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 Betreff des Beitrags: logD Adminmod und Webmod
BeitragVerfasst: 19.05.2003, 18:34 

Registriert: 18.07.2002, 08:33
Beiträge: 10
Wohnort: Hamburg
Moin, ich weiss, das Thema wurde schon x mal behandelt.

Ich bekomme es aber nicht hin.

Ich habe hier nun 2 Tage das Forum Studiert und meinen Server getestet... aber nix.

Ich bekomme LogD einfach nicht aktiv und das Webmod will auch nicht so wie ich.

Hier meine Daten vielleicht kann ja jemand von Euch den Fehler sehen warum das LogD immer auf Pause steht.

Ich hoffe, dass ich keine Datei vergessen hab :P

Meta list:

description stat pend file vers src load unlod
[ 1] RUN - admin_mm.dll v2.50.52 ini Start Start
[ 2] RUN - cdmod.dll v2.10.0 ini Chlvl Chlvl
[ 3] RUN - soundcheck_mm.dl v0.60 ini ANY ANY
[ 4] RUN - logd_mm.dll v1.00.4 ini ANY Pause
[ 5] WebMod RUN - w_mm.dll v0.41 ini Start Never

Server.cfg:

// Use this file to configure your DEDICATED server.
// This config file is executed everytime the server changes levels.


// default server name. Change to "Bob's Server", etc.
hostname "|SoLa| www.solanetworkz.de"

rcon_password "passwort"



pausable 0
allow_spectators 1
mp_buytime 0.25
mp_roundtime 3
mp_friendlyfire 1
mp_c4timer 35
mp_freezetime 6
mp_forcechasecam 2
mp_forcecamera 2
mp_fadetoblack 0
mp_footsteps 1
mp_flashlight 1
mp_autocrosshair 0
mp_limitteams 0
log "on"
mp_logdetail 3
amv_register_cmds logd_reg
mp_logmessages 1
mp_logfile 1
mp_autoteambalance 1
mp_autokick 0
mp_tkpunish 0
mp_hostagepenalty 0
sv_aim 0
sv_cheats 0
sv_maxspeed 320
sv_gravity 800
sv_maxupdaterate 101
sv_maxrate 12000
sv_clienttrace 1
mp_timelimit 30
mp_maxrounds 0
sv_maxunlag 0.35
mp_ghostfrequency 1.0
mp_lowlag 1
sv_sendvelocity 0
mp_lowlag 1
mp_ghostfrequency 1
sv_sendvelocity 0
max_smokepuffs 3
max_shells 10
secure 0
exec addons/adminmod/config/adminmod.cfg

listenserver.cfg:


// Use this file to configure your LISTEN server.
// This config file is executed everytime the server changes levels.

// disable autoaim
sv_aim 0

// disable clients' ability to pause the server
pausable 0

// default server name. Change to "Bob's Server", etc.
hostname "Counter-Strike 1.5 Server"

// maximum client movement speed
sv_maxspeed 320

// 20 minute timelimit
mp_timelimit 30

sv_cheats 0

// Execute the Admin Mod configuration file
exec addons/adminmod/config/adminmod.cfg

log on
mp_logdetail 3
logd_block 58

// CD Settings
cdrequired 1
cdrequiredmsg "Auf diesem Server ist Cheating Death Pflicht !"
cdoptionalmsg ""
cdupdatemsg "Deine CD Version ist veraltet bitte updaten !"

Liblist.gam:

game "Counter-Strike"
url_info "www.counter-strike.net"
url_dl ""
version "1.5"
size "184000000"
svonly "0"
secure "0"
type "multiplayer_only"
cldll "1"
hlversion "1110"
nomodels "1"
nohimodel "1"
mpentity "info_player_start"
gamedll "addons\metamod\dlls\metamod.dll"
trainmap "tr_1"

/CS/cstrike/addons/adminmod/config/adminmod.cfg

// (Note: For CVARS that are set to either "on" or "off," 0=off and 1=on) //
echo Executing Admin Mod config file


// Used by the TFC plugin only. If enabled, an attempt to switch
// teams will be rejected if it would unbalance the teams
// (0=disabled, 1=enabled)
admin_balance_teams 1

// If you are using bots with admin mod you can set this to 1
// It will protect bots from receiving client commands which
// would crash your server.
// (0=disabled, 1=enabled)
admin_bot_protection 0

// This is the message displayed to everyone after connecting.
admin_connect_msg "|SoLa| www.solanetworkz.de"

// This controls the availability of weapon restriction in CS.
// (0=disabled, 1=enabled)
admin_cs_restrict 1

// This will produce debugging messages in your logs which can
// be used to troubleshoot problems. Not recommended for general use.
// (0=disabled, 1=enabled)
admin_debug 1

// Determines whether or not the fun commands are allowed by default.
// If not on by default, the admin can still turn it on when wanted.
// (0=disabled, 1=enabled)
admin_fun_mode 0

// Enable to get special effects with certain commands
// like teleport or slap.
// (0=disabled, 1=enabled)
admin_fx 0

// If enabled, people who are gagged (not allowed to "say") will be
// unable to change their name while gagged
// (0=disabled, 1=enabled)
admin_gag_name 1

// If enabled, people who are gagged will not be able to use
// the say_team command.
// (0=disabled, 1=enabled)
admin_gag_sayteam 1

// Makes the admin with the highest access level the only admin in power.
// Example: if multiple admins are present, only the one with the highest
// access level will have admin access.
// (0=disabled, 1=enabled)
admin_highlander 0

// If admin_ignore_immunity is enabled, ACCESS_IMMUNITY is
// ignored and does nothing.
// (0=disabled, 1=enabled)
admin_ignore_immunity 1


// This file specifies which script plugins get loaded.
// It should be relative from the <mod> directory
admin_plugin_file "addons/adminmod/config/plugin.ini"

// The time (in seconds) during which an admin can reconnect after
// disconnecting without resetting his password in the setinfo line.
admin_reconnect_timeout 300

// Message displayed to users who try to execute commands that
// they don't have the appropriate access rights for.
admin_reject_msg "You do not have access to this command."

// How often, in seconds, the repeat_message should be shown on
// the screen during the game. Minimum value is 15 seconds.
// So, a value of 600 = 10 minutes between messages.
admin_repeat_freq 600

// Message that is show to everyone on the server every
// ten minutes by the message plugin.
admin_repeat_msg "Quakenet #solanetworkz www.solanetworkz.de"

// The old verbosity. Defines how commands are announced to the players
// clients in the form: "[ADMIN] <user> used command <command>"
// 0=all commands announced in chat with the admin name
// 1=all commands announced in chat, but without the admin name
// 2=most commands not announced at all (except "cheat" commands)
admin_quiet 0

// This file is used to store configuration data across maps
// and even across server restarts.
admin_vault_file "addons/adminmod/config/vault.ini"


// If enabled, a hlds_ld-style map vote will automatically
// start five minutes before the end of a map.
// (0=disabled, 1=enabled)
admin_vote_autostart 1

// If set to on status (1), when a vote is in progress all
// players will see the votes of other players as they vote.
// (0=disable, 1=enabled)
admin_vote_echo 1

// Number of seconds that must elapse after start of the map,
// or the end of another vote, before another hlds_ld-style
// map vote can be called.
admin_vote_freq 600

// Controls how many times the current map can be
// extended for thirty minutes
admin_vote_maxextend 0

// Percent of players who have to vote for a map to get it
// to win a hlds_ld-style map vote.
admin_vote_ratio 60

// Ability to make clients execute commands
// (0=disabled, 1=enabled)
allow_client_exec 1


// When set to 0, and debug is enabled, Admin Mod passwords
// will not be logged in cleartext.
amv_log_passwords 0


// Private server option. If enabled, only users listed in
// users_file or ips_file are allowed to access the server.
amv_private_server 0

// The message displayed to users who do not get granted
// access to a private server
amv_prvt_kick_message


// The time during which an admin can recoonect to the server into
// a *different* slot than before without loosing his admin access rights.
// Maximum is 90 seconds.
amv_reconnect_time 0


// Defines the max time length in seconds of voting process.
amv_vote_duration 30


// Default access rights for players not in the users.ini file.
// (See documentation for access levels and information)
default_access 1

// encrypt_password, for LINUX ONLY, whether to use
// encrypted passwords or not
// (0=disabled, 1=enabled)
encrypt_password 0

// If enabled, the scripting file functions have read
// access to files
// (0=disabled, 1=enabled)
file_access_read 0

// If enabled, the scripting file functions have write
// access to files
// (0=disabled, 1=enabled)
file_access_write 0

// This is only used with the old script system and is not
// needed with the new plugin system
//help_file "addons/adminmod/config/admin_help.cfg"

// Declares priority IPs that are allowed to take a
// reserved spot (if any are set up) without a password.
ips_file 0

// Ratio of players who must vote 'yes' to a kick for
// it to be successful.
kick_ratio 60

// Ratio of players who must vote 'yes' to a map change
// for it to be successful.
map_ratio 80

// List of maps people are allowed to vote for. 0 to disable.
// Disable to enable all maps and use list from mapcycle.txt.
maps_file 0

// The file (relative to the <mod> dir) that
// reserved models are loaded from. 0 to disable.
models_file 0

// The message shown to someone who gets kicked for
// trying to use a reserved model.
models_kick_msg "[ADMIN] That model is reserved on this server."

// The message shown to someone who gets kicked for
// trying to use a reserved nickname.
nicks_kick_msg "[ADMIN] That name is reserved on this server."

// Password_field...first password of the setinfo line
// If password_field is "_pw-AdminMod", the setinfo will be
// setinfo "_pw-AdminMod" "password-in-users.ini"
password_field _Sola-password

// If pretty_say is enabled, centersay() fades in
// and out and does some other tricks.
// (0=disabled, 1=enabled)
pretty_say 1


// Controls how many (number) of the server's slots are reserved.
// This is useful only if reserve_type, below, is either 0 or 2.
reserve_slots 0

// Custom message given to clients trying to connect who do not have
// a reserved slots, when no public slots are free
reserve_slots_msg "There are no reserved slots available on the server."

// This controls how reserve slots work on the server. See documentation.
reserve_type 0

// NOTE: If you have "admin_plugin_file" set above, this CVAR is ignored.
// Define the path to the script file here, if you don't want
// to use the plugin system.
//script_file "cstrike/addons/adminmod/scripts/admin.amx"

// If enabled, names are compared to those who have privileges
// with regular expressions.
// (0=disabled, 1=enabled)
use_regex 0

// The file in which you define your admins, their passwords
// and the access levels that they are assigned to.
users_file "addons/adminmod/config/users.ini"

// The minimum number of seconds allowed between votes
// called with the vote() (admin_vote functions) scripting function.
// If 0 or disabled, the vote() scripting function is disabled.
vote_freq 180

// Location of word filter file. 0 to disable, or something
// like "wordlist.txt" if enabled
words_file 0

/CS/cstrike/addons/adminmod/config/metamod.ini

win32 addons/adminmod/dlls/admin_MM.dll
win32 dlls/logd_mm.dll

/CS/cstrike/addons/adminmod/config/plugin.ini

//
// In this file you list the scripts you want to
// load. Use the path relative to the MOD directory
// e.g. cstrike for Counter-Strike.
//
// Lines beginning with "//" or "#" are commented out.
// That means that these scripts will not be loaded.

addons/adminmod/scripts/plugin_antiflood.amx
addons/adminmod/scripts/plugin_base.amx
addons/adminmod/scripts/plugin_chat.amx
addons/adminmod/scripts/plugin_cheat.amx
# addons/adminmod/scripts/plugin_CS.amx
# addons/adminmod/scripts/plugin_TFC.amx
addons/adminmod/scripts/plugin_hldsld_mapvote.amx
addons/adminmod/scripts/plugin_message.amx
addons/adminmod/scripts/plugin_retribution.amx
addons/adminmod/scripts/plugin_fun.amx
addons/adminmod/scripts/plugin_logd_timerem.amx
addons/adminmod/scripts/plugin_logd_hpBETA.amx
addons/adminmod/scripts/plugin_logd_tkrevenge.amx
addons/adminmod/scripts/plugin_sdal_consgreet2.amx

/CS/cstrike/addons/adminmod/config/vault.ini

admin_hp 1
admin_hpdeath 1
admin_hparmor 1
admin_hpweapon 1
admin_hpudo 1
admin_hpdisplay 1
admin_oldpassword none
admin_mapcycle mapcycle.txt
admin_roundcount 1


/CS/cstrike/addons/metamod/plugins.ini

win32 addons/adminmod/dlls/admin_MM.dll
win32 addons/cdeath/cdmod.dll
win32 addons/soundcheck/dlls/soundcheck_mm.dll
win32 dlls/logd_mm.dll
win32 addons/w/dlls/w_mm.dll


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 Betreff des Beitrags:
BeitragVerfasst: 19.05.2003, 19:11 
AM.de Team

Registriert: 08.07.2002, 21:11
Beiträge: 2192
Code:
 description stat pend file vers src load unlod 
 [ 4] RUN - logd_mm.dll v1.00.4 ini ANY Pause
[ 5] WebMod RUN - w_mm.dll v0.41 ini Start Never 
Was sagt uns diese Anzeige?! :lol:

Laeuft doch!

Das Pause gibt man in die Konsole um LogD anzuhalten. Links hinter der Zahl wird der Status angezeigt. :wink:

_________________
it's better to burn out, than to fade away


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 Betreff des Beitrags:
BeitragVerfasst: 19.05.2003, 19:15 

Registriert: 18.07.2002, 08:33
Beiträge: 10
Wohnort: Hamburg
hm, dann habe ich das falsch verstanden.

Es funktioniert aber das HP Plugin und das TK plugin nicht...

Dann muss ich den Fehler wohl woanders suchen...

Danke für den Hinweis :P


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 Betreff des Beitrags:
BeitragVerfasst: 19.05.2003, 19:39 
AM.de Team

Registriert: 08.07.2002, 21:11
Beiträge: 2192
Setz mal in der adminmod.cfg die Werte
file_access_read 1
file_access_write 1
Stehen bei Dir auf 0.
(Bin mir im Augenblick aber nicht ganz sicher, ob die Plugins die brauchen
:oops: )

_________________
it's better to burn out, than to fade away


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 Betreff des Beitrags:
BeitragVerfasst: 19.05.2003, 20:02 

Registriert: 18.07.2002, 08:33
Beiträge: 10
Wohnort: Hamburg
ich versuche es mal, nun bin ich aber schon dabei die plugins zu ersetzen und es funzt zum teil :)

Manchmal hilft es halt einfach blöd zu fragen... ich bin hier echt im Kreis gerannt :P


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 Betreff des Beitrags:
BeitragVerfasst: 19.05.2003, 20:19 
AM.de Team

Registriert: 08.07.2002, 21:11
Beiträge: 2192
Es ist wie beim Schachspielen ....... man sitzt davor und kommt nicht weiter, aber der Zuschauer, der fragt sich: Sieht der das denn nicht?
Es gibt keine bloeden Fragen ......

_________________
it's better to burn out, than to fade away


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 Betreff des Beitrags:
BeitragVerfasst: 19.05.2003, 22:45 

Registriert: 18.07.2002, 08:33
Beiträge: 10
Wohnort: Hamburg
Jo da hast Du wohl recht.

Nun ist der Server mit den Plugins ausgestattet die ich haben wollte allerdings fehlt mir immer noch das webmod...

Es soll erreichbar sein, wenn ich http://217.115.144.198:25007 im IE eingebe nur da kommt nix :(

Und dann bin ich noch auf der Suche nach einem Plugin das ich mal auf einem server gesehen habe.

Einer rennt am Startplatz los und fuchtelt mit dem Messer dabei trifft er ein Teammate, ein Blitz kommt und schwupps ist der Attacker Dead :) das hät ich gern noch.


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 Betreff des Beitrags:
BeitragVerfasst: 20.05.2003, 08:28 
AM.de Team
Benutzeravatar

Registriert: 23.11.2001, 00:00
Beiträge: 3842
Wohnort: Vor König Arthus
Webmod funktioniert eigentlich ganz gut. Allerdings klappt es irgendwie nicht hinter einer Firewall.

_________________
Der schwarze Ritter triumphiert immer...
WING-Clan


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