeleteOldClans = 1 # Deletes all old Clan files, same as above.
DeleteOldWeapons = 1 # Deletes all old weapon files.
DeleteOldAwards = 1 # Deletes all old award files.
DeleteOldMaps = 1 # Deletes all old detailed map files.
# How to create player and clan files.
# RANK = use rank
# NAME = use name
# WONID = usr plr wonid (playerHTMLtype only)
# MIME = encode name with base64 (recommended)
PlayerHTMLtype = MIME
ClanHTMLtype = MIME
# PlayerID: How players are tracked and recorded.
# NAME = use player names as the unique ID for each player. (case sensitive)
# LCNAME = use player names (case in-sensitive)
# WONID = use player WONIDs ...
PlayerID = LCNAME
# Create Clan HTML stat pages. PsychoStats can try and figure out what
# clans have connected to the server and groups all the members in each
# clan together. This has side-effects since PsychoStats can't be 100%
# accurate as to what is a clan (it does a pretty good job, however).
# But with the settings below and the help from the clantags file you can
# help tweak what a clan is defined as.
CreateClans = 1 # 1 = Create clan stats. 0 = don't.
MinClanMembers = 3 # Min # of members needed to pass as a 'clan'.
MinClanKills = 50 # Min # of combined kills needed to pass.
MinClanSkill = 500 # Min avg skill needed for the clan to pass.
MinClanKdr = 0.0 # Min Kill Ratio needed for the clan to pass.
MinClanRank = 0 # Min avg rank needed for the clan to pass.
MinClanMemberKills = 1 # Min kills needed for member to be included in clan
MinClanMemberDeaths = 1 # Min deaths ...
# Enable clan debugging. This should always be disabled unless you're having a
# clantag or clanmember problem (like a 'valid' clan never appears in the
# clan listing). This will cause PS to output the reason why a clan was denied
# from the clan listings. So on large servers, this will OUTPUT A LOT of info.
# All info is LOGGED, so you can simply view the stats.log after you update to
# view the results.
ClanDebug = 0
# Create detailed map stat pages. PsychoStats will create detailed pages
# for each map, showing the top players in many different views of the
# map. Such as most kills, hostage rescues, or bombings, etc.
# This requires some extra processing time and you can toggle this
# option on or off. Toggling this off does not effect the creation of
# the standard 'maps.html' file.
CreateMapPages = 1
MapAwardMax = 10 # Maximum # of players to list for each detailed
# map player listing
# Maps that should NOT be included in stats. Partial words can be used to
# exclude all maps that match. e.g.: using "es_" would exclude all "ES" type maps.
# format: one line, each mapname or partial word is seperated by a space.
# e.g.: ExcludeMaps = cs_speedball de_suckmap as_
ExcludeMaps = unknownmap
# default map used when the current map is unknown. This is only needed
# if you use the command 'log on' in your server.cfg, instead of the
# 'autoexec.cfg'. Its recommended you use the autoexec.cfg for the
# 'log on'. If the server.cfg is used, then the HLDS engine will not
# report the first map loaded, and thus this option will need to be set
# to the map you use to start the server.
DefaultMap = unknownmap
AwardMax = 25 # Max number of players to list in "top10" weapon/award pages.
# Toggle the display of some 'sensitive' plr info:
ShowPlayerAliases = 1 # Player Aliases are visible
ShowPlayerWONIDs = 0 # Player WONIDs are visible
ShowPlayerIPs = 1 # Player IPs are visible
# Map variables that specify what type of map images to use, and where
# your maps are available for download (used mainly in maps.html)
maplinkurl = /maps/ # relative URL path to map DOWNLOADS (zip files usually)
maplinkext = zip # file extension for downloads (do not use a dot)
mapthumbnailurl = images/mappics/ # relative URL path to mappics.
mapthumbnailsize = 160x120 # image size
mapthumbnailext = gif # image type (do not use a dot)
weaponimgurl = images/ # relative URL path to weapon images
## FTP SECTION -----------------
# If you need to have your stats uploaded to a website after a stats update,
# fill out this section with the values required for your FTP server (website).
# The host, user, and pass must all be specified in order for an FTP transfer
# attempt to be made by PsychoStats.
# Sub-directories are not supported. Only files within the HTMLPATH will be uploaded.
FTPhost = # FTP hostname, ie: ftp.mydomain.com
FTPusername = # username to connect with
FTPpassword = # password to connect with
FTPdir = # path to where the files should be uploaded to
FTPautodelete = 0 # If enabled each remote file will be deleted before
# uploading the newer file
FTPdelete = # Specify filename wildcards (seperated by comma's) to
# delete on the FTP server. ie: player_*, clan_*
# ftpautodelete does NOT have to be enabled.
FTPfiles = *.* # wildcard filenames to upload. Multiple
# wildcards should be seperated by a comma (,)
# ie: *.html, *.css, *.gif
FTPport = 21 # FTP port to use. you'll probably never change this
FTPpassive = 1 # If FTP doesn't work for you try setting this to 0
FTPverbose = 0 # 1 if you want to see whats happening during
# the FTP transfer. Note, this is extremely verbose!
# But is useful for troubleshooting FTP problems
# If you want to have PsychoStats DOWNLOAD logs from a remote game server,
# automatically, before any local logs are processed then specify the FTP settings
# here. They are the same types of settings as the FTP options above.
# A file will not be downloaded if it exists on the LOCAL machine already.
FTPlogHost =
FTPlogUsername =
FTPlogPassword =
FTPlogDir =
FTPlogLocalDir = # what directory to store the downloaded files into
# (on the local machine where stats.pl is running)
FTPlogFiles = *.log
FTPlogPort = 21
FTPlogPassive = 1
FTPlogVerbose = 0
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