Ein neues Thema erstellen  Auf das Thema antworten  [ 13 Beiträge ] 
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BeitragVerfasst: 04.10.2002, 11:34 

Registriert: 04.10.2002, 11:29
Beiträge: 7
Hallo

mein problem liegt darin: ich habe mich als admin angemeldet was auch funktioniert aber sobald ich einen weiteren admin anlegen will deaktiviert er mich auch. Habe in der user.ini alles eingetragen für jeden admin eine zeile
wie muss ich das in der server.cfg machen mit dem password_field? auch für jeden admin eine neue Zeile oder in einer zeile??


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BeitragVerfasst: 04.10.2002, 11:58 
AM.de Team

Registriert: 08.07.2002, 21:11
Beiträge: 2192
server.cfg:

password_field "pw-home" //wobei pw-home auch anders heissen kann.


users.ini

123456:Pass:123456 //WonId:Passwort:Rechtelevel

Client config.cfg und autoexec.cfg

setinfo "pw-home" "Pass"
//pw-home muss mit der serverseitigen Definition uebereinstimmen.
//Pass muss mit dem in der users.ini Passwort uebereinstimmen und zur WonId passen. Jeder Client braucht diesen Setinfo Eintrag, aber nur den, der fuer ihn zutrifft.

sers

[-=THH=-]Stillsetzhut

_________________
it's better to burn out, than to fade away


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BeitragVerfasst: 04.10.2002, 12:07 

Registriert: 04.10.2002, 11:29
Beiträge: 7
wie finde ich heraus wie das pw-home bei mir lautet


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BeitragVerfasst: 04.10.2002, 12:16 

Registriert: 19.01.2002, 14:36
Beiträge: 24
In der Server.cfg bei den Adminmod CVars

password_field oder so ;)

_________________
www.adminmod-hilfe.de

Da werden Sie geholfen!!!


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BeitragVerfasst: 04.10.2002, 19:11 
AM.de Team

Registriert: 08.07.2002, 21:11
Beiträge: 2192
Zitat:
wie finde ich heraus wie das pw-home bei mir lautet
Das bestimmst Du selbst in der von Sir Prog a lot erwaehnten Datei

_________________
it's better to burn out, than to fade away


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BeitragVerfasst: 04.10.2002, 20:07 

Registriert: 04.10.2002, 11:29
Beiträge: 7
und wie müsste der eintrag aussehen ?? kleines beispiel wäre nett :D

also einen admin erkennt er jetzt immer kann es sein das nur ein admin eingeloggt sein kann?


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BeitragVerfasst: 04.10.2002, 20:17 

Registriert: 31.03.2002, 19:51
Beiträge: 276
Wohnort: Hamburg
setze in der (listen)server.cfg den Befehl "admin_highlander" einfach auf "0" und jetzt sollten mehrere Admins gehen. :)


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BeitragVerfasst: 04.10.2002, 21:05 

Registriert: 04.10.2002, 11:29
Beiträge: 7
admin_highlander ist auf null und wars schon kanns also nicht sein


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BeitragVerfasst: 04.10.2002, 21:39 

Registriert: 22.10.2001, 01:00
Beiträge: 66
poste doch mal bitte deine (listen)server.cfg und user.ini .
natürlich das rcon und die passwörder als XXXX :D.

dann können wir deinen fehler sicher schneller finden oder was meinen die anderen :).

und locutus, bei highlander 0 können immer mehr als 1 admin eingelogt sein, bei uns fragte letztens einer aufn server nach den admins und die anzeige sagte ihm das 6 da sind *gg*.

--- bertl ---


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BeitragVerfasst: 04.10.2002, 23:06 
AM.de Team

Registriert: 08.07.2002, 21:11
Beiträge: 2192
Jou, alle configs und inis rueber, gib alles was Du hast !!!!! (im Ernst=

_________________
it's better to burn out, than to fade away


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 Betreff des Beitrags: user.ini
BeitragVerfasst: 04.10.2002, 23:16 

Registriert: 04.10.2002, 11:29
Beiträge: 7
// This is a sample Users.ini
// This must be changed to fit your own specifications

// every line that has "//" in front is called commented-out
// this means that ths line is ignored...you can remove it, or leave it

// Win32 servers use plain text passwords
// Linux guys, you need to use make_pass script to generate passwords if
// encrypt_password is set to 1 in your server.cfg (lucky you)

// To give a player named PlayerX access to levels 1 and 2, add the levels to which
// you want him to have access (1 + 2 = 3) with the password "milk"

//PlayerX:milk:3

// to give player Jessie James access to levels 4, 8 and 128, with password
// testpass, add the access levels: 4 + 8 + 128 = 140

//Jessie James:testpass:140

// To give access to a player who was a WONID of 1234567,with full access
// except for admin_rcon
// 1 + 2 + 4 + 8 + .. + 16384 + 32768 = 65535
// and a password "yomama"

//1234567:yomama:65535

// FOR LINUX: a user with encrypted password and full access
// would look something like this:
1438625:xxxxx:80895
24917:xxxxx:80895


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 Betreff des Beitrags: hlg config
BeitragVerfasst: 04.10.2002, 23:21 

Registriert: 04.10.2002, 11:29
Beiträge: 7
// HLGuard Configuration File
// Official HLGuard config - http://www.HLGuard.com
// CSGuard created by OLO - good luck in the future OLO, you gave CS more life!!

hlguard 1 on // Aimbot detection
hlguard 2 on // Alias & Cvar checks
hlguard 3 on // Cheat Block
hlguard 4 on // WallHack block
hlguard 5 on // SpeedHack Detection

hlg_quiet 0 // quiet mode..no console connection messages 0=off(messages) 1=on(no messages)
hlg_loadcfg 0 // Load this file only once
hlg_frequency 0.3 // Idle in seconds between every check (0.05 for LAN, 0.3 for the Internet)
hlg_slowfrequency 1.5 // Frequency used for other (slow/less lag) scans. IE. 2nd scan, 3rd scan....etc. (in seconds)
hlg_scandelay_min 30 // Minimum time hlguard wait before starting new scan (in seconds)
hlg_scandelay_max 120 // Maximum time hlguard waits before starting new scan (in seconds)
hlg_repeat 2 // Number of times to repeat Alias and CVAR check before banning
hlg_aimbotlevel 30 // Aimbot sensitivity 0=Everyone 100=No aimbot's that good
hlg_aimbotrepeat 3 // Number of times to check for a positive aimbot before actioning
hlg_wallsettings "64:16:4:72" // Do NOT change this line.
hlg_delay 20 // Delay before HLGuard starts checking a person (in seconds)
hlg_logfile "%L/hlglog.log" // Output of hlg_log file (optional)

// Set in minutes after which time all warning for player will be cleared
// This is useful to avoid false aimbot detections on long played maps
hlg_aimbottimeout 5

hlg_sayformat "200:100:10:-1:0.20:2:0.015:8:0.02:2.0"

// Action to take if the player is authenticated - Remove // at the beginning of the next line to enable authentication message
// hlg_action "a:not found" "hlg_clexec #%u \'alias %u_hlgauth wait\';say \'%n is HLGuard authenticated\'"

hlg_exec addons/HLGuard/hlg_agreement.cfg // Remove front // characters to enable the in-game agreement

hlg_exec addons/HLGuard/hlg_net.cfg // InterNET config - bans by wonid
// hlg_exec addons/HLGuard/hlg_lan.cfg // LAN config - bans by IP address
// hlg_exec addons/HLGuard/hlg_league.cfg // League config - doesn't ban or kick just logs and displays cheats

hlg_exec addons/HLGuard/hlg_menu.cfg // HLGuard in-game menus - remove front // to enable
encrypt_password 1
admin_highlander 0
mp_logfile 1
sv_maxspeed 320
mp_logdetail 3
mp_logmessages 1
mp_hostagepenalty 1
mp_freezetime 0
mp_autokick 1
mp_friendlyfire 1
mp_flashlight 1
cm_stats 3
mp_buytime 0.50
sv_minrate 4000
mp_roundtime 4
mp_c4timer 35
sv_airaccelerate 3
sv_maxrate 9000
mp_timelimit 30
password_field xxxxx
password_field xxxxx
exec adminpass.cfg




die adminpass hab ich auf dem client auch hab sie nur mal zum testen da rauf gemacht aus verzweiflung lol


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 Betreff des Beitrags: hmmmmmm
BeitragVerfasst: 04.10.2002, 23:58 
AM.de Team

Registriert: 08.07.2002, 21:11
Beiträge: 2192
Bei der adminmod cvars ist ja alles auskommentiert ......... das heisst der Server liest sie gar nicht ......

Zur hlgard Konfiguration kann ich nur sagen: Serverquaeler :wink:

ok, ich geb Dir hier jetzt mal meine adminmod.cfg
Code:
///////////////////////////////////////////////////////////////
//         Admin Mod Server Configuration Variables          //
///////////////////////////////////////////////////////////////


////////////////////////////////////////////////////////////////////////////
// This file allows you to set Server Configuration Variables             //
// (CVARs for short) related to Admin Mod functionality.                  //
//                                                                        //
// (Note: For CVARS that are set to either "on" or "off," 0=off and 1=on) // 
////////////////////////////////////////////////////////////////////////////


// Used by the TFC plugin only. If enabled, an attempt to switch
// teams will be rejected if it would unbalance the teams
// (0=disabled, 1=enabled)
admin_balance_teams 0

// If you are using bots with admin mod you can set this to 1
// It will protect bots from receiving client commands which
// would crash your server.
// (0=disabled, 1=enabled)
admin_bot_protection 0

// This is the message displayed to everyone after connecting.
admin_connect_msg "Welcome to the real World"

// This controls the availability of weapon restriction in CS.
// (0=disabled, 1=enabled)
admin_cs_restrict 0

// This will produce debugging messages in your logs which can
// be used to troubleshoot problems. Not recommended for general use.
// (0=disabled, 1=enabled)
admin_debug 0

// Determines whether or not the fun commands are allowed by default.
// If not on by default, the admin can still turn it on when wanted.
// (0=disabled, 1=enabled)
admin_fun_mode 0

// Enable to get special effects with certain commands
// like teleport or slap.
// (0=disabled, 1=enabled)
admin_fx 1

// If enabled, people who are gagged (not allowed to "say") will be 
// unable to change their name while gagged
// (0=disabled, 1=enabled)
admin_gag_name 1

// If enabled, people who are gagged will not be able to use 
// the say_team command.
// (0=disabled, 1=enabled)
admin_gag_sayteam 1

// Makes the admin with the highest access level the only admin in power.
// Example: if multiple admins are present, only the one with the highest
// access level will have admin access.
// (0=disabled, 1=enabled)
admin_highlander 0

// If admin_ignore_immunity is enabled, ACCESS_IMMUNITY is 
// ignored and does nothing.
// (0=disabled, 1=enabled)
admin_ignore_immunity 0

// This file specifies which script plugins get loaded.  
// It should be relative from the <mod> directory
admin_plugin_file "addons/AdminMod/plugin.ini"

// The time (in seconds) during which an admin can reconnect after 
// disconnecting without resetting his password in the setinfo line.
admin_reconnect_timeout 7200

// Message displayed to users who try to execute commands that 
// they don't have the appropriate access rights for.
admin_reject_msg  "You do not have access to this command."

// How often, in seconds, the repeat_message should be shown on
// the screen during the game. Minimum value is 15 seconds.
// So, a value of 600 = 10 minutes between messages.
admin_repeat_freq 300

// Message that is show to everyone on the server every 
// ten minutes by the message plugin.
admin_repeat_msg  "This Server ist AdminMod administrated"

// The old verbosity.  Defines how commands are announced to the players
// clients in the form: "[ADMIN] <user> used command <command>"
// 0=all commands announced in chat with the admin name
// 1=all commands announced in chat, but without the admin name
// 2=most commands not announced at all (except "cheat" commands)
admin_quiet 0

// This file is used to store configuration data across maps
// and even across server restarts.
admin_vault_file  "addons/AdminMod/vault.ini"

// If enabled, a hlds_ld-style map vote will automatically 
// start five minutes before the end of a map.
// (0=disabled, 1=enabled)
admin_vote_autostart 0

// If set to on status (1), when a vote is in progress all
// players will see the votes of other players as they vote.
// (0=disable, 1=enabled)
admin_vote_echo 0

// Number of seconds that must elapse after start of the map, 
// or the end of another vote, before another hlds_ld-style 
// map vote can be called.
admin_vote_freq 600

// Controls how many times the current map can be 
// extended for thirty minutes
admin_vote_maxextend 0

// Percent of players who have to vote for a map to get it 
// to win a hlds_ld-style map vote.
admin_vote_ratio 60

// Ability to make clients execute commands
// (0=disabled, 1=enabled)
allow_client_exec 1

// Enable chatinput menu
amv_enable_beta "menu1"

// Default access rights for players not in the users.ini file.
// (See documentation for access levels and information)
default_access 0

// encrypt_password, for LINUX ONLY, whether to use 
// encrypted passwords or not
// (0=disabled, 1=enabled)
encrypt_password 0

// If enabled, the scripting file functions have read
// access to files
// (0=disabled, 1=enabled)
file_access_read 1

// If enabled, the scripting file functions have write
// access to files
// (0=disabled, 1=enabled)
file_access_write 0

// This is only used with the old script system and is not
// needed with the new plugin system
help_file "addons/AdminMod/admin_help.cfg"

// Declares priority IPs that are allowed to take a 
// reserved spot (if any are set up) without a password.
ips_file 0

// Ratio of players who must vote 'yes' to a kick for 
// it to be successful.
kick_ratio 75

// Ratio of players who must vote 'yes' to a map change 
// for it to be successful.
map_ratio 60

// List of maps people are allowed to vote for. 0 to disable.
// Disable to enable all maps and use list from mapcycle.txt.
maps_file 0

// The file (relative to the <mod> dir) that 
// reserved models are loaded from. 0 to disable.
models_file 0

// The message shown to someone who gets kicked for
// trying to use a reserved model.
models_kick_msg "[ADMIN] That model is reserved on this server."

// The message shown to someone who gets kicked for
// trying to use a reserved nickname.
nicks_kick_msg "[ADMIN] That name is reserved on this server."

// Password_field...first password of the setinfo line
// If password_field is "pw-AdminMod", the setinfo will be
// setinfo "pw-AdminMod" "password-in-users.ini"
password_field "pw"

// If pretty_say is enabled, centersay() fades in
// and out and does some other tricks.
// (0=disabled, 1=enabled)
pretty_say 1

// Controls how many (number) of the server's slots are reserved.  
// This is useful only if reserve_type, below, is either 0 or 2.
reserve_slots 0

// Custom message given to clients trying to connect who do not have
// a reserved slots, when no public slots are free
reserve_slots_msg "There are no reserved slots available on the server."

// This controls how reserve slots work on the server. See documentation.
reserve_type 1

// NOTE: If you have "admin_plugin_file" set above, this CVAR is ignored.
// Define the path to the script file here, if you don't want
// to use the plugin system.
script_file "cstrike/addons/AdminMod/plugins/admin.amx"

// If enabled, names are compared to those who have privileges
// with regular expressions.
// (0=disabled, 1=enabled)
use_regex 0

// The file in which you define your admins, their passwords
// and the access levels that they are assigned to.
users_file "addons/AdminMod/users.ini"

// The minimum number of seconds allowed between votes
// called with the vote() (admin_vote functions) scripting function.
// If 0 or disabled, the vote() scripting function is disabled.
vote_freq 180

// Location of word filter file. 0 to disable, or something 
// like "wordlist.txt" if enabled
words_file 0
Da Du ja offensichtlich MetaMod 1.13 nutzt, gehoert noch in die server.cfg oder in eine von dieser ausgefuehrten cfg der Eintrag:

exex "addons/adminmod/adminmod.cfg"

sers

[-=THH=-]Stillsetzhut

[/code]

_________________
it's better to burn out, than to fade away


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