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BeitragVerfasst: 27.02.2003, 16:17 

Registriert: 27.02.2003, 15:51
Beiträge: 13
Also erst mal ein herzliches hallo an alle

Ich habe mal versucht einen Lanserver einzurichten, so weit so gut, aber als ich AM drauf installiert habe, wurde als erstes schon mal gar keine MAP geöffnet obwohl ich das in der Verknüpfung ("C:\HLServer\HLDS.EXE" -game cstrike -nomaster -insecure +sv_lan 1 -noipx +maxplayers 18 +map cs_assault) eingegeben habe. OK dann hab ich halt "map de_dust" im DOS Fenster eingegeben, und dann kam die Nachricht " Trying to authenticate with WON servers" ich hab keine Ahnung woran das liegt. PS: als Admin werd ich auch nicht erkannt, bzw als Rcon Admin schon aber nicht als AM Admin. Hier sind noch meine *.ini`s:

***////////////////////*** USERS.ini ***\\\\\\\\\\\\\\\\\\\\\\\***

3435402:penner:131071

///(WONID:Password:Accseslevel)


***////////////////////*** plugin.ini ***\\\\\\\\\\\\\\\\\\\\\\\***

dlls/plugin_base.amx
dlls/plugin_chat.amx
dlls/plugin_cheat.amx
dlls/plugin_CS.amx
dlls/plugin_hdlsld_mapvote.amx
dlls/plugin_message.amx
dlls/plugin_retribution.amx
dlls/plugin_spawm.amx
;dlls/plugin_TFC.amx
dlls/plugin_fun.amx
dlls/plugin_matrix.amx
dlls/plugin_milkman_camper.amx
dlls/plugin_vote_restrict.amx
dlls/plugin_camperkill.amx
dlls/plugin_consgreet.amx
dlls/plugin_democracy.amx
dlls/plugin_glow_cs.amx


***////////////////////*** Adminpass.cfg ***\\\\\\\\\\\\\\\\\\\\\\\***

setinfo _pw-home penner

***////////////////////*** Adminmod.cfg ***\\\\\\\\\\\\\\\\\\\\\\\***

// (Note: For CVARS that are set to either "on" or "off," 0=off and 1=on) //
echo Executing Admin Mod config file


// Used by the TFC plugin only. If enabled, an attempt to switch
// teams will be rejected if it would unbalance the teams
// (0=disabled, 1=enabled)
admin_balance_teams 0

// If you are using bots with admin mod you can set this to 1
// It will protect bots from receiving client commands which
// would crash your server.
// (0=disabled, 1=enabled)
admin_bot_protection 0

// This is the message displayed to everyone after connecting.
admin_connect_msg "Welcome to the Real World..."

// This controls the availability of weapon restriction in CS.
// (0=disabled, 1=enabled)
admin_cs_restrict 0

// This will produce debugging messages in your logs which can
// be used to troubleshoot problems. Not recommended for general use.
// (0=disabled, 1=enabled)
admin_debug 0

// Determines whether or not the fun commands are allowed by default.
// If not on by default, the admin can still turn it on when wanted.
// (0=disabled, 1=enabled)
admin_fun_mode 0

// Enable to get special effects with certain commands
// like teleport or slap.
// (0=disabled, 1=enabled)
admin_fx 0

// If enabled, people who are gagged (not allowed to "say") will be
// unable to change their name while gagged
// (0=disabled, 1=enabled)
admin_gag_name 0

// If enabled, people who are gagged will not be able to use
// the say_team command.
// (0=disabled, 1=enabled)
admin_gag_sayteam 0

// Makes the admin with the highest access level the only admin in power.
// Example: if multiple admins are present, only the one with the highest
// access level will have admin access.
// (0=disabled, 1=enabled)
admin_highlander 0

// If admin_ignore_immunity is enabled, ACCESS_IMMUNITY is
// ignored and does nothing.
// (0=disabled, 1=enabled)
admin_ignore_immunity 0


// This file specifies which script plugins get loaded.
// It should be relative from the <mod> directory
admin_plugin_file "addons/adminmod/config/plugin.ini"

// The time (in seconds) during which an admin can reconnect after
// disconnecting without resetting his password in the setinfo line.
admin_reconnect_timeout 300

// Message displayed to users who try to execute commands that
// they don't have the appropriate access rights for.
admin_reject_msg "You do not have access to this command."

// How often, in seconds, the repeat_message should be shown on
// the screen during the game. Minimum value is 15 seconds.
// So, a value of 600 = 10 minutes between messages.
admin_repeat_freq 600

// Message that is show to everyone on the server every
// ten minutes by the message plugin.
admin_repeat_msg "This server is using Admin Mod"

// The old verbosity. Defines how commands are announced to the players
// clients in the form: "[ADMIN] <user> used command <command>"
// 0=all commands announced in chat with the admin name
// 1=all commands announced in chat, but without the admin name
// 2=most commands not announced at all (except "cheat" commands)
admin_quiet 0

// This file is used to store configuration data across maps
// and even across server restarts.
admin_vault_file "addons/adminmod/config/vault.ini"


// If enabled, a hlds_ld-style map vote will automatically
// start five minutes before the end of a map.
// (0=disabled, 1=enabled)
admin_vote_autostart 0

// If set to on status (1), when a vote is in progress all
// players will see the votes of other players as they vote.
// (0=disable, 1=enabled)
admin_vote_echo 0

// Number of seconds that must elapse after start of the map,
// or the end of another vote, before another hlds_ld-style
// map vote can be called.
admin_vote_freq 600

// Controls how many times the current map can be
// extended for thirty minutes
admin_vote_maxextend 0

// Percent of players who have to vote for a map to get it
// to win a hlds_ld-style map vote.
admin_vote_ratio 60

// Ability to make clients execute commands
// (0=disabled, 1=enabled)
allow_client_exec 0


// When set to 0, and debug is enabled, Admin Mod passwords
// will not be logged in cleartext.
amv_log_passwords 0


// Private server option. If enabled, only users listed in
// users_file or ips_file are allowed to access the server.
amv_private_server

// The message displayed to users who do not get granted
// access to a private server
amv_prvt_kick_message


// The time during which an admin can recoonect to the server into
// a *different* slot than before without loosing his admin access rights.
// Maximum is 90 seconds.
amv_reconnect_time 0


// Defines the max time length in seconds of voting process.
amv_vote_duration 30


// Default access rights for players not in the users.ini file.
// (See documentation for access levels and information)
default_access 0

// encrypt_password, for LINUX ONLY, whether to use
// encrypted passwords or not
// (0=disabled, 1=enabled)
encrypt_password 0

// If enabled, the scripting file functions have read
// access to files
// (0=disabled, 1=enabled)
file_access_read 0

// If enabled, the scripting file functions have write
// access to files
// (0=disabled, 1=enabled)
file_access_write 0

// This is only used with the old script system and is not
// needed with the new plugin system
// help_file "addons/adminmod/config/admin_help.cfg"

// Declares priority IPs that are allowed to take a
// reserved spot (if any are set up) without a password.
ips_file 0

// Ratio of players who must vote 'yes' to a kick for
// it to be successful.
kick_ratio 60

// Ratio of players who must vote 'yes' to a map change
// for it to be successful.
map_ratio 80

// List of maps people are allowed to vote for. 0 to disable.
// Disable to enable all maps and use list from mapcycle.txt.
maps_file 0

// The file (relative to the <mod> dir) that
// reserved models are loaded from. 0 to disable.
models_file 0

// The message shown to someone who gets kicked for
// trying to use a reserved model.
models_kick_msg "[ADMIN] That model is reserved on this server."

// The message shown to someone who gets kicked for
// trying to use a reserved nickname.
nicks_kick_msg "[ADMIN] That name is reserved on this server."

// Password_field...first password of the setinfo line
// If password_field is "_pw-AdminMod", the setinfo will be
// setinfo "_pw-AdminMod" "password-in-users.ini"
password_field _pw-home

// If pretty_say is enabled, centersay() fades in
// and out and does some other tricks.
// (0=disabled, 1=enabled)
pretty_say 1


// Controls how many (number) of the server's slots are reserved.
// This is useful only if reserve_type, below, is either 0 or 2.
reserve_slots 0

// Custom message given to clients trying to connect who do not have
// a reserved slots, when no public slots are free
reserve_slots_msg "There are no reserved slots available on the server."

// This controls how reserve slots work on the server. See documentation.
reserve_type 0

// NOTE: If you have "admin_plugin_file" set above, this CVAR is ignored.
// Define the path to the script file here, if you don't want
// to use the plugin system.
// script_file "cstrike/addons/adminmod/scripts/admin.amx"

// If enabled, names are compared to those who have privileges
// with regular expressions.
// (0=disabled, 1=enabled)
use_regex 0

// The file in which you define your admins, their passwords
// and the access levels that they are assigned to.
users_file "users.ini"

// The minimum number of seconds allowed between votes
// called with the vote() (admin_vote functions) scripting function.
// If 0 or disabled, the vote() scripting function is disabled.
vote_freq 180

// Location of word filter file. 0 to disable, or something
// like "wordlist.txt" if enabled
words_file 0


***////////////////////*** liblist.gam ***\\\\\\\\\\\\\\\\\\\\\\\***

game "Counter-Strike"
url_info "www.counter-strike.net"
url_dl ""
version "1.5"
size "184000000"
svonly "0"
secure "1"
type "multiplayer_only"
cldll "1"
hlversion "1110"
nomodels "1"
nohimodel "1"
mpentity "info_player_start"
gamedll "addons\metamod\dlls\metamod.dll"
gamedll_linux "dlls/cs_i386.so"
trainmap "tr_1"

***////////////////////*** Listensever.cfg ***\\\\\\\\\\\\\\\\\\\\\\\***

// Use this file to configure your LISTEN server.
// This config file is executed everytime the server changes levels.

// disable autoaim
sv_aim 0

// disable clients' ability to pause the server
pausable 0

// default server name. Change to "Bob's Server", etc.
hostname "Counter-Strike 1.5 Server"

// maximum client movement speed
sv_maxspeed 320

// 20 minute timelimit
mp_timelimit 45

sv_cheats 0


// Execute the Admin Mod configuration file
exec addons/adminmod/config/adminmod.cfg

***////////////////////*** Server.cfg ***\\\\\\\\\\\\\\\\\\\\\\\***

sv_aim 0
sv_cheats 0
pausable 0
hostname "CS Server 1.5"
sv_maxspeed 320

mp_roundtime 5
mp_timelimit 30
mp_c4timer 45
mp_buytime 0.5
mp_friendlyfire 1
allow_spectators 0
mp_fiendly_grenade_damage 1
mp_autokick 1
mp_tkpunish 1
mp_autoteambalance 1
mp_flashlight 1
mp_footsteps 1
mp_forcechasecam 0
mp_freezetime 3
mp_limitteams 2
mp_hostagepenalty 5
mp_fadetoblack 0
mp_logmessages 3
mp_ghostfrequency 0.1
mp_mapvoteratio 0.6
mp_chattime 2
sv_gravity 800
sv_allowdownload 1
sv_contact www.adminmod-hilfe.de

waiting
decalfrequency "8"
waiting
sv_maxspeed "320"
waiting
sv_restartround "0"
waiting
sv_hidefrags "0"
waiting
sv_aim "0"
waiting
sv_timeout "60"
waiting
sv_allowdownload "1"
sv_allowupload "1"
waiting
cl_hidefrags "0"
waiting
sv_cheats "0"
waiting
sv_pausable "0"
waiting


//--CS-Configuration--//

mp_startmoney "800"
waiting
mp_forcechasecam "2"
waiting
mp_footsteps "1"
waiting
mp_flashlight "1"
waiting
mp_lowlag "1"
waiting
mp_autocrosshair "0"
waiting
mp_limitteams "3"
waiting
mp_autoteambalance "0"
waiting
mp_allowspectators "1"
waiting
mp_falldamage "1"
waiting

//--Ping--//
mp_ghostfrequency 0.3

// Fire
mp_friendlyfire "1"
waiting
mp_friendly_grenade_damage "1"
waiting

// Punish
mp_tkpunish "0"
waiting
mp_autokick "0"
waiting
mp_hostagepenalty "0"
waiting

// Zeit
mp_buytime "0.50"
waiting
mp_freezetime "2"
waiting
mp_c4timer "35"
waiting
mp_roundtime "4"
waiting
mp_timelimit "20"



//--RCON-Configuration--//

rcon_password "PW"
waiting
rcon sv_airmove "0"
waiting
rcon sv_airaccelerate "3"
waiting
rcon sv_maxrate "9999"




//--Voice-Configuration--//

sv_voiceenable "1"
voice_modenable "1"
voice_enable "1"

//--Log on --//

log "on"
mp_logfile "1"
mp_logmessages "1"
mp_logdetail "3"





///////////////////////////////////////////////////////////////
// Admin Mod Server Configuration Variables //
///////////////////////////////////////////////////////////////


////////////////////////////////////////////////////////////////////////////
// This file allows you to set Server Configuration Variables //
// (CVARs for short) related to Admin Mod functionality. //
// //
// (Note: For CVARS that are set to either "on" or "off," 0=off and 1=on) //
////////////////////////////////////////////////////////////////////////////


// Used by the TFC plugin only. If enabled, an attempt to switch
// teams will be rejected if it would unbalance the teams
// (0=disabled, 1=enabled)
admin_balance_teams 0

// If you are using bots with admin mod you can set this to 1
// It will protect bots from receiving client commands which
// would crash your server.
// (0=disabled, 1=enabled)
admin_bot_protection 0

// This is the message displayed to everyone after connecting.
admin_connect_msg "Welcome to the Real World..."

// This controls the availability of weapon restriction in CS.
// (0=disabled, 1=enabled)
admin_cs_restrict 0

// This will produce debugging messages in your logs which can
// be used to troubleshoot problems. Not recommended for general use.
// (0=disabled, 1=enabled)
admin_debug 0

// Determines whether or not the fun commands are allowed by default.
// If not on by default, the admin can still turn it on when wanted.
// (0=disabled, 1=enabled)
admin_fun_mode 0

// Enable to get special effects with certain commands
// like teleport or slap.
// (0=disabled, 1=enabled)
admin_fx 0

// If enabled, people who are gagged (not allowed to "say") will be
// unable to change their name while gagged
// (0=disabled, 1=enabled)
admin_gag_name 0

// If enabled, people who are gagged will not be able to use
// the say_team command.
// (0=disabled, 1=enabled)
admin_gag_sayteam 0

// Makes the admin with the highest access level the only admin in power.
// Example: if multiple admins are present, only the one with the highest
// access level will have admin access.
// (0=disabled, 1=enabled)
admin_highlander 0

// If admin_ignore_immunity is enabled, ACCESS_IMMUNITY is
// ignored and does nothing.
// (0=disabled, 1=enabled)
admin_ignore_immunity 0

// This file specifies which script plugins get loaded.
// It should be relative from the <mod> directory
admin_plugin_file "plugin.ini"

// The time (in seconds) during which an admin can reconnect after
// disconnecting without resetting his password in the setinfo line.
admin_reconnect_timeout 300

// Message displayed to users who try to execute commands that
// they don't have the appropriate access rights for.
admin_reject_msg "You do not have access to this command."

// How often, in seconds, the repeat_message should be shown on
// the screen during the game. Minimum value is 15 seconds.
// So, a value of 600 = 10 minutes between messages.
admin_repeat_freq 600

// Message that is show to everyone on the server every
// ten minutes by the message plugin.
admin_repeat_msg "This server is using Admin Mod"

// The old verbosity. Defines how commands are announced to the players
// clients in the form: "[ADMIN] <user> used command <command>"
// 0=all commands announced in chat with the admin name
// 1=all commands announced in chat, but without the admin name
// 2=most commands not announced at all (except "cheat" commands)
admin_quiet 0

// This file is used to store configuration data across maps
// and even across server restarts.
admin_vault_file "vault.ini"

// If enabled, a hlds_ld-style map vote will automatically
// start five minutes before the end of a map.
// (0=disabled, 1=enabled)
admin_vote_autostart 0

// If set to on status (1), when a vote is in progress all
// players will see the votes of other players as they vote.
// (0=disable, 1=enabled)
admin_vote_echo 0

// Number of seconds that must elapse after start of the map,
// or the end of another vote, before another hlds_ld-style
// map vote can be called.
admin_vote_freq 600

// Controls how many times the current map can be
// extended for thirty minutes
admin_vote_maxextend 0

// Percent of players who have to vote for a map to get it
// to win a hlds_ld-style map vote.
admin_vote_ratio 60

// Ability to make clients execute commands
// (0=disabled, 1=enabled)
allow_client_exec 0

// Default access rights for players not in the users.ini file.
// (See documentation for access levels and information)
default_access 0

// encrypt_password, for LINUX ONLY, whether to use
// encrypted passwords or not
// (0=disabled, 1=enabled)
encrypt_password 0

// If enabled, the scripting file functions have read
// access to files
// (0=disabled, 1=enabled)
file_access_read 0

// If enabled, the scripting file functions have write
// access to files
// (0=disabled, 1=enabled)
file_access_write 0

// This is only used with the old script system and is not
// needed with the new plugin system
help_file "admin_help.cfg"

// Declares priority IPs that are allowed to take a
// reserved spot (if any are set up) without a password.
ips_file 0

// Ratio of players who must vote 'yes' to a kick for
// it to be successful.
kick_ratio 60

// Ratio of players who must vote 'yes' to a map change
// for it to be successful.
map_ratio 80

// List of maps people are allowed to vote for. 0 to disable.
// Disable to enable all maps and use list from mapcycle.txt.
maps_file 0

// The file (relative to the <mod> dir) that
// reserved models are loaded from. 0 to disable.
models_file 0

// The message shown to someone who gets kicked for
// trying to use a reserved model.
models_kick_msg "[ADMIN] That model is reserved on this server."

// The message shown to someone who gets kicked for
// trying to use a reserved nickname.
nicks_kick_msg "[ADMIN] That name is reserved on this server."

// Password_field...first password of the setinfo line
// If password_field is "pw-AdminMod", the setinfo will be
// setinfo "pw-AdminMod" "password-in-users.ini"
password_field _pw-home

// If pretty_say is enabled, centersay() fades in
// and out and does some other tricks.
// (0=disabled, 1=enabled)
pretty_say 1

// Controls how many (number) of the server's slots are reserved.
// This is useful only if reserve_type, below, is either 0 or 2.
reserve_slots 0

// Custom message given to clients trying to connect who do not have
// a reserved slots, when no public slots are free
reserve_slots_msg "There are no reserved slots available on the server."

// This controls how reserve slots work on the server. See documentation.
reserve_type 0

// NOTE: If you have "admin_plugin_file" set above, this CVAR is ignored.
// Define the path to the script file here, if you don't want
// to use the plugin system.
script_file "cstrike/dlls/admin.amx"

// If enabled, names are compared to those who have privileges
// with regular expressions.
// (0=disabled, 1=enabled)
use_regex 0

// The file in which you define your admins, their passwords
// and the access levels that they are assigned to.
users_file "users.ini"

// The minimum number of seconds allowed between votes
// called with the vote() (admin_vote functions) scripting function.
// If 0 or disabled, the vote() scripting function is disabled.
vote_freq 180

// Location of word filter file. 0 to disable, or something
// like "wordlist.txt" if enabled
words_file 0
rcon_password tutu


// Execute the Admin Mod configuration file
exec addons/adminmod/config/adminmod.cfg


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 Betreff des Beitrags:
BeitragVerfasst: 28.02.2003, 06:51 
AM.de Team

Registriert: 08.07.2002, 21:11
Beiträge: 2192
Ich hab mir jetzt nicht gross Deine Dateien angesehen, aber bei einer LAN haben alle die selbe AuthId. Es ist also sinnlos, Adminrechte ueber die WonId zu vergeben. Hier waere der Nick, besser noch die IP angebracht.

Im der ersten adminmod.cfg steht:
Code:
users_file "users.ini"
Ist sie auch wirklich da oder findet man sie unter
Code:
addons/adminmod/config/users.ini
?
Ausserdem weisst der Eintrag fuer die plugin.ini auf die neue Verzeichnisstruktur von Metamod hin:
Code:
admin_plugin_file "addons/adminmod/config/plugin.ini"
.
In Deiner plugin.ini stehen jedoch Verweise auf das /cstrike/dlls Verzeichnis. Befinden sich die Plugins denn auch da?



liblist.gam
Trag da mal
Code:
secure "0"
ein, es sei denn Du willst das VAC laufen lassen. Dann lass aber auch -insecure bei den Startparametern weg.

server.cfg
Lass hier mal die ganzen Adminmod Settings weg, denn die sind veraltet, es sei denn Du nutzt noch 2.50.26a. Der Eintrag
Code:
exec addons/adminmod/config/adminmod.cfg
am Ende reicht vollkommen aus und ueberschreibt ohnehin die vorhergehenden AM Settings.

greez

[-=THH=-]Stillsetzhut

_________________
it's better to burn out, than to fade away


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 Betreff des Beitrags: OK
BeitragVerfasst: 28.02.2003, 10:56 

Registriert: 27.02.2003, 15:51
Beiträge: 13
Also danke für die TIps, jetzt geht das ganze auch im Netzwerk, aber ich werde immer noch nich als admin erkannt woran liegt das??? Ich geb dir mal meine Users.ini und meine Adminpass.cfg und meine am_pass.cfg (verknüpfung: C:\SIERRA\Half-Life\hl.exe console -game cstrike -zone 4096 +exec am_pass.cfg+connect 192.168.20.151:27015).

***/////////////////////*** Users.ini ***\\\\\\\\\\\\\\\\\\\***

192.168.20.152:tutu:131071
Nature:tutu:131071

***/////////////////////*** am_pass.cfg ***\\\\\\\\\\\\\\\\\\\***

setinfo "_pw-home" "tutu"
setinfo "_cm_pw "test"

***/////////////////////*** Adminpass.cfg ***\\\\\\\\\\\\\\\\\\\***

setinfo "_pw-home" "tutu"


**********************************************************

Also ich habe die IP und den Nick.

Aber immer wenn ich connecte kommt die Nachricht

[ADMIN] The name is reserved on this server

was soll ich noch machen damit es endlich klappt und ich als Admin erkannt werde ??? PLZ help me


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 Betreff des Beitrags:
BeitragVerfasst: 28.02.2003, 11:26 
AM.de Team
Benutzeravatar

Registriert: 23.11.2001, 00:00
Beiträge: 3842
Wohnort: Vor König Arthus
Versuch zunächst mal, ob es funktioniert, wenn Du den Eintrag testweise in die autoexec.cfg machst.

_________________
Der schwarze Ritter triumphiert immer...
WING-Clan


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 Betreff des Beitrags:
BeitragVerfasst: 20.03.2003, 14:27 

Registriert: 27.02.2003, 15:51
Beiträge: 13
Also irgendwie klappt das immer noch nicht. Als ich hab jetzt keine Ahnung mehr.

Ich hab mir woodys Server pack gezogen, und in meine valve.rc das geschrieben.

setinfo "_cm_pw" "haha"
setinfo "_pw-home" "tutu"
setinfo "_pw-home" "tuta"

PS ich benutze auch Clanmod und Adminmod

ebenfalls hab ich in der Adminmod users.ini zum einen meine IP und meine ID. Also ich bin zweimal drin.

wenn ich auf denn Server connecte kommt die Nachricht

[ADMIN] This name ist reserved. (oder so ähnlich :))


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 Betreff des Beitrags:
BeitragVerfasst: 20.03.2003, 14:44 
AM.de Team

Registriert: 08.07.2002, 21:11
Beiträge: 2192
Nimm mal den Nickschutz aus Deinem Rechtelevel in der users.ini. Evtl. hilft auch, wenn Du Deine Rechte nur ueber die IP definierst.

_________________
it's better to burn out, than to fade away


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 Betreff des Beitrags:
BeitragVerfasst: 20.03.2003, 15:28 

Registriert: 27.02.2003, 15:51
Beiträge: 13
danke, danke, danke

es klappt, aber ich glaub ich weiss woran es gelegen hat, ich hab das PW in der users.ini groß geschrieben, aber in der Autoexec.cfg klein :)

aber ich hätt noch ne Frage, und zwar auf manchen Servern, wenn man glow blue schreibt, leutet man blau. Aber wenn ich das schreib, steht da das es nur im funmod geht. Aber woher bekomm ich den ?


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 Betreff des Beitrags:
BeitragVerfasst: 20.03.2003, 15:48 
AM.de Team

Registriert: 08.07.2002, 21:11
Beiträge: 2192
Auf den Servern, auf denen es nicht geht, ist, wie auf unserem z.b. , admin_fun_mode ausgeschaltet.
adminmod.cfg suche:
Code:
// Determines whether or not the fun commands are allowed by default.
// If not on by default, the admin can still turn it on when wanted.
// (0=disabled, 1=enabled)
admin_fun_mode 0

_________________
it's better to burn out, than to fade away


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 Betreff des Beitrags:
BeitragVerfasst: 20.03.2003, 15:57 

Registriert: 27.02.2003, 15:51
Beiträge: 13
und wie kann man verschiedene Plugins laden, wie zb killingstreak.amx oder wie das heisst.

Sie sind doch nicht geladen wenn sie nur in der plugin.ini stehen, oder.


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BeitragVerfasst: 21.03.2003, 08:31 
AM.de Team

Registriert: 08.07.2002, 21:11
Beiträge: 2192
Doch. Alle aufgefuehrten Plugins in der plugin.ini werden, spaetestens beim Connecten eines Spielers, geladen. Natuerlich muss sich die entsprechende .amx im /scripts Verzeichnis befinden.

_________________
it's better to burn out, than to fade away


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BeitragVerfasst: 21.03.2003, 14:02 

Registriert: 27.02.2003, 15:51
Beiträge: 13
gut, kannst du mir dann noch sagen wie ich den Admin_glow befehl anwende ?

wenn ich admin_glow blue eingebe léuchte nur ich, aber ich will das alle leuchten oder nur ein team. wie geht das ?


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BeitragVerfasst: 21.03.2003, 15:25 
AM.de Team

Registriert: 08.07.2002, 21:11
Beiträge: 2192
admin_disco, weiss ich jedoch nicht genau ...... hast Du es mal mit admin_glow ct oder so probiert?

_________________
it's better to burn out, than to fade away


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BeitragVerfasst: 21.03.2003, 15:41 

Registriert: 27.02.2003, 15:51
Beiträge: 13
ja aber wenn ich "admin_glow" eingebe, sagt er das ich eine Farbe wählen soll. Wenn ich allerdings "admin_glow CT blue" eingebe sagt er auch das ich ne Farbe wählen soll, und wenn ich "admin_glow blue" eingebe bin wieder nur ich blau


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