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Wie geht'n das? https://www.adminmod.de/viewtopic.php?t=3522 |
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Autor: | Easyman [ 07.07.2002, 20:28 ] |
Betreff des Beitrags: | Wie geht'n das? |
Hallo, also ich habe jetzt gerade eben Admin-Mod installiert, indem ich alles gemacht habe, was bei www.adminmod.de unter Installation und Konfiguration steht. Das läuft soweit auch ganz gut. Ich habe mir mal die Befehlsliste angeguckt und festgestellt, dass da gar nichts mit Voten geht. Brauche ich für sowas dann diese Plugins? Könnt ihr mir sagen, welche Plugins empfehlenswert sind, welche ich mir installieren soll? |
Autor: | [COLA]*Whiskey [ 07.07.2002, 22:17 ] |
Betreff des Beitrags: | |
also als newbie kuckt man am besten ersma auf www.adminmod-hilfe.de.vu wegen dem map voten das müsste eigentlich ohne plugin gehen bin ich der meinung, ansonsten das plugin hldsld_mapvote. ich hab zur zeit diese plugins: Code: adminmod/plugins/plugin_base.amx adminmod/plugins/plugin_CS.amx adminmod/plugins/plugin_fun2.amx adminmod/plugins/plugin_glow.amx adminmod/plugins/plugin_hldsld_mapvote.amx adminmod/plugins/plugin_jack9_chime.amx //adminmod/plugins/plugin_logd_bombtimer.amx //adminmod/plugins/plugin_logd_enemycount.amx adminmod/plugins/plugin_logd_hp.amx adminmod/plugins/plugin_logd_impressive.amx adminmod/plugins/plugin_logd_killstreak.amx adminmod/plugins/plugin_logd_multikill.amx adminmod/plugins/plugin_logd_timerem2.amx //adminmod/plugins/plugin_logd_tk.amx adminmod/plugins/plugin_message.amx adminmod/plugins/plugin_podbot.amx adminmod/plugins/plugin_retribution2.amx adminmod/plugins/plugin_sank_consgreet.amx adminmod/plugins/plugin_sank_sounds.amx adminmod/plugins/plugin_sharp_cconnect.amx adminmod/plugins/plugin_sm_atac.amx adminmod/plugins/plugin_speech.amx adminmod/plugins/plugin_stetze.amx adminmod/plugins/plugin_ultimate_democracy.amx Statsme hab ich übrigens auch (muss man vielleicht zu den Plugins sagen) meine statsme.cfg Code: // StatsMe 2.5.6 Configuration File // StatsMe Forums: http://forums.unitedadmins.com/forumdisplay.php?s=&forumid=36 // Latest StatsMe: http://www.olo.counter-strike.pl (check Files section) // Put "exec statsme.cfg" to your "server.cfg" and "listenserver.cfg" // Enable/disable statsme plugin (useful for league clan matches) alias statsme_on "meta unpause statsme" alias statsme_off "meta pause statsme" // Make sure that logging is enabled (check for it also in "server.cfg" and "listenserver.cfg") log on // Motd which allows you to display contents depending on cvars settings // NOTE: Disable this motd (comment these lines) if you already running one from CM or AM sm_motd " >> {#.hostname} <<" sm_motd " " sm_motd " Moin {p.name}," sm_motd " Zeit: {thetime}" sm_motd " Deine IP: {p.ip}" sm_motd " Deine WonID: {p.wonid}" sm_motd " " sm_motd " Spieler aufm Server: {playersnum}/{maxplayers}" sm_motd " Jetzige Map: {currentmap}" sm_motd " {#.clanmod_version?:#skip!}Naechste Map: {#.cm_nextmap}" sm_motd " {timeleft?Verbleibende Zeit\: $:* Kein Zeitlimit *}" sm_motd " {#.mp_timelimit?Zeitlimit ist auf $ min. gestellt:Kein Zeitlimit eingestellt}" sm_motd " Friendly fire is {#.mp_friendlyfire?AN:AUS}" sm_motd " C4 timer is: {#.mp_c4timer} sec." sm_motd " Team kills {sm_mode&16384?werden:werden nicht} bestraft" sm_motd " " sm_motd " {sm_mode&16384?:#skip!}Say /forgivetk um den Teamkiller zu vergeben" sm_motd " {sm_mode&1?:#skip!}Say {#.sm_statsmecmd} um deine stats zu sehen" sm_motd " {sm_mode&1?:#skip!}Say {#.sm_statscmd} um die stats der anderern Spieler zu sehen" sm_motd " {sm_mode&256?:#skip!}Say {#.sm_rankcmd} um die Rangliste der besten Spieler zu sehen" sm_motd " {sm_mode&256?:#skip!}Die Rangliste wird nach jedem Mapchange erneuert" sm_motd " {#.sm_switchcmd?:#skip!}Say {#.sm_switchcmd} um die Statsme Anzeige AN/AUS zu stellen" sm_motd " Weitere Commands: /ff, /me, /score, /timeleft, /report" sm_motd " " sm_motd " Server mods:" sm_motd " * {#.statsme_version?StatsMe $:#skip!}" sm_motd " * {#.clanmod_version?ClanMod $:#skip!}" sm_motd " * {#.admin_mod_version?AdminMod $:#skip!}" sm_motd " * {#.plbot_version?PLBot $:#skip!}" sm_motd " * {#.csguard_version?CSGuard $:#skip!}" sm_motd " * {#.hlguard_version?HLGuard $:#skip!}" sm_motd " * {#.cdversion?Cheating-Death $:#skip!} {#.cdrequired?is REQUIRED!:set in OPTIONAL mode}" sm_motd "=============================================================================" // StatsMe options - ** Add up the values to get desired setting. // sm_mode < set | remove > < bits > // 1 (a) - allow for displaying stats during the game (say /statsme and /stats) // 2 (b) - show stats to all players at the end of map // 4 (c) - announce normal kill (with health and armor left on enemy) // 8 (d) - announce headshot // 16 (e) - announce monsterkill // 32 (f) - announce bomb set (only CS) // 64 (g) - counting to explosion (only CS) // 128 (h) - round end score (only CS) // 256 (i) - allow to display top15 list (say /top15) // 512 (j) - bomb defusing success // 1024 (k) - bomb defusing failure // 2048 (l) - announce knife kill // 4096 (m) - announce attackers on death // 8192 (n) - announce victims on death sm_mode set abdfghijkl // NOTE: If you set it now then on every mapchange sm_mode will be set to this value, // It will be better if you set it by statsme_menu in game. // Some stats values // GAME: // p. <- ask for player stats // pX. <- X is an index of player, ask for player stats // v. <- ask for victim values // k. <- ask for killer values // b. <- ask for bomb planter values // d. <- ask for bomb defuser values // tX. <- X is 1 or 2, ask for team values // c4num <- digital representation of time remaining to the explosion // c4str <- time remaining in word // timeleft <- time remaining // currentmap // @. <- ask for localinfo value // #. <- ask for cvar value // PLAYERS: // id <- index of player // name <- name of player // wonid // time <- playing time // userid // ping <- averange ping // v. <- his last victim // k. <- his last killer // st. <- ask for stats from last action or event // w. <- stats from currently used weapon // wX. <- X is an index of weapon, ask for stats from pointed weapon // gm. <- game stats // rd. <- round stats // tm. <- player's team // @. <- ask for player's setinfo // TEAMS: // gm. <- game stats // rd. <- round stats // STATS: // name <- name of team, weapon or weapon from which player was killed // head <- number of aiming on head // stomach // leftarm // rightarm // chest // leftleg // rightleg // shots <- number of shots // hits // hs <- headshots (kills) // kills // tks <- teamkilling // deaths // damage // acc <- accuracy // eff <- efficiency // mkill <- player with most kills // mdisr <- most disruptive player // macc <- most accurate player // Log format for end map weapon stats (make sure you have "log on" in your server.cfg) sm_logformat "(weapon \'{p.st.name}\') (shots \'{p.st.shots}\') (hits \'{p.st.hits}\') (kills \'{p.st.kills}\') (headshots \'{p.st.hs}\') (tks \'{p.st.tks}\') (damage \'{p.st.damage}\') (deaths \'{p.st.deaths}\')" // Detailed log format for weapon stats sm_logformat2 "(weapon \'{p.st.name}\') (head \'{p.st.head}\') (chest \'{p.st.chest}\') (stomach \'{p.st.stomach}\') (leftarm \'{p.st.leftarm}\') (rightarm \'{p.st.rightarm}\') (leftleg \'{p.st.leftleg}\') (rightleg \'{p.st.rightleg}\')" sm_latlogformat "(ping \'{p.ping}\')" // Latency log sm_latlogfreq 20 // Latency measure rate sm_timelogformat "(time \'{p.time}\')" // Playing time log // Player stats format (when called by /statsme) sm_playerstats "Killed enemies: {p.gm.kills}\nDeaths: {p.gm.deaths}\nEfficiency: {p.gm.eff}%%\nAccuracy: {p.gm.acc}%%\n" // Weapon stats format (when called by /statsme) sm_weaponstats "{p.st.name} shots: {p.st.shots} hits: {p.st.hits} kills: {p.st.kills} hs: {p.st.hs} damage: {p.st.damage} eff.: {p.st.eff}%% acc.: {p.st.acc}%%" // Format for messages from csg_say command // Colour red (0-255) // Green (0-255) // Blue (0-255) // Position x (0.00 - 1.00, -1 is center) // Position y (0.00 - 1.00, 1.00 is down) // Effects (0-2) // Fx time (float) // Hold time (float) // Fade in time (float) // Fade out time (float) // Channel (diff. channels won't overflow incoming msg.) // (i.e. sm_sayformat "0=100=200=-1=0.25=0=6=6=1=1=1") // Same aliases which help to format messages alias set_hs "sm_sayformat 220=0=0=-1=0.10=2=0.02=6=0.01=0.1=3" alias set_kk "sm_sayformat 200=100=0=-1=0.20=0=6=6=0.5=0.5=2" alias set_bm "sm_sayformat 200=100=0=-1=0.30=0=5=6=0.5=1.5=4" alias set_hl "sm_sayformat 100=200=0=0.05=0.47=2=0.02=6=0.01=0.1=1" alias set_rd "sm_sayformat 100=200=0=0.05=0.55=2=0.02=6=0.01=0.1=2" alias set_sr "sm_sayformat 100=200=0=0.05=0.68=2=0.02=12=0.01=0.1=1" alias set_mk "sm_sayformat 0=100=200=0.05=0.65=2=0.02=6=0.01=0.1=2" alias set_al "sm_sayformat 220=80=0=0.55=0.35=0=6=20=1=2=3" alias set_vl "sm_sayformat 0=80=220=0.55=0.60=0=6=20=1=2=4" alias set_ttk "sm_sayformat 140=0=0=0.05=0.50=2=0.02=5=0.01=0.1=4" alias set_cttk "sm_sayformat 0=100=200=0.05=0.50=2=0.02=5=0.01=0.1=4" alias set_ttd "sm_sayformat 140=0=0=0.75=0.50=2=0.02=5=0.01=0.1=3" alias set_cttd "sm_sayformat 0=100=200=0.75=0.50=2=0.02=5=0.01=0.1=3" alias set_ecct "sm_sayformat 0=40=220=0.85=0.65=0=2=2=0.01=0.1=1" alias set_ect "sm_sayformat 220=40=0=0.85=0.68=0=2=2=0.01=0.1=2" alias set_hp "sm_sayformat 100=200=0=0.05=0.47=2=0.02=6=0.01=0.1=1" // Set time in hours after which top15 will be reset sm_resetrank 144 // Name of some commands called by say sm_rankcmd "/top15" sm_statsmecmd "/statsme" sm_statscmd "/stats" sm_switchcmd "/switch" // Announce headshot //sm_register "DeathMsg" "{sm_mode&8?:#skip!}set_hs;sm_say \'{k.name} made headshot\\non {v.name} with {k.st.name}!\'" "ade" "3=1" sm_headshot "set_hs;sm_say \'{k.name} machte einen Headshot !!!\\nEr traf {v.name} mit der {k.st.name} !\';sm_clexec * \'spk \\'misc/headshot\\'\'" "ade" "3=1" // Announce knife kill //sm_register "DeathMsg" "{sm_mode&2048?:#skip!}set_kk;sm_say \'{k.name} knifed {v.name}!!!\'" sm_knifekill "set_kk;sm_say \'{v.name} wurde von {k.name} gemessert !!!\'" // Announce normal kill //sm_register "DeathMsg" "{sm_mode&4?:#skip!}sm_tell #{v.userid} \'* {k.name} with {k.st.name} still has {k.health}hp and {k.armor}ap >>{k.st.head? head\: $}{k.st.chest? chest\: $}{k.st.stomach? stomach\: $}{k.st.leftleg? leftleg\: $}{k.st.rightleg? rightleg\: $}{k.st.leftarm? leftarm\: $}{k.st.rightarm? rightarm\: $}\' 3" "ade" sm_kill "set_hl;sm_tell \'{v.name}\' \'{k.name} traf dich mit der {k.st.name}\\nEr hatte noch {k.health} HP und {k.armor} Armor\'" "ade" "3=1" // Greande suicide //sm_register "DeathMsg" "{k.id!v.id?#skip!}set_kk;sm_say \'{k.name} lern ersma wie man mit Granaten umgeht!\'" "ade" "4=gren" sm_register "DeathMsg" "{k.id!v.id?#skip!}set_kk;sm_say \'{k.name} lern ersma wie man mit Granaten umgeht!\'" "ade" "4=gren" // Announce monster kill sm_monsterkill "set_mk;sm_say \'{p.st.kills=3?Multi:Ultra}Kill: {p.name}\\nwith {p.st.kills} kill(s) / {p.st.hs} head(s) -- {p.st.damage} dmg / {p.st.acc} acc.\';sm_clexec * \'spk \\'misc/{p.st.kills=3?multi:ultra}kill\\'\'" sm_monsterkillnum 3 // Set the number of quick kills which will be treated as a monster kill sm_monsterfreq 4 // Max. delay in seconds between every kill for monster kill // Announce bomb set sm_bombset "set_bm;sm_say \'{b.name} hat die Bombe gelegt!!\'" // Announce bomb defuse success sm_bombdefused "set_bm;sm_say \'{d.name} hat die Bombe entschaerft!\'" // Announce bomb defuse failure sm_bombfailure "set_bm;sm_say \'B - O - O - O - M\'" // Announce count down till bomb explosion (freq.) - See next option sm_bombtimefreq "sm_clexec * \'spk \\'vox/{c4str} seconds\\'\';sm_tell * \'{c4num} Sekunden bis zur Explosion !\' 4" sm_bombfreq 10 // Do action above every x sec. // Announce count down till bomb explosion (cont.) - See next option sm_bombtimecont "sm_clexec * \'spk \\'vox/{c4str}\\'\';sm_tell * \'{c4num}\' 4" sm_bombcont 10 // Do action above at last x sec. before explosion // Announce victims sm_victims "set_vl;sm_tell \'#{p.userid}\' \'Victims -- acc.: {p.rd.acc}%:\\n{p.victims?$:#skip!}\'" sm_victimsbody "{p.v.name} -- {p.st.hits} hits(s) / {p.st.damage} dmg{p.st.name? / $}" // Announce attackers sm_attackers "set_al;sm_tell \'#{p.userid}\' \'Attackers{p.k.name? -- $:}{p.k.rd.acc? -- acc.\: $%:}:\\n{p.attackers?$:#skip!}\'" sm_attackersbody "{p.k.name} -- {p.k.st.hits} hits(s) / {p.k.st.damage} dmg{p.k.st.name? / $}" // Announce score and best player at the end of round sm_roundend "set_rd;sm_say \'Am effektivsten: {rd.mdisr.name}\\nmit {rd.mdisr.rd.hits} Treffern / {rd.mdisr.rd.damage} Schaden\\nDie meisten Frags: {rd.mkill.name}\\nmit {rd.mkill.rd.kills} Kills / {rd.mkill.rd.hs} Headshots\'" sm_roundenddelay 0 // Delay for roundend stats and victims/attackers list for survived players // sm_alias < command > < server command > < flags > // flags: a - console command, b - say command, c - don't show said alias sm_alias "/score" "sm_tell #{p.userid} \'Game score: {t2.gm.name} {t2.gm.score} / {t2.gm.eff} / {t2.gm.acc} -- {t1.gm.name} {t1.gm.score} / {t1.gm.eff} / {t1.gm.acc}\' 3" "b" sm_alias "/report" "sm_clexec #{p.userid} \'say_team weapon: {p.w.name?$:#skip!} ammo: {p.w.clip}/{p.w.ammo} health: {p.health} armor: {p.armor} money: {p.money}\' 3" "bc" sm_alias "/timeleft" "sm_tell * \'{timeleft?Time Remaining\: $:* No Time Limit *}\' 3" "b" sm_alias "/currentmap" "sm_tell * \'Played map: {currentmap}\' 3" "b" sm_alias "/me" "sm_tell #{p.userid} \'* Last result: {p.st.hits} hit(s) -- {p.st.head? head\: $}{p.st.chest? chest\: $}{p.st.stomach? stomach\: $}{p.st.leftleg? leftleg\: $}{p.st.rightleg? rightleg\: $}{p.st.leftarm? leftarm\: $}{p.st.rightarm? rightarm\: $}\' 3" "b" sm_alias "/ff" "sm_tell * \'Firendly fire: {#.mp_friendlyfire?ON:OFF}\' 3" "b" // Set password for StatsMe Menu (no password disables menu) sm_menupassword "coke" // To display menu type as player in the console: statsme_menu root // Positions for StatsMe Menu (here can be also server commands) // sm_menu < description > < server command > sm_menu "/statsme and /stats\\y\\R{sm_mode&1?ON:OFF}" "sm_mode {sm_mode&1?remove:set} 1" sm_menu "EndMap Stats\\y\\R{sm_mode&2?ON:OFF}" "sm_mode {sm_mode&2?remove:set} 2" sm_menu "Normalkill announce\\y\\R{sm_mode&4?ON:OFF}" "sm_mode {sm_mode&4?remove:set} 4" sm_menu "Headshot announce\\y\\R{sm_mode&8?ON:OFF}" "sm_mode {sm_mode&8?remove:set} 8" sm_menu "Monsterkill announce\\y\\R{sm_mode&16?ON:OFF}" "sm_mode {sm_mode&16?remove:set} 16" sm_menu "BombSet announce\\y\\R{sm_mode&32?ON:OFF}" "sm_mode {sm_mode&32?remove:set} 32" sm_menu "Count. to explosion\\y\\R{sm_mode&64?ON:OFF}" "sm_mode {sm_mode&64?remove:set} 64" sm_menu "EndRound Stats\\y\\R{sm_mode&128?ON:OFF}" "sm_mode {sm_mode&128?remove:set} 128" sm_menu "Top15 Rank\\y\\R{sm_mode&256?ON:OFF}" "sm_mode {sm_mode&256?remove:set} 256" sm_menu "Bomb Def. Success\\y\\R{sm_mode&512?ON:OFF}" "sm_mode {sm_mode&512?remove:set} 512" sm_menu "Bomb Def. Failure\\y\\R{sm_mode&1024?ON:OFF}" "sm_mode {sm_mode&1024?remove:set} 1024" sm_menu "Knifekill announce\\y\\R{sm_mode&2048?ON:OFF}" "sm_mode {sm_mode&2048?remove:set} 2048" sm_menu "Attackers List\\y\\R{sm_mode&4096?ON:OFF}" "sm_mode {sm_mode&4096?remove:set} 4096" sm_menu "Victims List\\y\\R{sm_mode&8192?ON:OFF}" "sm_mode {sm_mode&8192?remove:set} 8192" sm_menu "ForgiveTK\\y\\R{sm_mode&16384?ON:OFF}" "sm_mode {sm_mode&16384?remove:set} 16384" //sm_menu "-----" " " //sm_menu "mp_tkpunish\\y\\R{mp_tkpunish}" "mp_tkpunish {mp_tkpunish?0:1}" //sm_menu "mp_friendlyfire\\y\\R{mp_friendlyfire}" "mp_friendlyfire {mp_friendlyfire?0:1}" //sm_menu "mp_autoteambalance\\y\\R{mp_autoteambalance}" "mp_autoteambalance {mp_autoteambalance?0:1}" // NOTE: This menu is prepared for Counter-Strike // i.e. \\y means in CS that this is a yellow position and \\R that it has to be aligned to the right sm_log Configuration for StatsMe 2.5.6 loaded |
Autor: | Easyman [ 07.07.2002, 22:29 ] |
Betreff des Beitrags: | |
Jo, danke, ich versuch das morgen nochmal mithilfe der Seite, die du genannt hast. |
Autor: | Easyman [ 08.07.2002, 12:05 ] |
Betreff des Beitrags: | |
Jetzt funzt eigentlich alles soweit ganz gut. Aber eine Frage hab ich noch: Welches Plugin brauche ich, damit Sounds wie Multikill oder Killing Spree kommen? |
Autor: | aM-H|Lessie [ 09.07.2002, 22:46 ] |
Betreff des Beitrags: | |
als erstes LogDaemon (logd) dann das plugin_logd_killstreak genauso zu installieren wie andere plugins |
Autor: | Tradikey [ 09.07.2002, 23:07 ] |
Betreff des Beitrags: | |
Das Plugin "Logd_impressive" kann vielleicht auch noch ganz nützlich sein! www.adminmod.de |
Autor: | Easyman [ 10.07.2002, 08:06 ] |
Betreff des Beitrags: | |
thx |
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