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Code:
# control how player stats are reported.
RegisteredOnly = 0 # Only rank players that are registered?
BaseSkill = 1000 # Base skill for all players. Do not set this too low (<750)
MaxDays = 14 # number of days of logs to scan.
MaxPlayers = 150 # MAX# of players shown in Ranking list.
MinConnected = 0 # min# of players that must be connected in order
# for stats to start gathering from a log file.
MinSkill = 1 # Skill rank needed.
MinKills = 1 # min# of kills needed to appear in list
MinDeaths = 1 # min# of deaths needed to appear in list
MinKDR = 0.01 # min Kill:Death ratio needed to appear in list
MinTime = 1m # min game time needed to rank. format: "1d1h1m"
# where d=day,h=hour,m=minutes.
MinRounds = 0 # min# of rounds played needed to rank (not valid in DOD)
UseAliases = 1 # Toggle the use of player aliases
RemovePlayers = 1 # 1 = Remove players that have ZERO kills + deaths.
# This is useful to save memory and to get rid of
# all those useless names.
AutoBanDeny = 0 # toggle auto denying for players that have been BANNED
MaxKickDeny = 0 # total times plr was kicked before they are denied
MaxCheatDeny = 0 # total times plr cheats before they are denied
# set to 0 to disable
DeleteOldPlayers = 1 # Deletes all old Player HTML files before new files are
# created. This stops player pages from building up in the
# HTMLPATH (only useful when PlayerHTMLtype is not RANK)
DeleteOldClans = 1 # Deletes all old Clan files, same as above.
DeleteOldWeapons = 1 # Deletes all old weapon files.
DeleteOldAwards = 1 # Deletes all old award files.
DeleteOldMaps = 1 # Deletes all old detailed map files.
was falsch?
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ich wollte nochma fragen ob das bei hlstats auch so mit logs ode rso funktioniert? oder wie das geht?