Guten Abend zusammen,
ich habe auf einem Server hlstats (v1.35) erfolgreich zum Laufen bekommen. Sprich der CS-Server sendet schön seine Daten an den Server und das Perlscript "hlstats.pl" versorgt die Datebank. Somit ist alles schön im Webinterface sichtbar.
Nun habe ich aber das Problem, dass wenn ich im CS /askill eingebe keinen Rank bekomme.
Hier mal die hlstats.conf:
Code:
##
## HLstats Configuration File
##
#
# This file is used by hlstats.pl, hlstats-awards.pl and hlstats-resolve.pl.
# Note that many options can be overridden on the command line; try running with
# the --help switch for details of available command line options.
#
##
## Database Settings
##
# DBHost - Database server "address" or "address:port". Address can be an IP or
# a hostname. The default MySQL port is 3306 (tcp).
DBHost "localhost"
# DBUsername - User to connect to the database as.
DBUsername "test"
# DBPassword - Password for the database user.
DBPassword "test"
# DBName - Name of the database to use.
DBName "hlstats"
# DBLowPriority - Use INSERT DELAYED and DELETE LOW_PRIORITY for some queries.
# This can give better performance, but may make statistics less
# "real time". 1=on 0=off
DBLowPriority 0
##
## UDP Socket Settings (should match "logaddress ip port" on the game servers)
##
# BindIP - IP address to bind to (leave empty to use all interfaces).
BindIP ""
# Port - Port to listen on for log data from the game servers.
Port 27500
##
## DNS Settings
##
# DNSResolveIP - Resolve player IP addresses to hostnames. Requires a working
# DNS setup (on the box running hlstats.pl). 1=on 0=off
DNSResolveIP 1
# DNSTimeout - Time in seconds to wait for DNS queries to complete before
# cancelling. You may need to increase this if on a slow connection
# or if you find a lot of IPs are not being resolved. However,
# while hlstats.pl is waiting for an IP to resolve it cannot be
# parsing log data.
DNSTimeout 5
##
## Rcon Settings
##
# Rcon - Allow HLstats to send Rcon commands to the game servers. 1=on 0=off
Rcon 1
# RconIgnoreSelf - Ignore (do not log) Rcon commands originating from the same
# IP as the server being Rcon'd. (Useful if you run any kind of
# monitoring script which polls the server regularly by Rcon.)
# 1=on 0=off
RconIgnoreSelf 0
# RconRecord - Sets whether to record Rcon commands to the Admin event table.
# This can be useful to see what your admins are doing. But if you
# run programs like PB it can also fill your database up with a lot
# of useless junk.
# 1=on 0=off
RconRecord 1
##
## General Settings
##
# MailTo - E-mail address to mail database errors to. (See also MailPath.)
MailTo ""
# MailPath - Path to the 'mail' program -- usually /bin/mail
MailPath "/bin/mail"
# Mode - EXPERIMENTAL: Sets the player-tracking mode.
# Possible values:
# Normal - Recommended for public Internet server use.
# Players will be tracked by WON ID.
# NameTrack - Useful for shared-PC environments, such as
# Internet cafes, etc. Players will be tracked
# by nickname. EXPERIMENTAL!
# LAN - Useful for LAN servers where players do not
# have a real WON ID. Players will be tracked
# by IP Address. EXPERIMENTAL!
# ++ Note: Make sure you change the setting of MODE at the top of
# hlstats.php, as well.
Mode Normal
# MinPlayers - Specifies the minimum number of players required in the server
# for most player events (objectives, frags, etc.) to be recorded.
# This prevents players from hopping on an empty server and
# boosting their skill rating by capturing the flag, etc., with no
# opposition. (Default is 2 players required on the server.)
MinPlayers 2
# SkillMaxChange - Specifies the maximum number of skill points a player can
# gain at one time through frags. Because players with low
# skill ratings gain more for killing players with high skill
# ratings, this cap is needed to prevent e.g. a player with a
# skill rating of '100' killing a player with a skill rating of
# '2000' and therefore gaining several hundred or thousand
# skill points. Instead they cannot gain more than the value
# specified here. (Default is 100 skill points maximum change.)
# skill points. Instead they cannot gain more than the value
# specified here. (Default is 100 skill points maximum change.)
SkillMaxChange 100
# DeleteDays - HLstats will automatically delete history events from the
# events tables when they are over this many days old.
# This is important for performance reasons. Set lower if you
# are logging a large number of game servers or find the load on
# the MySQL server is too high. Don't forget to also change the
# DELETEDAYS define at the top of hlstats.php.
# ++ Note: Make sure you change the setting of DELETEDAYS at the
# top of hlstats.php, as well.
DeleteDays 5
# UseTimestamp - Set to 0 (the default) to use the current time on the database
# server for the timestamp when recording events. Set to 1 to use
# the timestamp provided on the log data. Unless you are
# processing old log files on STDIN, you probably want to set
# this to 0; otherwise you will need to ensure that the clocks on
# your game servers are accurate. 1=on 0=off
UseTimestamp 0
# DebugLevel - Set this to 1 to have debugging information printed on stdout.
# Set higher for even more debugging information. Set to 0 for
# quiet operation. It is recommended that you set this to 1 when
# first configuring HLstats, to help diagnose any problems.
DebugLevel 1
# A help notice for players is shown ingame with PlayerEventsCommand if PlayerEvents are enabled 1=on 0=off(default).
RawSocketHelpNotice 1
# Determine if players can get player-specific display ingame (f.e. /skill).
PlayerEvents 1
# The command to display player events. Default is the "say"-command.
PlayerEventsCommand 1
# If enabled bots are not tracked by HLstatsX 1=on 0=off(default).
IgnoreBots 1
Die Zeilen nach "Debuglevel 1" habe ich hinzugefügt. Was habe ich vergessen??
Grüße
Schakal