Hi erstmal,
Auf mein erstes Thema antwortet keiner also erklär ichs hier genauer...
Mein Betriebssystem: XP prof.
Mein PC: P3 800Mhz, 640MB SD-RAM, G4 MX440.
Ich will Adminmod für eine LAN installieren.
Ich habe Adminmod manuell installiert weil wenn ich es mit install _admin
versuche erscheint bei mir folgendes nach 2mal ok: Dedicated server installation detected, Adminmod detected your dedicated server installation D:\Sierra\counter-strike this allows you only to install to the dedicated server, later when prompted you should supply server.cfg as you config filename. Danach gehts weiter "Modification choice" ich geb cstrike ein und dann kommt ne Meldung "Windows Script Host" Laufzeitfehler erlaubnis verweigert bla bla bla.
§§§§§ Also in meinem cstrike order steht in der adminpass.cfg folgendes:
setinfo "pw-home" "*****"
§§§§§ in meiner liblist.gam:
game "Counter-Strike"
url_info "
www.counter-strike.net"
url_dl ""
version "1.1"
size "184000000"
svonly "0"
cldll "1"
hlversion "1104"
nomodels "1"
nohimodel "1"
mpentity "info_player_start"
gamedll "dlls\metamod.dll"
gamedll_linux "dlls/cs_i386.so"
trainmap "tr_1"
§§§§§ in meiner listenserver.cfg:
// Used by the TFC plugin only. If enabled, an attempt to switch
// teams will be rejected if it would unbalance the teams
// (0=disabled, 1=enabled)
admin_balance_teams 0
// If you are using bots with admin mod you can set this to 1
// It will protect bots from receiving client commands which
// would crash your server.
// (0=disabled, 1=enabled)
admin_bot_protection 1
// This is the message displayed to everyone after connecting.
admin_connect_msg "Hey du Wixer!!! wenn du net gekickt werden willst dann benimm dich, du Arsch
"
// This controls the availability of weapon restriction in CS.
// (0=disabled, 1=enabled)
admin_cs_restrict 1
// This will produce debugging messages in your logs which can
// be used to troubleshoot problems. Not recommended for general use.
// (0=disabled, 1=enabled)
admin_debug 0
// Determines whether or not the fun commands are allowed by default.
// If not on by default, the admin can still turn it on when wanted.
// (0=disabled, 1=enabled)
admin_fun_mode 0
// Enable to get special effects with certain commands
// like teleport or slap.
// (0=disabled, 1=enabled)
admin_fx 1
// If enabled, people who are gagged (not allowed to "say") will be
// unable to change their name while gagged
// (0=disabled, 1=enabled)
admin_gag_name 1
// If enabled, people who are gagged will not be able to use
// the say_team command.
// (0=disabled, 1=enabled)
admin_gag_sayteam 1
// Makes the admin with the highest access level the only admin in power.
// Example: if multiple admins are present, only the one with the highest
// access level will have admin access.
// (0=disabled, 1=enabled)
admin_highlander 0
// If admin_ignore_immunity is enabled, ACCESS_IMMUNITY is
// ignored and does nothing.
// (0=disabled, 1=enabled)
admin_ignore_immunity 1
// This file specifies which script plugins get loaded.
// It should be relative from the directory
admin_plugin_file "plugin.ini"
// The time (in seconds) during which an admin can reconnect after
// disconnecting without resetting his password in the setinfo line.
admin_reconnect_timeout 300
// Message displayed to users who try to execute commands that
// they don't have the appropriate access rights for.
admin_reject_msg "Na na na das geht aba net"
// How often, in seconds, the repeat_message should be shown on
// the screen suring the game. Minimum value is 15 seconds.
// So, a value of 600 = 10 minutes between messages.
admin_repeat_freq 300
// Message that is show to everyone on the server every
// ten minutes by the message plugin.
admin_repeat_msg "Idelt (~~~~~$$$|>>> #KSKe <<<$$$|~~~~~) und visited
www.kske.de"
// The old verbosity. Defines how commands are announced to the players
// clients in the form: "[ADMIN] used command "
// 0=all commands announced in chat with the admin name
// 1=all commands announced in chat, but without the admin name
// 2=most commands not announced at all (except "cheat" commands)
admin_quiet 2
// This file is used to store configuration data across maps
// and even across server restarts.
admin_vault_file "vault.ini"
// If enabled, a hlds_ld-style map vote will automatically
// start five minutes before the end of a map.
// (0=disabled, 1=enabled)
admin_vote_autostart 1
// If set to on status (1), when a vote is in progress all
// players will see the votes of other players as they vote.
// (0=disable, 1=enabled)
admin_vote_echo 1
// Number of seconds that must elapse after start of the map,
// or the end of another vote, before another hlds_ld-style
// map vote can be called.
admin_vote_freq 600
// Controls how many times the current map can be
// extended for thirty minutes
admin_vote_maxextend 1
// Percent of players who have to vote for a map to get it
// to win a hlds_ld-style map vote.
admin_vote_ratio 60
// Ability to make clients execute commands
// (0=disabled, 1=enabled)
allow_client_exec 1
// Default access rights for players not in the users.ini file.
// (See documentation for access levels and information)
default_access 0
// encrypt_password, for LINUX ONLY, whether to use
// encrypted passwords or not
// (0=disabled, 1=enabled)
encrypt_password 0
// If enabled, the scripting file functions have read
// access to files
// (0=disabled, 1=enabled)
file_access_read 1
// If enabled, the scripting file functions have write
// access to files
// (0=disabled, 1=enabled)
file_access_write 1
// This is only used with the old script system and is not
// needed with the new plugin system
help_file "admin_help.cfg"
// Declares priority IPs that are allowed to take a
// reserved spot (if any are set up) without a password.
ips_file 0
// Ratio of players who must vote 'yes' to a kick for
// it to be successful.
kick_ratio 60
// Ratio of players who must vote 'yes' to a map change
// for it to be successful.
map_ratio 60
// List of maps people are allowed to vote for. 0 to disable.
// Disable to enable all maps and use list from mapcycle.txt.
maps_file 0
// The file (relative to the dir) that
// reserved models are loaded from. 0 to disable.
models_file 0
// The message shown to someone who gets kicked for
// trying to use a reserved model.
models_kick_msg "[ADMIN] That model is reserved on this server."
// The message shown to someone who gets kicked for
// trying to use a reserved nickname.
nicks_kick_msg "[ADMIN] That name is reserved on this server.
// Password_field...first password of the setinfo line
// If password_field is "pw-AdminMod", the setinfo will be
// setinfo "pw-AdminMod" "password-in-users.ini"
password_field pw-home
// If pretty_say is enabled, centersay() fades in
// and out and does some other tricks.
// (0=disabled, 1=enabled)
pretty_say 1
// Controls how many (number) of the server's slots are reserved.
// This is useful only if reserve_type, below, is either 0 or 2.
reserve_slots 0
// Custom message given to clients trying to connect who do not have
// a reserved slots, when no public slots are free
reserve_slots_msg "There are no free slots available on the server."
// This controls how reserve slots work on the server. See documentation.
reserve_type 0
// NOTE: If you have "admin_plugin_file" set above, this CVAR is ignored.
// Define the path to the script file here, if you don't want
// to use the plugin system.
script_file "cstrike\dlls\admin.amx"
// If enabled, names are compared to those who have privileges
// with regular expressions.
// (0=disabled, 1=enabled)
use_regex 0
// The file in which you define your admins, their passwords
// and the access levels that they are assigned to.
users_file "users.ini"
// The minimum number of seconds allowed between votes
// called with the vote() (admin_vote functions) scripting function.
// If 0 or disabled, the vote() scripting function is disabled.
vote_freq 60
// Location of word filter file. 0 to disable, or something
// like "wordlist.txt" if enabled
words_file 0
§§§§§ in meiner users.ini:
// This is a sample Users.ini
// This must be changed to fit your own specifications
// every line that has "//" in front is called commented-out
// this means that ths line is ignored...you can remove it, or leave it
// Win32 servers use plain text passwords
// Linux guys, you need to use make_pass script to generate passwords if
// encrypt_password is set to 1 in your server.cfg (lucky you)
// To give a player named PlayerX access to levels 1 and 2, add the levels to which
// you want him to have access (1 + 2 = 3) with the password "milk"
PlayerX
3
// to give player Jessie James access to levels 4, 8 and 128, with password
// testpass, add the access levels: 4 + 8 + 128 = 140
Jessie James:testpass:140
// To give access to a player who was a WONID of 1234567,with full access
// except for admin_rcon
// 1 + 2 + 4 + 8 + .. + 16384 + 32768 = 65535
// and a password "yomama"
1234567:yomama:65535
// FOR LINUX: a user with encrypted password and full access
// would look something like this:
meineWoNID:*****:131071
so wenn ich nun auf dem server bin gebe ich in die console: exec adminpass.cfg ein und nix passiert, es kommt auch keine Werbung und es scheint so als hätte ich adminmod garnicht installiert.
ALSO WAS HABE ICH FALSCH GEMACHT????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
thank you very much im vorraus
mfg Noob³