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ip adresse geben, die jeder findet????? HILFE https://www.adminmod.de/viewtopic.php?t=6938 |
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Autor: | Dynamite [ 10.06.2003, 11:53 ] |
Betreff des Beitrags: | ip adresse geben, die jeder findet????? HILFE |
hi! also ich hab ein problem mit dem cs server! ich sitze hinter einem eumex 704 pc lan router!!! wenn ich jetzt den (dedicated)server starte ist alles ganz normal! ich kann dann im netzwerk, also mit meinem andren rechner auf dem server spielen, es kommt aber niemand von "ausserhalb" des routers auf den server! ich habe so eine standard ip....diese zeigt er in dem fenster an, wenn der server gestartet wird: 192.168.69.251:27080 das ist aber die ip die JEDE eumex anlage hat!!!! 1. der server läuft unter winxp 2. wie bekommt man es hin, dass jeder den server findet, auch wenn man hinter dieser eumex sitzt....???? 3.muss man nicht auch ports freigeben, wenn ja welche und wie??? 4.warum stürzt der server nach mapwechsel ab?? |
Autor: | aM-H|Lessie [ 10.06.2003, 12:12 ] |
Betreff des Beitrags: | |
http://www.spieleserver.info/modules.ph ... age&pid=53 |
Autor: | [-=THH=-]Stillsetzhut [ 10.06.2003, 12:17 ] |
Betreff des Beitrags: | |
1. OK 2. Du musst auf dem Router eine Portweiterleitung zu dem Rechner, auf dem der HLDS laeuft, schalten. Ausserdem sollte das Netzwerk mit festen IP's laufen. 3.27015(default), 27011, 27012 und 27080(wenn Du den HLDS mit diesem Port laufen laesst. 27015 brauchst dann nicht aufmachen, wenn ich mich nicht irre) 4. kA |
Autor: | aM-H|Lessie [ 10.06.2003, 12:41 ] |
Betreff des Beitrags: | |
zu 4. bitte plugins.ini von metamod, ggf. plugin.ini von adminmod, die liblist.gam, (listen)server.cfg und ggf. adminmod.cfg |
Autor: | Dynamite [ 10.06.2003, 12:55 ] |
Betreff des Beitrags: | |
weiss jemand wie das bei dem eumex router funktioniert, oder hat jemand einen link zu einer genauen beschreibung???? das wäre sehr nett!!!!! ich möchte einen server fürs netz , nicht nur für lan! @aM-H|Lessie: ich poste sofort was in den cfg. usw.dateien steht...einen moment |
Autor: | Dynamite [ 10.06.2003, 13:11 ] |
Betreff des Beitrags: | |
hier meine daten: plugins von methamod win32 addons/adminmod/dlls/admin_MM.dll linux addons/adminmod/dlls/admin_MM_i386.so plugin von adminmod addons/adminmod/scripts/plugin_antiflood.amx addons/adminmod/scripts/plugin_base.amx addons/adminmod/scripts/plugin_chat.amx addons/adminmod/scripts/plugin_cheat.amx # addons/adminmod/scripts/plugin_CS.amx # addons/adminmod/scripts/plugin_TFC.amx addons/adminmod/scripts/plugin_hldsld_mapvote.amx addons/adminmod/scripts/plugin_message.amx addons/adminmod/scripts/plugin_retribution.amx addons/adminmod/scripts/plugin_fun.amx # addons/adminmod/scripts/plugin_spawn.amx liblist.gam game "Counter-Strike" url_info "www.counter-strike.net" url_dl "" version "1.5" size "184000000" svonly "0" secure "1" type "multiplayer_only" cldll "1" hlversion "1110" nomodels "1" nohimodel "1" mpentity "info_player_start" gamedll "addons\metamod\dlls\metamod.dll" gamedll_linux "dlls/cs_i386.so" trainmap "tr_1" server.cfg // Use this file to configure your DEDICATED server. // This config file is executed everytime the server changes levels. // disable autoaim sv_aim 0 // disable clients' ability to pause the server pausable 0 // default server name. Change to "Bob's Server", etc. hostname "Dynamite Fun Server" // maximum client movement speed sv_maxspeed 320 // 20 minute timelimit mp_timelimit 60 sv_cheats 0 // Execute the Admin Mod configuration file exec addons/adminmod/config/adminmod.cfg rcon_password "mein passwort " adminmod.cfg // (Note: For CVARS that are set to either "on" or "off," 0=off and 1=on) // echo Executing Admin Mod config file // Used by the TFC plugin only. If enabled, an attempt to switch // teams will be rejected if it would unbalance the teams // (0=disabled, 1=enabled) admin_balance_teams 0 // If you are using bots with admin mod you can set this to 1 // It will protect bots from receiving client commands which // would crash your server. // (0=disabled, 1=enabled) admin_bot_protection 0 // This is the message displayed to everyone after connecting. admin_connect_msg "Willkommen in der wirklichen Welt..." // This controls the availability of weapon restriction in CS. // (0=disabled, 1=enabled) admin_cs_restrict 0 // This will produce debugging messages in your logs which can // be used to troubleshoot problems. Not recommended for general use. // (0=disabled, 1=enabled) admin_debug 0 // Determines whether or not the fun commands are allowed by default. // If not on by default, the admin can still turn it on when wanted. // (0=disabled, 1=enabled) admin_fun_mode 0 // Enable to get special effects with certain commands // like teleport or slap. // (0=disabled, 1=enabled) admin_fx 0 // If enabled, people who are gagged (not allowed to "say") will be // unable to change their name while gagged // (0=disabled, 1=enabled) admin_gag_name 0 // If enabled, people who are gagged will not be able to use // the say_team command. // (0=disabled, 1=enabled) admin_gag_sayteam 0 // Makes the admin with the highest access level the only admin in power. // Example: if multiple admins are present, only the one with the highest // access level will have admin access. // (0=disabled, 1=enabled) admin_highlander 0 // If admin_ignore_immunity is enabled, ACCESS_IMMUNITY is // ignored and does nothing. // (0=disabled, 1=enabled) admin_ignore_immunity 0 // This file specifies which script plugins get loaded. // It should be relative from the <mod> directory admin_plugin_file "addons/adminmod/config/plugin.ini" // The time (in seconds) during which an admin can reconnect after // disconnecting without resetting his password in the setinfo line. admin_reconnect_timeout 300 // Message displayed to users who try to execute commands that // they don't have the appropriate access rights for. admin_reject_msg "Du hast kein Recht diesen Befehl auszufuehren [also, fuck you ]." // How often, in seconds, the repeat_message should be shown on // the screen during the game. Minimum value is 15 seconds. // So, a value of 600 = 10 minutes between messages. admin_repeat_freq 600 // Message that is show to everyone on the server every // ten minutes by the message plugin. admin_repeat_msg "Ihr zockt auf dem Dynamite Fun Server" // The old verbosity. Defines how commands are announced to the players // clients in the form: "[ADMIN] <user> used command <command>" // 0=all commands announced in chat with the admin name // 1=all commands announced in chat, but without the admin name // 2=most commands not announced at all (except "cheat" commands) admin_quiet 0 // This file is used to store configuration data across maps // and even across server restarts. admin_vault_file "addons/adminmod/config/vault.ini" // If enabled, a hlds_ld-style map vote will automatically // start five minutes before the end of a map. // (0=disabled, 1=enabled) admin_vote_autostart 0 // If set to on status (1), when a vote is in progress all // players will see the votes of other players as they vote. // (0=disable, 1=enabled) admin_vote_echo 0 // Number of seconds that must elapse after start of the map, // or the end of another vote, before another hlds_ld-style // map vote can be called. admin_vote_freq 600 // Controls how many times the current map can be // extended for thirty minutes admin_vote_maxextend 0 // Percent of players who have to vote for a map to get it // to win a hlds_ld-style map vote. admin_vote_ratio 60 // Ability to make clients execute commands // (0=disabled, 1=enabled) allow_client_exec 0 // When set to 0, and debug is enabled, Admin Mod passwords // will not be logged in cleartext. amv_log_passwords 0 // Private server option. If enabled, only users listed in // users_file or ips_file are allowed to access the server. amv_private_server // The message displayed to users who do not get granted // access to a private server amv_prvt_kick_message // The time during which an admin can recoonect to the server into // a *different* slot than before without loosing his admin access rights. // Maximum is 90 seconds. amv_reconnect_time 0 // Defines the max time length in seconds of voting process. amv_vote_duration 30 // Default access rights for players not in the users.ini file. // (See documentation for access levels and information) default_access 1 // encrypt_password, for LINUX ONLY, whether to use // encrypted passwords or not // (0=disabled, 1=enabled) encrypt_password 0 // If enabled, the scripting file functions have read // access to files // (0=disabled, 1=enabled) file_access_read 0 // If enabled, the scripting file functions have write // access to files // (0=disabled, 1=enabled) file_access_write 0 // This is only used with the old script system and is not // needed with the new plugin system // help_file "addons/adminmod/config/admin_help.cfg" // Declares priority IPs that are allowed to take a // reserved spot (if any are set up) without a password. ips_file 0 // Ratio of players who must vote 'yes' to a kick for // it to be successful. kick_ratio 60 // Ratio of players who must vote 'yes' to a map change // for it to be successful. map_ratio 80 // List of maps people are allowed to vote for. 0 to disable. // Disable to enable all maps and use list from mapcycle.txt. maps_file 0 // The file (relative to the <mod> dir) that // reserved models are loaded from. 0 to disable. models_file 0 // The message shown to someone who gets kicked for // trying to use a reserved model. models_kick_msg "[ADMIN] That model is reserved on this server." // The message shown to someone who gets kicked for // trying to use a reserved nickname. nicks_kick_msg "[ADMIN] That name is reserved on this server." // Password_field...first password of the setinfo line // If password_field is "_pw-AdminMod", the setinfo will be // setinfo "_pw-AdminMod" "password-in-users.ini" password_field _pw-home // If pretty_say is enabled, centersay() fades in // and out and does some other tricks. // (0=disabled, 1=enabled) pretty_say 1 // Controls how many (number) of the server's slots are reserved. // This is useful only if reserve_type, below, is either 0 or 2. reserve_slots 0 // Custom message given to clients trying to connect who do not have // a reserved slots, when no public slots are free reserve_slots_msg "There are no reserved slots available on the server." // This controls how reserve slots work on the server. See documentation. reserve_type 0 // NOTE: If you have "admin_plugin_file" set above, this CVAR is ignored. // Define the path to the script file here, if you don't want // to use the plugin system. // script_file "cstrike/addons/adminmod/scripts/admin.amx" // If enabled, names are compared to those who have privileges // with regular expressions. // (0=disabled, 1=enabled) use_regex 0 // The file in which you define your admins, their passwords // and the access levels that they are assigned to. users_file "addons/adminmod/config/users.ini" // The minimum number of seconds allowed between votes // called with the vote() (admin_vote functions) scripting function. // If 0 or disabled, the vote() scripting function is disabled. vote_freq 180 // Location of word filter file. 0 to disable, or something // like "wordlist.txt" if enabled words_file 0 rcon_password "mein passwort " mp_logmessage 1 |
Autor: | aM-H|Lessie [ 10.06.2003, 14:04 ] |
Betreff des Beitrags: | |
dann mach mal in der adminmod.cfg admin_debug auf 1 (dann werden mehr einzelheiten geloggt), in der (listen)server.cfg "log on" und "mp_logfile 1". dann startest du nen server, wartest bis er abschmiert und postest hier den inhalt der neu erstellten logdatei im logordner von cs. |
Autor: | Dynamite [ 10.06.2003, 15:17 ] |
Betreff des Beitrags: | |
lass dich nicht am datum stören ach ja, ip und name steht da als xxxxx also auch nicht dran stören lassen DAS DER SERVER ABSCHMIERT IST HIER Z.B BEIM LEVELWECHSEL PASSIERT!! L0114000 L 10/06/2003 - 15:33:15: Log file started (file "C:\CS-Server\Counter-Strike\cstrike\logs\L0114000.log") (game "cstrike") (version "46/1.0.0.5/2056") L 10/06/2003 - 15:33:23: World triggered "Round_Start" L0114001 L 01/14/1994 - 15:36:21: Log file started (file "C:\CS-Server\Counter-Strike\cstrike\logs\L0114001.log") (game "cstrike") (version "46/1.0.0.5/2056") L 01/14/1994 - 15:36:29: World triggered "Round_Start" L 01/14/1994 - 15:37:44: "xxxxxxx<1><2671><>" connected, address "xxx.xxx.xx.x:270xx" L 01/14/1994 - 15:37:44: [ADMIN] AM_ClientUserInfoChanged: L 01/14/1994 - 15:37:44: [ADMIN] DEBUG: LoadFile::ips_file cvar empty. No IPs loaded. L 01/14/1994 - 15:37:44: [ADMIN] DEBUG: LoadFile::models_file cvar empty. No models loaded. L 01/14/1994 - 15:37:44: [ADMIN] Loading users from file 'addons\adminmod\config\users.ini' L 01/14/1994 - 15:37:44: [ADMIN] DEBUG(1): User loaded: Index: 1, Name 'xxxxxx', Password '**************', Access '77823' L 01/14/1994 - 15:37:44: [ADMIN] DEBUG(1): User loaded: Index: 2, Name 'xxxxxx', Password '*********', Access '76799' L 01/14/1994 - 15:37:44: [ADMIN] DEBUG(1): User loaded: Index: 3, Name 'xxxxxx', Password '**********', Access '76003' L 01/14/1994 - 15:37:44: [ADMIN] Loaded 3 users L 01/14/1994 - 15:37:44: [ADMIN] Loading vault records from file 'addons\adminmod\config\vault.ini' L 01/14/1994 - 15:37:44: [ADMIN] WARNING: File 'addons\adminmod\config\vault.ini' seems to be empty (length 0). L 01/14/1994 - 15:37:44: [ADMIN] Loaded 0 vault records L 01/14/1994 - 15:37:44: [ADMIN] DEBUG: LoadFile::words_file cvar empty. No words loaded. L 01/14/1994 - 15:37:44: [ADMIN] LoadPlugins: Game dir is 'C:\CS-Server\Counter-Strike\cstrike' L 01/14/1994 - 15:37:44: [ADMIN] Loading plugins from file 'addons\adminmod\config\plugin.ini' L 01/14/1994 - 15:37:44: [ADMIN] Found plugin 'C:\CS-Server\Counter-Strike\cstrike\addons\adminmod\scripts\plugin_antiflood.amx' L 01/14/1994 - 15:37:44: [ADMIN] Found plugin 'C:\CS-Server\Counter-Strike\cstrike\addons\adminmod\scripts\plugin_base.amx' L 01/14/1994 - 15:37:44: [ADMIN] DEBUG(1): fileexists looking for file C:\CS-Server\Counter-Strike\cstrike\air_fight.cfg L 01/14/1994 - 15:37:44: [ADMIN] Found plugin 'C:\CS-Server\Counter-Strike\cstrike\addons\adminmod\scripts\plugin_chat.amx' L 01/14/1994 - 15:37:44: [ADMIN] Found plugin 'C:\CS-Server\Counter-Strike\cstrike\addons\adminmod\scripts\plugin_cheat.amx' L 01/14/1994 - 15:37:44: [ADMIN] Found plugin 'C:\CS-Server\Counter-Strike\cstrike\addons\adminmod\scripts\plugin_hldsld_mapvote.amx' L 01/14/1994 - 15:37:44: [ADMIN] DEBUG(1): Timer for function AllowMapVote, wait 516, repeat 1 added as index 0. L 01/14/1994 - 15:37:44: [ADMIN] Found plugin 'C:\CS-Server\Counter-Strike\cstrike\addons\adminmod\scripts\plugin_message.amx' L 01/14/1994 - 15:37:44: [ADMIN] DEBUG(1): Timer for function say_stuff, wait 600, repeat 99999 added as index 1. L 01/14/1994 - 15:37:44: [ADMIN] Found plugin 'C:\CS-Server\Counter-Strike\cstrike\addons\adminmod\scripts\plugin_retribution.amx' L 01/14/1994 - 15:37:44: [ADMIN] Found plugin 'C:\CS-Server\Counter-Strike\cstrike\addons\adminmod\scripts\plugin_fun.amx' L 01/14/1994 - 15:37:44: [ADMIN] Loaded 8 plugins L 01/14/1994 - 15:37:44: [ADMIN] Plugins loaded successfully. L 01/14/1994 - 15:37:44: [ADMIN] DEBUG(1): Client password buffer cleared. L 01/14/1994 - 15:37:44: [ADMIN] DEBUG(1): SetUserPassword: User 'xxxxxxx' entered password '********'. L 01/14/1994 - 15:37:44: [ADMIN] DEBUG: VerifyUserAuth: User 'xxxxxxx' did not match correct password for any entry. L 01/14/1994 - 15:37:44: [ADMIN] DEBUG(1): VerifyUserAuth: Access granted: 1 L 01/14/1994 - 15:37:44: [ADMIN] DEBUG(1): AM_ClientConnect: 'xxxxx from xxx.xxx.xx.x:270xx L 01/14/1994 - 15:37:44: [ADMIN] DEBUG(1): AddUserAuth: No matching previous record available for user xxxxxx. L 01/14/1994 - 15:37:44: [ADMIN] DEBUG(1): AddUserAuth: Clearing index 1 for new connect. L 01/14/1994 - 15:37:44: [ADMIN] DEBUG(1): SetUserPassword: Used previously entered password '********' for user 'xxxxxxxx'. L 01/14/1994 - 15:37:44: [ADMIN] DEBUG: VerifyUserAuth: User 'xxxxxx' did not match correct password for any entry. L 01/14/1994 - 15:37:44: [ADMIN] DEBUG(1): VerifyUserAuth: Access granted: 1 L 01/14/1994 - 15:37:44: [ADMIN] DEBUG(1): 0 players / 12 free spots / 12 max spots. L 01/14/1994 - 15:37:44: [ADMIN] DEBUG(1): Timer for function say_hello, wait 45, repeat 0 added as index 2. L 01/14/1994 - 15:37:44: Server cvar "public_slots_free" = "11.000000" L 01/14/1994 - 15:37:44: [ADMIN] AM_ClientUserInfoChanged: L 01/14/1994 - 15:37:44: [ADMIN] DEBUG(1): SetUserPassword: Used previously entered password '********' for user 'xxxxxxxx'. L 01/14/1994 - 15:37:44: [ADMIN] DEBUG: VerifyUserAuth: User 'xxxxxxx did not match correct password for any entry. L 01/14/1994 - 15:37:44: [ADMIN] DEBUG(1): VerifyUserAuth: Access granted: 1 L 01/14/1994 - 15:37:45: [ADMIN] AM_ClientUserInfoChanged: L 01/14/1994 - 15:37:45: [ADMIN] DEBUG(1): SetUserPassword: Used previously entered password '********' for user 'xxxxxxxx'. L 01/14/1994 - 15:37:45: [ADMIN] DEBUG: VerifyUserAuth: User 'xxxxxxx' did not match correct password for any entry. L 01/14/1994 - 15:37:45: [ADMIN] DEBUG(1): VerifyUserAuth: Access granted: 1 L 01/14/1994 - 15:38:14: [ADMIN] AM_ClientUserInfoChanged: L 01/14/1994 - 15:38:14: "xxxxxxx<1><26701><>" entered the game L 01/14/1994 - 15:38:14: [ADMIN] AM_ClientUserInfoChanged: L 01/14/1994 - 15:38:25: "xxxxxx<1><26781><>" joined team "CT" L 01/14/1994 - 15:38:26: [ADMIN] AM_ClientUserInfoChanged: L 01/14/1994 - 15:39:12: [ADMIN] AM_ClientDisconnect: xxxxxxx L 01/14/1994 - 15:39:12: Server cvar "public_slots_free" = "12.000000" L 01/14/1994 - 15:39:12: "xxxxxxx<1><26781><CT>" disconnected L 01/14/1994 - 15:39:12: World triggered "Round_Draw" (CT "0") (T "0") L 01/14/1994 - 15:39:12: World triggered "Round_End" L 01/14/1994 - 15:39:17: Server cvar "sv_friction" = "4.000000" L 01/14/1994 - 15:39:18: "xxxxxxx<2><2678301><>" connected, address "xxx.xxx.xx.x:270xx" L 01/14/1994 - 15:39:18: [ADMIN] AM_ClientUserInfoChanged: L 01/14/1994 - 15:39:18: [ADMIN] DEBUG(1): Client password buffer cleared. L 01/14/1994 - 15:39:18: [ADMIN] DEBUG(1): SetUserPassword: User 'xxxxxxx' entered password '********'. L 01/14/1994 - 15:39:18: [ADMIN] DEBUG: VerifyUserAuth: User 'xxxxxxx' did not match correct password for any entry. L 01/14/1994 - 15:39:18: [ADMIN] DEBUG(1): VerifyUserAuth: Access granted: 1 L 01/14/1994 - 15:39:18: [ADMIN] AM_ClientUserInfoChanged: L 01/14/1994 - 15:39:18: [ADMIN] DEBUG(1): AM_ClientConnect: 'xxxxxxx' from xxx.xxx.xx.x:270xx L 01/14/1994 - 15:39:18: [ADMIN] DEBUG(1): AddUserAuth: Reconnect for index 1. L 01/14/1994 - 15:39:18: [ADMIN] DEBUG(1): 1 players / 12 free spots / 12 max spots. L 01/14/1994 - 15:39:18: [ADMIN] DEBUG(1): Timer for function say_hello, wait 45, repeat 0 added as index 2. L 01/14/1994 - 15:39:18: Server cvar "public_slots_free" = "11.000000" L 01/14/1994 - 15:39:19: [ADMIN] AM_ClientUserInfoChanged: L 01/14/1994 - 15:39:23: World triggered "Round_Start" L 01/14/1994 - 15:39:36: [ADMIN] AM_ClientUserInfoChanged: L 01/14/1994 - 15:39:36: [ADMIN] AM_ClientUserInfoChanged: L 01/14/1994 - 15:39:36: "xxxxxxxx<2><2679791><>" entered the game L 01/14/1994 - 15:39:39: "xxxxxxxx<2><2679791><>" joined team "CT" L 01/14/1994 - 15:39:40: [ADMIN] AM_ClientUserInfoChanged: L 01/14/1994 - 15:39:52: [ADMIN] AM_ClientDisconnect: xxxxx L 01/14/1994 - 15:39:52: Server cvar "public_slots_free" = "12.000000" L 01/14/1994 - 15:39:52: "xxxxxx<2><2678301><CT>" disconnected L 01/14/1994 - 15:39:52: World triggered "Round_Draw" (CT "0") (T "0") L 01/14/1994 - 15:39:52: World triggered "Round_End" L 01/14/1994 - 15:40:03: World triggered "Round_Start" L 01/14/1994 - 15:40:08: "xxxxxxxx<3><276991><>" connected, address "xxx.xxx.xx.x:270xx" L 01/14/1994 - 15:40:08: [ADMIN] AM_ClientUserInfoChanged: L 01/14/1994 - 15:40:08: [ADMIN] DEBUG(1): Client password buffer cleared. L 01/14/1994 - 15:40:08: [ADMIN] DEBUG(1): SetUserPassword: User 'xxxxxx' entered password '********'. L 01/14/1994 - 15:40:08: [ADMIN] DEBUG: VerifyUserAuth: User 'xxxxxxxx' did not match correct password for any entry. L 01/14/1994 - 15: |
Autor: | aM-H|Lessie [ 10.06.2003, 16:30 ] |
Betreff des Beitrags: | |
Zitat:
L 01/14/1994 - 15:38:14: [ADMIN] AM_ClientUserInfoChanged:
anscheinend liegt es an der admin-erkennung. überprüf das mal alles.
L 01/14/1994 - 15:38:14: "xxxxxxx<1><26701><>" entered the game L 01/14/1994 - 15:38:14: [ADMIN] AM_ClientUserInfoChanged: L 01/14/1994 - 15:38:25: "xxxxxx<1><26781><>" joined team "CT" L 01/14/1994 - 15:38:26: [ADMIN] AM_ClientUserInfoChanged: L 01/14/1994 - 15:39:12: [ADMIN] AM_ClientDisconnect: xxxxxxx L 01/14/1994 - 15:39:12: Server cvar "public_slots_free" = "12.000000" L 01/14/1994 - 15:39:12: "xxxxxxx<1><26781><CT>" disconnected L 01/14/1994 - 15:39:12: World triggered "Round_Draw" (CT "0") (T "0") L 01/14/1994 - 15:39:12: World triggered "Round_End" |
Autor: | Dynamite [ 10.06.2003, 16:30 ] |
Betreff des Beitrags: | |
wieso soll das an der adminerkennung liegen? ich werde als admin anerkannt, kann alle befehle ausführen! dann mache ich admin_map de_dust dann kommt da connection problem! ich geh zum server und sehe, dass nicht der rechner abgestürzt ist, sondern das fenster einfach weggegangen ist (ich meine dieses hlds fenster) komisch oder....das kommt nur beim map wechsel |
Autor: | aM-H|Lessie [ 10.06.2003, 16:36 ] |
Betreff des Beitrags: | |
Hmmm, ich überleg mal ein bisschen weiter. Melde mich dann. |
Autor: | Dynamite [ 10.06.2003, 18:16 ] |
Betreff des Beitrags: | |
das wäre sehr nett, denn der server geht immernoch beim mapwechsel aus, und das mit der festen ip bekomm ich auch nich hin |
Autor: | [WING] Black Knight [ 10.06.2003, 18:34 ] |
Betreff des Beitrags: | |
Sicher, dass die mapcycle.txt nicht leer ist? |
Autor: | Dynamite [ 10.06.2003, 19:55 ] |
Betreff des Beitrags: | |
ich hab jetzt in die clanmod und adminmod und mapcycle datei die maps eingetragen!! jetzt hängst sich der server zwar nichtmehr auf, aber wenn man mapwechsel macht seteht da die tabelle mit den frags und er läd einfach nicht das ächste level!! warum ist das bloß so??? |
Autor: | Chan Kong-sang [ 10.06.2003, 20:29 ] |
Betreff des Beitrags: | |
ich denke Black meint die stink normale mapcycle.txt die du im modordner findest. |
Autor: | Dynamite [ 11.06.2003, 15:33 ] |
Betreff des Beitrags: | |
also muss ich die maps nur im mapcycle eintragen und die einträge im adminmod und clanmod wieder löschen oder wie??? ach ja, wie muss man sich bei clanmod im spiel anmelden damit er ein als admin erkennt? |
Autor: | [-=THH=-]Stillsetzhut [ 11.06.2003, 16:07 ] |
Betreff des Beitrags: | |
mit einem setinfo Teintrag in Deinen configs, wie im Manual beschrieben. |
Autor: | Dynamite [ 11.06.2003, 21:17 ] |
Betreff des Beitrags: | |
jetzt hab ich "nurnoch" das problem was in der überschrift steht!!!! |
Autor: | Dynamite [ 12.06.2003, 20:40 ] |
Betreff des Beitrags: | |
1.jau hab gelesen, dass man für ne feste ip nummer richtig geld bezahlen muss......stimmt das wirklich???? 2.aber das muss doch trotzdem gehn das jeder meine ip im netz findet, auch wenn sie sich immer nach jeder einwahl ändert, ...oder nicht????? |
Autor: | [-=THH=-]Stillsetzhut [ 12.06.2003, 21:58 ] |
Betreff des Beitrags: | |
zu 2. Wenn Dein Router eine Anmeldung bei der Einwahl bei http://www.dyndns.org unterstuetzt kannst Du den Server auch ueber eine URL laufen lassen. |
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