Ein neues Thema erstellen  Auf das Thema antworten  [ 7 Beiträge ] 
Autor Nachricht
BeitragVerfasst: 09.02.2003, 19:01 

Registriert: 06.11.2002, 19:19
Beiträge: 18
Wohnort: Berlin
ich hab schon gesucht, doch nirgends dat thema hier gefunden...

also: ich mach nen listenserver auf...läuft ach alles prima, bis ich mich-sei es aus versehen oder mit absicht- selbst kille...dann deendet sich automatisch der server, ich lande im vollbildconsolenscreen

wisst ihr, was ich zu verändern hab oder braucht ihr mehr infos?

greez

help me

Me

_________________
Wenn du denkst es geht nicht mehr, kommt (hoffentlich) von irgendwo ein Lichtlein her!


Nach oben
   
 Betreff des Beitrags:
BeitragVerfasst: 09.02.2003, 19:05 
AM.de Team

Registriert: 04.10.2002, 16:14
Beiträge: 1212
mp_autokick sollte auf liestenserver immer auf 0 stehen


Nach oben
   
 Betreff des Beitrags:
BeitragVerfasst: 09.02.2003, 19:07 

Registriert: 06.11.2002, 19:19
Beiträge: 18
Wohnort: Berlin
is ja det prob... is ja uff 0...

steht jedenfalls in der listenserver.cfg und adminmod.cfg drin...

weiter weiß ich auch nich...


EINEN ERROR ZEIGT ER AN:
HOST_ERROR: DISPATCHUSERMSG: ILLEGAL USER MSG 128

_________________
Wenn du denkst es geht nicht mehr, kommt (hoffentlich) von irgendwo ein Lichtlein her!


Nach oben
   
 Betreff des Beitrags:
BeitragVerfasst: 10.02.2003, 20:27 
AM.de Team
Benutzeravatar

Registriert: 27.11.2001, 01:00
Beiträge: 3564
Wohnort: In der Nähe von Bonn
wie aufdringlich :lol:

Bitte meine Signatur lesen und erfüllen. Dann komme ich wieder.

_________________
Fehleranalyse: Poste den Inhalt Deiner liblist.gam, (listen)server.cfg, adminmod.cfg, users.ini, vault.ini, plugin.ini von adminmod und plugins.ini von metamod. Benutze auch die Such-Funktion


Nach oben
   
 Betreff des Beitrags:
BeitragVerfasst: 10.02.2003, 22:15 

Registriert: 06.11.2002, 19:19
Beiträge: 18
Wohnort: Berlin
okay, mach ich... :)

ich nehm mal earth's special forces... als beispiel...is bei allen anderen mods dasselbe...bis auf die liblist gam, versteht sich...abba in der zeile gamedll is auch wieder gleich...versteht sich auch... (egal :) )


liblist.gam

// Earth Special Forces Game Info file
game "Earth`s Special Forces"
url_info "http://www.esforces.com"
url_dl "http://www.esforces.com/files.php"

version "Beta 1"
size "160000000"
svonly "0"
cldll "0"
type "multiplayer_only"
nomodels "1"
gamedll "addons\metamod\dlls\metamod.dll"



listenserver.cfg


// Use this file to configure your LISTEN server.
// This config file is executed everytime the server changes levels.


// If you run a listen server and choose to modify this file,
// note that assigning values to the following variables within
// this file will stomp the choices you make in the Launcher
// server configuration "Advanced Options" screen:
//
// hostname
// maxplayers
// password
// mp_fraglimit
// mp_timelimit
// mp_falldamage
// mp_weaponstay
// mp_friendlyfire
// mp_forcerespawn
// mp_footsteps
// mp_flashlight
// mp_autocrosshair
// teamplay

// player bounding boxes (collisions, not clipping)
sv_clienttrace 3.5

// disable clients' ability to pause the server
pausable 0

// maximum client movement speed
sv_maxvelocity 5000

//max player speeds
sv_maxspeed 5000

//disable cheats
sv_cheats 0

// Used by the TFC plugin only. If enabled, an attempt to switch
// teams will be rejected if it would unbalance the teams
// (0=disabled, 1=enabled)
admin_balance_teams 1

// If you are using bots with admin mod you can set this to 1
// It will protect bots from receiving client commands which
// would crash your server.
// (0=disabled, 1=enabled)
admin_bot_protection 0

// This is the message displayed to everyone after connecting.
admin_connect_msg "Admins sind Goetter!"

// This controls the availability of weapon restriction in CS.
// (0=disabled, 1=enabled)
admin_cs_restrict 0

// This will produce debugging messages in your logs which can
// be used to troubleshoot problems. Not recommended for general use.
// (0=disabled, 1=enabled)
admin_debug 1

// Determines whether or not the fun commands are allowed by default.
// If not on by default, the admin can still turn it on when wanted.
// (0=disabled, 1=enabled)
admin_fun_mode 1

// Enable to get special effects with certain commands
// like teleport or slap.
// (0=disabled, 1=enabled)
admin_fx 1

// If enabled, people who are gagged (not allowed to "say") will be
// unable to change their name while gagged
// (0=disabled, 1=enabled)
admin_gag_name 1

// If enabled, people who are gagged will not be able to use
// the say_team command.
// (0=disabled, 1=enabled)
admin_gag_sayteam 1

// Makes the admin with the highest access level the only admin in power.
// Example: if multiple admins are present, only the one with the highest
// access level will have admin access.
// (0=disabled, 1=enabled)
admin_highlander 0

// If admin_ignore_immunity is enabled, ACCESS_IMMUNITY is
// ignored and does nothing.
// (0=disabled, 1=enabled)
admin_ignore_immunity 0


// This file specifies which script plugins get loaded.
// It should be relative from the <mod> directory
admin_plugin_file "addons/adminmod/config/plugin.ini"

// The time (in seconds) during which an admin can reconnect after
// disconnecting without resetting his password in the setinfo line.
admin_reconnect_timeout 300

// Message displayed to users who try to execute commands that
// they don't have the appropriate access rights for.
admin_reject_msg "Don't abuse this server or I'll abuse you"

// How often, in seconds, the repeat_message should be shown on
// the screen during the game. Minimum value is 15 seconds.
// So, a value of 600 = 10 minutes between messages.
admin_repeat_freq 300

// Message that is show to everyone on the server every
// ten minutes by the message plugin.
admin_repeat_msg "I own you new blood!"

// The old verbosity. Defines how commands are announced to the players
// clients in the form: "[ADMIN] <user> used command <command>"
// 0=all commands announced in chat with the admin name
// 1=all commands announced in chat, but without the admin name
// 2=most commands not announced at all (except "cheat" commands)
admin_quiet 0

// This file is used to store configuration data across maps
// and even across server restarts.
admin_vault_file "addons/adminmod/config/vault.ini"


// If enabled, a hlds_ld-style map vote will automatically
// start five minutes before the end of a map.
// (0=disabled, 1=enabled)
admin_vote_autostart 0

// If set to on status (1), when a vote is in progress all
// players will see the votes of other players as they vote.
// (0=disable, 1=enabled)
admin_vote_echo 1

// Number of seconds that must elapse after start of the map,
// or the end of another vote, before another hlds_ld-style
// map vote can be called.
admin_vote_freq 60

// Controls how many times the current map can be
// extended for thirty minutes
admin_vote_maxextend 1

// Percent of players who have to vote for a map to get it
// to win a hlds_ld-style map vote.
admin_vote_ratio 60


// When set to 0, and debug is enabled, Admin Mod passwords
// will not be logged in cleartext.
amv_log_passwords 0


// Private server option. If enabled, only users listed in
// users_file or ips_file are allowed to access the server.
amv_private_server

// The message displayed to users who do not get granted
// access to a private server
amv_prvt_kick_message


// The time during which an admin can recoonect to the server into
// a *different* slot than before without loosing his admin access rights.
// Maximum is 90 seconds.
amv_reconnect_time 0


// Defines the max time length in seconds of voting process.
amv_vote_duration 40


// Default access rights for players not in the users.ini file.
// (See documentation for access levels and information)
default_access 1

// encrypt_password, for LINUX ONLY, whether to use
// encrypted passwords or not
// (0=disabled, 1=enabled)
encrypt_password 0

// If enabled, the scripting file functions have read
// access to files
// (0=disabled, 1=enabled)
file_access_read 1

// If enabled, the scripting file functions have write
// access to files
// (0=disabled, 1=enabled)
file_access_write 1

// This is only used with the old script system and is not
// needed with the new plugin system
// help_file "addons/adminmod/config/admin_help.cfg"

// Declares priority IPs that are allowed to take a
// reserved spot (if any are set up) without a password.
ips_file 0

// Ratio of players who must vote 'yes' to a kick for
// it to be successful.
kick_ratio 60

// Ratio of players who must vote 'yes' to a map change
// for it to be successful.
map_ratio 80

// List of maps people are allowed to vote for. 0 to disable.
// Disable to enable all maps and use list from mapcycle.txt.
maps_file 0

// The file (relative to the <mod> dir) that
// reserved models are loaded from. 0 to disable.
models_file 0

// The message shown to someone who gets kicked for
// trying to use a reserved model.
models_kick_msg "[ADMIN] That model is reserved on this server."

// The message shown to someone who gets kicked for
// trying to use a reserved nickname.
nicks_kick_msg "[ADMIN] That name is reserved on this server."

// Password_field...first password of the setinfo line
// If password_field is "_pw-AdminMod", the setinfo will be
// setinfo "_pw-AdminMod" "password-in-users.ini"
password_field _pw-home

// If pretty_say is enabled, centersay() fades in
// and out and does some other tricks.
// (0=disabled, 1=enabled)
pretty_say 1


// Controls how many (number) of the server's slots are reserved.
// This is useful only if reserve_type, below, is either 0 or 2.
reserve_slots 0

// Custom message given to clients trying to connect who do not have
// a reserved slots, when no public slots are free
reserve_slots_msg "There are no reserved slots available on the server."

// This controls how reserve slots work on the server. See documentation.
reserve_type 0

// NOTE: If you have "admin_plugin_file" set above, this CVAR is ignored.
// Define the path to the script file here, if you don't want
// to use the plugin system.
// script_file "cstrike/addons/adminmod/scripts/admin.amx"

// If enabled, names are compared to those who have privileges
// with regular expressions.
// (0=disabled, 1=enabled)
use_regex 0

// The file in which you define your admins, their passwords
// and the access levels that they are assigned to.
users_file "addons/adminmod/config/users.ini"

// The minimum number of seconds allowed between votes
// called with the vote() (admin_vote functions) scripting function.
// If 0 or disabled, the vote() scripting function is disabled.
vote_freq 60

// Location of word filter file. 0 to disable, or something
// like "wordlist.txt" if enabled
words_file "wordlist.txt"

log "on"

mp_logdetail 3

mp_autokick 0



adminmod.cfg

// (Note: For CVARS that are set to either "on" or "off," 0=off and 1=on) //
echo Executing Admin Mod config file


// Used by the TFC plugin only. If enabled, an attempt to switch
// teams will be rejected if it would unbalance the teams
// (0=disabled, 1=enabled)
admin_balance_teams 1

// If you are using bots with admin mod you can set this to 1
// It will protect bots from receiving client commands which
// would crash your server.
// (0=disabled, 1=enabled)
admin_bot_protection 0

// This is the message displayed to everyone after connecting.
admin_connect_msg "ESF Owns you new blood!"

// This controls the availability of weapon restriction in CS.
// (0=disabled, 1=enabled)
admin_cs_restrict 0

// This will produce debugging messages in your logs which can
// be used to troubleshoot problems. Not recommended for general use.
// (0=disabled, 1=enabled)
admin_debug 1

// Determines whether or not the fun commands are allowed by default.
// If not on by default, the admin can still turn it on when wanted.
// (0=disabled, 1=enabled)
admin_fun_mode 0

// Enable to get special effects with certain commands
// like teleport or slap.
// (0=disabled, 1=enabled)
admin_fx 1

// If enabled, people who are gagged (not allowed to "say") will be
// unable to change their name while gagged
// (0=disabled, 1=enabled)
admin_gag_name 1

// If enabled, people who are gagged will not be able to use
// the say_team command.
// (0=disabled, 1=enabled)
admin_gag_sayteam 1

// Makes the admin with the highest access level the only admin in power.
// Example: if multiple admins are present, only the one with the highest
// access level will have admin access.
// (0=disabled, 1=enabled)
admin_highlander 0

// If admin_ignore_immunity is enabled, ACCESS_IMMUNITY is
// ignored and does nothing.
// (0=disabled, 1=enabled)
admin_ignore_immunity 0


// This file specifies which script plugins get loaded.
// It should be relative from the <mod> directory
admin_plugin_file "addons/adminmod/config/plugin.ini"

// The time (in seconds) during which an admin can reconnect after
// disconnecting without resetting his password in the setinfo line.
admin_reconnect_timeout 300

// Message displayed to users who try to execute commands that
// they don't have the appropriate access rights for.
admin_reject_msg "Don't abuse this server or I'll abuse you"

// How often, in seconds, the repeat_message should be shown on
// the screen during the game. Minimum value is 15 seconds.
// So, a value of 600 = 10 minutes between messages.
admin_repeat_freq 300

// Message that is show to everyone on the server every
// ten minutes by the message plugin.
admin_repeat_msg "I own you new blood!"

// The old verbosity. Defines how commands are announced to the players
// clients in the form: "[ADMIN] <user> used command <command>"
// 0=all commands announced in chat with the admin name
// 1=all commands announced in chat, but without the admin name
// 2=most commands not announced at all (except "cheat" commands)
admin_quiet 0

// This file is used to store configuration data across maps
// and even across server restarts.
admin_vault_file "addons/adminmod/config/vault.ini"


// If enabled, a hlds_ld-style map vote will automatically
// start five minutes before the end of a map.
// (0=disabled, 1=enabled)
admin_vote_autostart 0

// If set to on status (1), when a vote is in progress all
// players will see the votes of other players as they vote.
// (0=disable, 1=enabled)
admin_vote_echo 1

// Number of seconds that must elapse after start of the map,
// or the end of another vote, before another hlds_ld-style
// map vote can be called.
admin_vote_freq 60

// Controls how many times the current map can be
// extended for thirty minutes
admin_vote_maxextend 1

// Percent of players who have to vote for a map to get it
// to win a hlds_ld-style map vote.
admin_vote_ratio 60


// When set to 0, and debug is enabled, Admin Mod passwords
// will not be logged in cleartext.
amv_log_passwords 0


// Private server option. If enabled, only users listed in
// users_file or ips_file are allowed to access the server.
amv_private_server

// The message displayed to users who do not get granted
// access to a private server
amv_prvt_kick_message


// The time during which an admin can recoonect to the server into
// a *different* slot than before without loosing his admin access rights.
// Maximum is 90 seconds.
amv_reconnect_time 0


// Defines the max time length in seconds of voting process.
amv_vote_duration 40


// Default access rights for players not in the users.ini file.
// (See documentation for access levels and information)
default_access 1

// encrypt_password, for LINUX ONLY, whether to use
// encrypted passwords or not
// (0=disabled, 1=enabled)
encrypt_password 0

// If enabled, the scripting file functions have read
// access to files
// (0=disabled, 1=enabled)
file_access_read 1

// If enabled, the scripting file functions have write
// access to files
// (0=disabled, 1=enabled)
file_access_write 1

// This is only used with the old script system and is not
// needed with the new plugin system
// help_file "addons/adminmod/config/admin_help.cfg"

// Declares priority IPs that are allowed to take a
// reserved spot (if any are set up) without a password.
ips_file 0

// Ratio of players who must vote 'yes' to a kick for
// it to be successful.
kick_ratio 60

// Ratio of players who must vote 'yes' to a map change
// for it to be successful.
map_ratio 80

// List of maps people are allowed to vote for. 0 to disable.
// Disable to enable all maps and use list from mapcycle.txt.
maps_file 0

// The file (relative to the <mod> dir) that
// reserved models are loaded from. 0 to disable.
models_file 0

// The message shown to someone who gets kicked for
// trying to use a reserved model.
models_kick_msg "[ADMIN] That model is reserved on this server."

// The message shown to someone who gets kicked for
// trying to use a reserved nickname.
nicks_kick_msg "[ADMIN] That name is reserved on this server."

// Password_field...first password of the setinfo line
// If password_field is "_pw-AdminMod", the setinfo will be
// setinfo "_pw-AdminMod" "password-in-users.ini"
password_field _pw-home

// If pretty_say is enabled, centersay() fades in
// and out and does some other tricks.
// (0=disabled, 1=enabled)
pretty_say 1


// Controls how many (number) of the server's slots are reserved.
// This is useful only if reserve_type, below, is either 0 or 2.
reserve_slots 0

// Custom message given to clients trying to connect who do not have
// a reserved slots, when no public slots are free
reserve_slots_msg "There are no reserved slots available on the server."

// This controls how reserve slots work on the server. See documentation.
reserve_type 0

// NOTE: If you have "admin_plugin_file" set above, this CVAR is ignored.
// Define the path to the script file here, if you don't want
// to use the plugin system.
// script_file "cstrike/addons/adminmod/scripts/admin.amx"

// If enabled, names are compared to those who have privileges
// with regular expressions.
// (0=disabled, 1=enabled)
use_regex 0

// The file in which you define your admins, their passwords
// and the access levels that they are assigned to.
users_file "addons/adminmod/config/users.ini"

// The minimum number of seconds allowed between votes
// called with the vote() (admin_vote functions) scripting function.
// If 0 or disabled, the vote() scripting function is disabled.
vote_freq 60

// Location of word filter file. 0 to disable, or something
// like "wordlist.txt" if enabled
words_file 1



users.ini

// UserName:PassWord:######
Kranzfr3d:l:65535


vault.ini

steht nix drin!!!



plugin.ini (adminmod)


addons/adminmod/scripts/plugin_ejl_timebomb.amx
addons/adminmod/scripts/plugin_antiflood.amx
addons/adminmod/scripts/plugin_base.amx
addons/adminmod/scripts/plugin_chat.amx
addons/adminmod/scripts/plugin_cheat.amx
# addons/adminmod/scripts/plugin_CS.amx
# addons/adminmod/scripts/plugin_TFC.amx
addons/adminmod/scripts/plugin_hldsld_mapvote.amx
addons/adminmod/scripts/plugin_message.amx
addons/adminmod/scripts/plugin_retribution.amx
addons/adminmod/scripts/plugin_fun.amx
# addons/adminmod/scripts/plugin_spawn.amx
addons/adminmod/scripts/plugin_prison.amx
addons/adminmod/scripts/plugin_dragon_clanmatch.amx
addons/adminmod/scripts/plugin_dio_announce.amx


plugins.ini (metamod)

win32 addons/adminmod/dlls/admin_MM.dll
linux addons/adminmod/dlls/admin_MM_i386.so
win32 addons/hlguard/dlls/hlguard_mm.dll




uff, das wars...hoffe, hilft dir/uns weiter...


bitte finde das prob...dann würde mir echt zufriedenheit mit AM einkehren... :D :o

greez

THX

Me
win32 addons/hlguard/dlls/hlguard_mm.dll

_________________
Wenn du denkst es geht nicht mehr, kommt (hoffentlich) von irgendwo ein Lichtlein her!


Nach oben
   
 Betreff des Beitrags:
BeitragVerfasst: 10.02.2003, 23:15 
AM.de Team
Benutzeravatar

Registriert: 23.11.2001, 00:00
Beiträge: 3842
Wohnort: Vor König Arthus
1. Die liblist.gam sieht sehr seltsam aus.
2. In der listenserver.cfg hat die AdminMod Konfiguration nichts zu suchen.
3. "exec addons/adminmod/config/adminmod.cfg" fehlt
4. Folgende Plugins könnten Auswirkungen haben. Leider ist mir der Quellcode nicht bekannt.

_________________
Der schwarze Ritter triumphiert immer...
WING-Clan


Nach oben
   
 Betreff des Beitrags:
BeitragVerfasst: 11.02.2003, 17:46 

Registriert: 06.11.2002, 19:19
Beiträge: 18
Wohnort: Berlin
hey wing...danke dir recht herzlich...

hab erstmal liblist und listenserver so gemacht, wie es "richtig" ist... :D

ich habs jetzt rausgefunden, was es war: hlguard...

vielleicht ist meine konfiguration schuld...ich versuch weiterhin rauszufinden, was es genau ist...

[EDIT]

ich hab einfach nochma hlguard gesaugt, meinen alten hlguard-ordner gelöscht, den neuen reingemacht, noch n bischen rumgeschrieben in den cfg's und jetzt klappt allet super...danke wing für den tipp mit den plugins...

riesen greez & THX

Me

_________________
Wenn du denkst es geht nicht mehr, kommt (hoffentlich) von irgendwo ein Lichtlein her!


Nach oben
   
Beiträge der letzten Zeit anzeigen:  Sortiere nach  
Ein neues Thema erstellen  Auf das Thema antworten  [ 7 Beiträge ] 


Du darfst keine neuen Themen in diesem Forum erstellen.
Du darfst keine Antworten zu Themen in diesem Forum erstellen.
Du darfst deine Beiträge in diesem Forum nicht ändern.
Du darfst deine Beiträge in diesem Forum nicht löschen.
Du darfst keine Dateianhänge in diesem Forum erstellen.

Suche nach:
Powered by phpBB® Forum Software © phpBB Limited
Deutsche Übersetzung durch phpBB.de
Original Design von "[ Half-Life Admin Mod © Alfred Reynolds 2000-2003 ] - [ site design by Jägermeister ]"