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[AMX] Run time error https://www.adminmod.de/viewtopic.php?t=7568 |
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Autor: | Bang3000 [ 05.09.2003, 11:52 ] |
Betreff des Beitrags: | [AMX] Run time error |
Wenn ich bei meinem HLServer mal in die Console schaue kriege ich meistens diese fehlermeldung hier: [AMX] Run time error 10 on line 58 (plugin "plugin_gore.amx") was ist das fuer ein fehler und wie krieg ich den weg ??? |
Autor: | Greenberet1989 [ 05.09.2003, 13:31 ] |
Betreff des Beitrags: | |
Das bedeutet, dass in der Zeile 58 ein fehler ist. Überprüf die Zeile, oder schreib den inhalt der sma hier rein |
Autor: | Bang3000 [ 07.09.2003, 17:54 ] |
Betreff des Beitrags: | |
in der zeile 58 steht: get_user_origin(iVictim,iOrigin) |
Autor: | Bang3000 [ 07.09.2003, 18:01 ] |
Betreff des Beitrags: | |
der inhalt der sma wäre: /* * AMXMOD script. * (plugin_gore.sma) * by mike_cao <mike@mikecao.com> * This file is provided as is (no warranties). * * This plugin adds gore effects. It is configured * with the cvar "amx_gore" using these flags: * * a - Headshot blood * b - Extra blood effects * c - Bleeding on low health * d - Gib explosion (knife, HE, high damage only) * */ #include <amxmod> #define MAX_NAME_LENGTH 32 #define MAX_VAR_LENGTH 64 #define MAX_PLAYERS 32 #define MAX_TEXT_LENGTH 512 #define GORE_HEADSHOT (1<<0) // "a" #define GORE_BLOOD (1<<1) // "b" #define GORE_BLEEDING (1<<2) // "c" #define GORE_GIB (1<<3) // "d" #define TE_BLOODSPRITE 115 #define TE_BLOODSTREAM 101 #define TE_MODEL 106 #define TE_WORLDDECAL 116 /************************************************************ * MAIN ************************************************************/ new gHealthIndex[MAX_PLAYERS+1] new mdl_gib_flesh new mdl_gib_head new mdl_gib_legbone new mdl_gib_lung new mdl_gib_meat new mdl_gib_spine new spr_blood_drop new spr_blood_spray public event_damage() { new iFlags = get_gore_flags() new iVictim = read_data(0) gHealthIndex[iVictim] = get_user_health(iVictim) if (iFlags&GORE_BLOOD) { new iOrigin[3] get_user_origin(iVictim,iOrigin) fx_blood(iOrigin) fx_blood_small(iOrigin,10) } return PLUGIN_CONTINUE } public event_death() { new iFlags = get_gore_flags() new iOrigin[3] new sWeapon[MAX_NAME_LENGTH] new iVictim = read_data(2) new iHeadshot = read_data(3) read_data(4,sWeapon,MAX_NAME_LENGTH) if (iFlags&GORE_HEADSHOT && iHeadshot) { get_user_origin(iVictim,iOrigin) fx_headshot(iOrigin) } else if (iFlags&GORE_GIB && (equal(sWeapon,"knife") || equal(sWeapon,"grenade") || (gHealthIndex[iVictim] - get_user_health(iVictim)) > 100)) { get_user_origin(iVictim,iOrigin) // Effects fx_trans(iVictim,0) fx_gib_explode(iOrigin,5) fx_blood_large(iOrigin,3) fx_blood_small(iOrigin,20) // Hide body iOrigin[2] = iOrigin[2]-20 set_user_origin(iVictim,iOrigin) } } public event_blood() { new iFlags = get_gore_flags() if (iFlags&GORE_BLEEDING) { new iPlayer, iPlayers[MAX_PLAYERS], iNumPlayers, iOrigin[3] get_players(iPlayers,iNumPlayers,"a") for (new i = 0; i < iNumPlayers; i++) { iPlayer = iPlayers if (get_user_health(iPlayer) < 20) { get_user_origin(iPlayer,iOrigin) fx_bleed(iOrigin) fx_blood_small(iOrigin,5) } } } } public event_respawn(id) { gHealthIndex[id] = get_user_health(id) return PLUGIN_CONTINUE } public get_gore_flags() { new sFlags[24] get_cvar_string("amx_gore",sFlags,24) return read_flags(sFlags) } /************************************************************ * FX FUNCTIONS ************************************************************/ static fx_trans(player,amount) { set_user_rendering(player,kRenderFxNone,0,0,0,kRenderTransAlpha,amount) return PLUGIN_CONTINUE } public fx_blood(origin[3]) { message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(TE_BLOODSPRITE) write_coord(origin[0]+random_num(-20,20)) write_coord(origin[1]+random_num(-20,20)) write_coord(origin[2]+random_num(-20,20)) write_short(spr_blood_spray) write_short(spr_blood_drop) write_byte(248) // color index write_byte(10) // size message_end() } public fx_bleed(origin[3]) { // Blood spray message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(TE_BLOODSTREAM) write_coord(origin[0]) write_coord(origin[1]) write_coord(origin[2]+10) write_coord(random_num(-100,100)) // x write_coord(random_num(-100,100)) // y write_coord(random_num(-10,10)) // z write_byte(70) // color write_byte(random_num(50,100)) // speed message_end() } static fx_blood_small(origin[3],num) { // Blood decals static const blood_small[7] = {190,191,192,193,194,195,197} // Small splash for (new j = 0; j < num; j++) { message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(TE_WORLDDECAL) write_coord(origin[0]+random_num(-100,100)) write_coord(origin[1]+random_num(-100,100)) write_coord(origin[2]-36) write_byte(blood_small[random_num(0,6)]) // index message_end() } } static fx_blood_large(origin[3],num) { // Blood decals static const blood_large[2] = {204,205} // Large splash for (new i = 0; i < num; i++) { message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(TE_WORLDDECAL) write_coord(origin[0]+random_num(-50,50)) write_coord(origin[1]+random_num(-50,50)) write_coord(origin[2]-36) write_byte(blood_large[random_num(0,1)]) // index message_end() } } static fx_gib_explode(origin[3],num) { new flesh[3], x, y, z flesh[0] = mdl_gib_flesh flesh[1] = mdl_gib_meat flesh[2] = mdl_gib_legbone // Gib explosion // Head message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(TE_MODEL) write_coord(origin[0]) write_coord(origin[1]) write_coord(origin[2]) write_coord(random_num(-100,100)) write_coord(random_num(-100,100)) write_coord(random_num(100,200)) write_angle(random_num(0,360)) write_short(mdl_gib_head) write_byte(0) // bounce write_byte(500) // life message_end() // Spine message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(TE_MODEL) write_coord(origin[0]) write_coord(origin[1]) write_coord(origin[2]) write_coord(random_num(-100,100)) write_coord(random_num(-100,100)) write_coord(random_num(100,200)) write_angle(random_num(0,360)) write_short(mdl_gib_spine) write_byte(0) // bounce write_byte(500) // life message_end() // Lung for(new i = 0; i < random_num(1,2); i++) { message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(TE_MODEL) write_coord(origin[0]) write_coord(origin[1]) write_coord(origin[2]) write_coord(random_num(-100,100)) write_coord(random_num(-100,100)) write_coord(random_num(100,200)) write_angle(random_num(0,360)) write_short(mdl_gib_lung) write_byte(0) // bounce write_byte(500) // life message_end() } // Parts, 5 times for(new i = 0; i < 5; i++) { message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(TE_MODEL) write_coord(origin[0]) write_coord(origin[1]) write_coord(origin[2]) write_coord(random_num(-100,100)) write_coord(random_num(-100,100)) write_coord(random_num(100,200)) write_angle(random_num(0,360)) write_short(flesh[random_num(0,2)]) write_byte(0) // bounce write_byte(500) // life message_end() } // Blood for(new i = 0; i < num; i++) { x = random_num(-100,100) y = random_num(-100,100) z = random_num(0,100) for(new j = 0; j < 5; j++) { message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(TE_BLOODSPRITE) write_coord(origin[0]+(x*j)) write_coord(origin[1]+(y*j)) write_coord(origin[2]+(z*j)) write_short(spr_blood_spray) write_short(spr_blood_drop) write_byte(248) // color index write_byte(15) // size message_end() } } } public fx_headshot(origin[3]) { // Blood spray, 5 times for (new i = 0; i < 5; i++) { message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(101) write_coord(origin[0]) write_coord(origin[1]) write_coord(origin[2]+30) write_coord(random_num(-20,20)) // x write_coord(random_num(-20,20)) // y write_coord(random_num(50,300)) // z write_byte(70) // color write_byte(random_num(100,200)) // speed message_end() } } /************************************************************ * PLUGIN FUNCTIONS ************************************************************/ public plugin_precache() { spr_blood_drop = precache_model("sprites/blood.spr") spr_blood_spray = precache_model("sprites/bloodspray.spr") mdl_gib_flesh = precache_model("models/Fleshgibs.mdl") mdl_gib_head = precache_model("models/GIB_Skull.mdl") mdl_gib_legbone = precache_model("models/GIB_Legbone.mdl") mdl_gib_lung = precache_model("models/GIB_Lung.mdl") mdl_gib_meat = precache_model("models/GIB_B_Gib.mdl") mdl_gib_spine = precache_model("models/GIB_B_Bone.mdl") } public plugin_init() { register_plugin("Plugin Gore","1.0","mike_cao") register_event("DeathMsg","event_death","a") register_event("Damage","event_damage","b","2!0","3=0","4!0") register_event("ResetHUD","event_respawn","be","1=1") register_cvar("amx_gore","abcd") set_task(1.0,"event_blood",0,"",0,"b") return PLUGIN_CONTINUE } |
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