jojo..so sieht mein copy & paste file aus
Code:
/*Fast Copy and Paste*/
#include <core>
#include <console>
#include <string>
#include <admin>
#include <adminlib>
#define MAX_PLAYERS 32 + 1 TEAM_PROXY 600 TEAM_SPECTATOR 500
MAX_NUMBER_LENGTH 20 MAX_COMMAND_LENGTH 30 MAX_NAME_LENGTH 33 MAX_DATA_LENGTH 200
MAX_TEXT_LENGTH 200 MAX_AUTHID_LENGTH 39
PLUGIN_HANDLED -1 PLUGIN_FAILURE 0 PLUGIN_CONTINUE 1
ACCESS_ALL 0 ACCESS_TIMELEFT 0 ACCESS_USERLIST 0 ACCESS_VERSION 0 ACCESS_VOTE_KICK 1
ACCESS_VOTE_MAP 1 ACCESS_FRAGLIMIT 2 ACCESS_MAP 2 ACCESS_TIMELIMIT 2 ACCESS_RELOAD 4
ACCESS_PAUSE 8 ACCESS_PASS 16 ACCESS_FRIENDLY_FIRE 32 ACCESS_GRAVITY 32 ACCESS_TEAMPLAY 32
ACCESS_CHAT 64 ACCESS_SAY 64 ACCESS_KICK 128 ACCESS_BAN 256 ACCESS_CONFIG 512
ACCESS_IMMUNITY 4096 ACCESS_CONSOLE 131072
ACCESS_RCON 65536 /* Define this to 512 to have Alfred's setting */
ACCESS_RESERVE_NICK 16384 /* This is never used in the script; just for reference */
ACCESS_RESERVE_SPOT 32768 /* This is never used in the script; just for reference */
new STRING_VERSION="XXX" new Text[MAX_TEXT_LENGTH]; new Data[MAX_DATA_LENGTH];
new Command[MAX_COMMAND_LENGTH]; new Msg[MAX_TEXT_LENGTH]; new Number[MAX_NUMBER_LENGTH];
new Player[MAX_NAME_LENGTH]; new maxplayers=maxplayercount();
servertime(ST, MAX_DATA_LENGTH, "%d.%m.%y %H:%M:%S");
convert_string(HLData,Data,MAX_DATA_LENGTH);
public Function(HLCommand,HLData,HLUserName,UserIndex) {
public HandleVote(WinningOption,HLMap,VoteCount,UserCount) {
public HandleSay(HLCommand,HLData,HLUserName,UserIndex) {
public Timer(Timer,Repeat,HLName,HLParam) {
public plugin_disconnect(HLUserName,UserIndex) {
public plugin_connect(HLUserName,HLIP, UserIndex) {
public im_connect(HLCommand,HLUserIndex){
return PLUGIN_HANDLED;
return PLUGIN_CONTINUE;
public plugin_init() {
plugin_registerinfo("XXXXXX","XXXXXXXX",STRING_VERSION);
plugin_registercmd("XXXXXXX","XXXXXXXX",ACCESS_VOTE_MAP,"XXXXXXXXX: blabla");
plugin_registercmd("im_connect", "im_connect", ACCESS_CONSOLE);
plugin_registercmd("im_suicide", "im_suicide", ACCESS_CONSOLE);
plugin_registercmd("im_injure", "im_injure", ACCESS_CONSOLE);
plugin_registercmd("im_kill", "im_kill", ACCESS_CONSOLE);
plugin_registercmd("im_resetscore", "im_resetscore", ACCESS_CONSOLE);
plugin_registercmd("im_showintheend", "im_showintheend", ACCESS_CONSOLE);
exec( "logd_reg 51 admin_command im_connect" ); /*ENTER-EVENT*/
exec( "logd_reg 53 admin_command im_suicide" ); /*SUICIDE-EVENT*/
exec( "logd_reg 57 admin_command im_kill" ); /*KILL-EVENT*/
exec( "logd_reg 58 admin_command im_injure" ); /*INJURE-EVENT*/
exec( "logd_reg 61 admin_command im_showintheend" ); /*TEAM-ACTIONS*/
exec( "logd_reg 62 admin_command im_resetscore"); /*WORLD-EVENT*/
}
Deine Infos sollte ich auch mal rein machen

Hm...ich habe kein richtiges System, was die Versionsnummer bestimmt...
Neue Code-Struktur oder neues Feature = volle Versionsnummer
Bug = volle Versionsnummer.xyz
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Fehleranalyse: Poste den Inhalt Deiner liblist.gam, (listen)server.cfg, adminmod.cfg, users.ini, vault.ini, plugin.ini von adminmod und plugins.ini von metamod. Benutze auch die
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