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BeitragVerfasst: 15.04.2002, 02:46 

Registriert: 21.03.2002, 02:14
Beiträge: 1
Also AdminMod 2.50.26 , Chickenmod ,LogD mod, CD 1.2.3 , Csguard 7.44 - csconfig 7.03

Also das problem ist die , der server change die map von alleine
der stellt automatisch mitten im spiel nach einer zeit die runden zahl auf 3
oder 5 und schwupps neue map und die leute ärgern sich alle ich habe alle csg versionen getestet nix der will einfach nicht.


Bitte hilft mir ich habe schon keine haare mehr aufn kopf mit 29 jahren.
Hier ist meine server.cfg wenn es helfen könnte.


// Use this file to configure your DEDICATED server.
// This config file is executed everytime the server changes levels.

// default server name. Change to "Bob's Server", etc.
hostname "[-Triade-]= ;) plays harder ;) ={CD required}"

rcon_password "*****"

cdrequired 1
cdrequiredmsg "Cheating-Death Version 1.2.3 is required on this server."
cdoptionalmsg "Cheating-Death Version 1.2.3 is optional on this server."
cdupdatemsg "Cheating-Death needs to be updated to play on this server.\nUpdate to Version 0.9!\nwww.cheating-death.com or www.cs-foren.de"
cdrequiredmsg "***** WARNING *****\nC-D is REQUIRED!!!"


///////////////////////////////////////////////////////////////
// Admin Mod Server Configuration Variables //
///////////////////////////////////////////////////////////////

mp_timelimit 50
mp_footsteps 1
mp_flashlight 1
mp_hostagepenalty 100
mp_autokick 1
mp_tkpunish 0
mp_autoteambalance 1
mp_limitteams 10
mp_forcechasecam 0
mp_freezetime 4
mp_friendlyfire 1
mp_c4timer 35
mp_roundtime 5
mp_buytime 0.5
sv_maxrate 0
sv_maxspeed 320
sv_aim 0
sv_cheats 0
sv_airaccelerate 1.5
sv_airmove 1
sv_minrate 2500
sv_maxrate 8000
mp_autocrosshair 0
mp_falldamage 1
mp_chasecam 0
mp_friendlygrenade 1
mp_winlimit 0
mp_fadetoblack 0
mapcyclefile mapcycle.txt
hpk_maxsize "0.6"
pausable 0

////////////////////////////////////////////////////////////////////////////
// This file allows you to set Server Configuration Variables //
// (CVARs for short) related to Admin Mod functionality. //
// //
// (Note: For CVARS that are set to either "on" or "off," 0=off and 1=on) //
////////////////////////////////////////////////////////////////////////////


// Used by the TFC plugin only. If enabled, an attempt to switch
// teams will be rejected if it would unbalance the teams
// (0=disabled, 1=enabled)
admin_balance_teams 0

// If you are using bots with admin mod you can set this to 1
// It will protect bots from receiving client commands which
// would crash your server.
// (0=disabled, 1=enabled)
admin_bot_protection 1

// This is the message displayed to everyone after connecting.
admin_connect_msg "Welcome to the Real World of Triade"

// This controls the availability of weapon restriction in CS.
// (0=disabled, 1=enabled)
admin_cs_restrict 0

// This will produce debugging messages in your logs which can
// be used to troubleshoot problems. Not recommended for general use.
// (0=disabled, 1=enabled)
admin_debug 0

// Determines whether or not the fun commands are allowed by default.
// If not on by default, the admin can still turn it on when wanted.
// (0=disabled, 1=enabled)
admin_fun_mode 0

// Enable to get special effects with certain commands
// like teleport or slap.
// (0=disabled, 1=enabled)
admin_fx 1

// If enabled, people who are gagged (not allowed to "say") will be
// unable to change their name while gagged
// (0=disabled, 1=enabled)
admin_gag_name 0

// If enabled, people who are gagged will not be able to use
// the say_team command.
// (0=disabled, 1=enabled)
admin_gag_sayteam 0

// Makes the admin with the highest access level the only admin in power.
// Example: if multiple admins are present, only the one with the highest
// access level will have admin access.
// (0=disabled, 1=enabled)
admin_highlander 0

// If admin_ignore_immunity is enabled, ACCESS_IMMUNITY is
// ignored and does nothing.
// (0=disabled, 1=enabled)
admin_ignore_immunity 0

// This file specifies which script plugins get loaded.
// It should be relative from the <mod> directory
admin_plugin_file "plugin.ini"

// The time (in seconds) during which an admin can reconnect after
// disconnecting without resetting his password in the setinfo line.
admin_reconnect_timeout 300

// Message displayed to users who try to execute commands that
// they don't have the appropriate access rights for.
admin_reject_msg "DU HAST NICHT DIE BERECHTIGUNG DAFUER"

// How often, in seconds, the repeat_message should be shown on
// the screen during the game. Minimum value is 15 seconds.
// So, a value of 600 = 10 minutes between messages.
admin_repeat_freq 600

// Message that is show to everyone on the server every
// ten minutes by the message plugin.
admin_repeat_msg "<-------- Triade-Clan -------->"

// The old verbosity. Defines how commands are announced to the players
// clients in the form: "[ADMIN] <user> used command <command>"
// 0=all commands announced in chat with the admin name
// 1=all commands announced in chat, but without the admin name
// 2=most commands not announced at all (except "cheat" commands)
admin_quiet 2

// This file is used to store configuration data across maps
// and even across server restarts.
admin_vault_file "vault.ini"

// If enabled, a hlds_ld-style map vote will automatically
// start five minutes before the end of a map.
// (0=disabled, 1=enabled)
admin_vote_autostart 0

// If set to on status (1), when a vote is in progress all
// players will see the votes of other players as they vote.
// (0=disable, 1=enabled)
admin_vote_echo 0

// Number of seconds that must elapse after start of the map,
// or the end of another vote, before another hlds_ld-style
// map vote can be called.
admin_vote_freq 600

// Controls how many times the current map can be
// extended for thirty minutes
admin_vote_maxextend 0

// Percent of players who have to vote for a map to get it
// to win a hlds_ld-style map vote.
admin_vote_ratio 60

// Ability to make clients execute commands
// (0=disabled, 1=enabled)
allow_client_exec 1

// Default access rights for players not in the users.ini file.
// (See documentation for access levels and information)
default_access 0

// encrypt_password, for LINUX ONLY, whether to use
// encrypted passwords or not
// (0=disabled, 1=enabled)
encrypt_password 0

// If enabled, the scripting file functions have read
// access to files
// (0=disabled, 1=enabled)
file_access_read 1

// If enabled, the scripting file functions have write
// access to files
// (0=disabled, 1=enabled)
file_access_write 1

// This is only used with the old script system and is not
// needed with the new plugin system
help_file "admin_help.cfg"

// Declares priority IPs that are allowed to take a
// reserved spot (if any are set up) without a password.
ips_file 0

// Ratio of players who must vote 'yes' to a kick for
// it to be successful.
kick_ratio 60

// Ratio of players who must vote 'yes' to a map change
// for it to be successful.
map_ratio 80

// List of maps people are allowed to vote for. 0 to disable.
// Disable to enable all maps and use list from mapcycle.txt.
maps_file 0

// The file (relative to the <mod> dir) that
// reserved models are loaded from. 0 to disable.
models_file 0

// The message shown to someone who gets kicked for
// trying to use a reserved model.
models_kick_msg "[ADMIN] Dieser Model ist reseviert fuer den Server"

// The message shown to someone who gets kicked for
// trying to use a reserved nickname.
nicks_kick_msg "[ADMIN] Der Name ist reserviert fuer den Server"

// Password_field...first password of the setinfo line
// If password_field is "pw-AdminMod", the setinfo will be
// setinfo "pw-AdminMod" "password-in-users.ini"
password_field "******"

// If pretty_say is enabled, centersay() fades in
// and out and does some other tricks.
// (0=disabled, 1=enabled)
pretty_say 1

// Controls how many (number) of the server's slots are reserved.
// This is useful only if reserve_type, below, is either 0 or 2.
reserve_slots 0

// Custom message given to clients trying to connect who do not have
// a reserved slots, when no public slots are free
reserve_slots_msg "LEIDER SIND DIE SLOTS RESERVIERT FUER ADMINS :(("

// This controls how reserve slots work on the server. See documentation.
reserve_type 1

// NOTE: If you have "admin_plugin_file" set above, this CVAR is ignored.
// Define the path to the script file here, if you don't want
// to use the plugin system.
script_file "cstrike/dlls/admin.amx"

// If enabled, names are compared to those who have privileges
// with regular expressions.
// (0=disabled, 1=enabled)
use_regex 1

// The file in which you define your admins, their passwords
// and the access levels that they are assigned to.
users_file "users.ini"

// The minimum number of seconds allowed between votes
// called with the vote() (admin_vote functions) scripting function.
// If 0 or disabled, the vote() scripting function is disabled.
vote_freq 180

// Location of word filter file. 0 to disable, or something
// like "wordlist.txt" if enabled
words_file 1


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 Betreff des Beitrags:
BeitragVerfasst: 15.04.2002, 14:13 

Registriert: 31.12.2001, 01:00
Beiträge: 514
Wohnort: Lüneburg
1. möglichkeit: was passiert wenn du mp_maxrounds 0 in die server.cfg (bei nem dedicated server) schreibst ?

2. möglichkeit durchsuch mal alle cfg dateien in deinem Half-Life ordner nach "mp_maxrounds"

3. möglichkeit deaktiviere mal alle adminmod plugins (plugin.ini) und kuck obs dann immernoch passiert.

4. möglichkeit deaktiviere alle (ausser win32 dlls/admin_MM.dll) metamod plugins (metamod.ini)

ansonsten poste mal ne log datei von deinem server die erstellst du mit
Code:
mp_logdetail 3
log "on"

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