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New HP Plugin 3.6 mit Statsme Unterstützung https://www.adminmod.de/viewtopic.php?t=3293 |
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Autor: | [COLA]*Whiskey [ 10.06.2002, 20:08 ] |
Betreff des Beitrags: | New HP Plugin 3.6 mit Statsme Unterstützung |
Hab noch ne Funktion für Statsme eingebaut (sm_tell damit die nachrichten wo anders aufm Bildschirm angezeigt werden können) in die statsme.cfg muss man folgendes schreiben: Code: alias set_hp "sm_sayformat 100=200=0=0.05=0.47=2=0.02=6=0.01=0.1=1"oder man ändert in der sma das exec set_hp in z.b. set_hl (set_hl steht nämlich schon in der statsme.cfg) ausserdem muss man in der vault.ini das Display auf 3 Stellen Das was man sons noch zu dem Plugin wissen muss bitte von dem Plugin_HP 3.5 von www.adminmod.de entnehmen. Und hier der Code: Code: /******************************************************************* * ********* ** Sir Drink a lots HP-Plugin v 3.6 ******** *** ******* **** INFO: Shows the health of your enemy and, if it is ****** ***** set up in the vault.ini, also the weapon which he has ***** ***** used. ***** ****** You can write hp,hp? or hp ? in chat to display this **** ******* message again. *** ******** Thanks to Warhead,Biohazard,[COLA]*Whiskey and the ** ********* www.adminmod.de forumusers for help and the idea * ********* GREAT THANKS TO NETKOWALSKI FOR UPDATING THE CODE !!!! * ******************************************************************* You have to set up the following commands in your vault.ini to store this values forever :-) admin_hp: 0= Turns HP Plugin Off 1= Turns HP Plugin On admin_hpdeath: 0= Message is only displayed if you type hp,hp? or hp ? in chat 1= Message is also displayed directly after death admin_hparmor: 0= Display with announcement of the killers armor. 1= Display without the killers armor. admin_hpweapon: 0= Display with announcement of the killers weapon. 1= Display without the weapon. admin_hpudo: 0= Display with announcement of the Damage you do. 1= Display without the Damage you do. admin_hpdisplay: 0= Chat 1= Typesay 2= Centersay 3= Statsme Tell (Statsme muss installiert sein) */ #include <core> #include <console> #include <string> #include <admin> #include <adminlib> #define ACCESS_CONSOLE 131072 #define CLEAN_SLATE 0 #define MAX_PLAYERS 33 new STRING_VERSION[MAX_DATA_LENGTH] = "3.6"; new health[MAX_PLAYERS] = {CLEAN_SLATE,...}; new endhealth[MAX_PLAYERS] = {CLEAN_SLATE,...}; new enemy[MAX_PLAYERS] = {CLEAN_SLATE,...}; new endweapon[MAX_PLAYERS] = {CLEAN_SLATE,...}; new armor[MAX_PLAYERS] = {CLEAN_SLATE,...}; new endarmor[MAX_PLAYERS] = {CLEAN_SLATE,...}; new killdata[MAX_PLAYERS][MAX_PLAYERS]; new Death[MAX_DATA_LENGTH]; new Displayarmor[MAX_DATA_LENGTH]; new Displayweapon[MAX_DATA_LENGTH]; new Displayudo[MAX_DATA_LENGTH]; new Display[MAX_DATA_LENGTH]; new bhpEnabled = 1; new Message[MAX_TEXT_LENGTH]; public admin_hp(HLCommand,HLData,HLUserName,UserIndex) { new Data[MAX_DATA_LENGTH]; new Text[MAX_TEXT_LENGTH]; convert_string(HLData,Data,MAX_DATA_LENGTH); if(strcmp(Data,"0")==0) { bhpEnabled = 1; set_vaultdata("admin_hp",Data); selfmessage("HP Anzeige nach Tot ist an.IMMER !!!"); } else if(strcmp(Data,"1")==0) { bhpEnabled = 0; set_vaultdata("admin_hp",Data); selfmessage("HP Anzeige ist ausgeschaltet.IMMER !!!"); } else { get_vaultdata("admin_hp",Data,MAX_DATA_LENGTH); snprintf(Text,MAX_TEXT_LENGTH,"Der Wert fuer admin_hp steht zur Zeit auf %s",Data); selfmessage("Ungueltiger Wert fuer admin_hp."); selfmessage("Entweder 1 = HP Anzeige AN oder 0 = HP Anzeige AUS."); selfmessage(Text); } return PLUGIN_HANDLED; } public admin_hpdeath(HLCommand,HLData,HLUserName,UserIndex) { new Data[MAX_DATA_LENGTH]; new Text[MAX_TEXT_LENGTH]; convert_string(HLData,Data,MAX_DATA_LENGTH); if(strcmp(Data,"0")==0) { set_vaultdata("admin_hpdeath",Data); selfmessage("Das HP wird ab jetzt nicht mehr direkt beim Ableben angezeigt.IMMER !!!"); } else if(strcmp(Data,"1")==0) { set_vaultdata("admin_hpdeath",Data); selfmessage("Das HP wird ab jetzt auch direkt beim Ableben angezeigt.IMMER !!!"); } else { get_vaultdata("admin_hpdeath",Data,MAX_DATA_LENGTH); snprintf(Text,MAX_TEXT_LENGTH,"Der Wert fuer admin_hpdeath steht zur Zeit auf %s",Data); selfmessage("Ungueltiger Wert fuer admin_hpdeath."); selfmessage("Entweder 1 fuer direkte Anzeige nach dem Tod oder 0 fuer Anzeige nur bei Chat-Nachfrage."); selfmessage(Text); } return PLUGIN_HANDLED; } public admin_hparmor(HLCommand,HLData,HLUserName,UserIndex) { new Data[MAX_DATA_LENGTH]; new Text[MAX_TEXT_LENGTH]; convert_string(HLData, Data,MAX_DATA_LENGTH); if(strcmp(Data,"0")==0) { set_vaultdata("admin_hparmor",Data); selfmessage("Das HP wird ab jetzt IMMER ohne Armorangabe angezeigt."); } else if(strcmp(Data,"1")==0) { set_vaultdata("admin_hparmor",Data); selfmessage("Das HP wird ab jetzt IMMER mit Armorangabe angezeigt."); } else { get_vaultdata("admin_hparmor",Data,MAX_DATA_LENGTH); snprintf(Text,MAX_TEXT_LENGTH,"Der Wert fuer admin_hparmor steht zur Zeit auf %s",Data); selfmessage("Ungueltiger Wert fuer admin_hparmor."); selfmessage("Entweder 1 fuer Anzeige mit Armorangabe oder 0 fuer Anzeige ohne Armorangabe."); selfmessage(Text); } return PLUGIN_HANDLED; } public admin_hpweapon(HLCommand,HLData,HLUserName,UserIndex) { new Data[MAX_DATA_LENGTH]; new Text[MAX_TEXT_LENGTH]; convert_string(HLData,Data,MAX_DATA_LENGTH); if(strcmp(Data,"0")==0) { set_vaultdata("admin_hpweapon",Data); selfmessage("Das HP wird ab jetzt IMMER ohne Waffenangabe angezeigt."); } else if(strcmp(Data,"1")==0) { set_vaultdata("admin_hpweapon",Data); selfmessage("Das HP wird ab jetzt IMMER mit Waffenangabe angezeigt."); } else { get_vaultdata("admin_hpweapon",Data,MAX_DATA_LENGTH); snprintf(Text,MAX_TEXT_LENGTH,"Der Wert fuer admin_hpweapon steht zur Zeit auf %s",Data); selfmessage("Ungueltiger Wert fuer admin_hpweapon."); selfmessage("Entweder 1 fuer Anzeige mit Waffenangabe oder 0 fuer Anzeige ohne Waffenangabe."); selfmessage(Text); } return PLUGIN_HANDLED; } public admin_hpudo(HLCommand,HLData,HLUserName,UserIndex) { new Data[MAX_DATA_LENGTH]; new Text[MAX_TEXT_LENGTH]; convert_string(HLData,Data,MAX_DATA_LENGTH); if(strcmp(Data,"0")==0) { set_vaultdata("admin_hpudo",Data); selfmessage("Das HP wird ab jetzt IMMER ohne Schadensangabe des Gekillten angezeigt."); } else if(strcmp(Data,"1")==0) { set_vaultdata("admin_hpudo",Data); selfmessage("Das HP wird ab jetzt IMMER mit Schadensangabe des Gekillten angezeigt."); } else { get_vaultdata("admin_hpudo",Data,MAX_DATA_LENGTH); snprintf(Text,MAX_TEXT_LENGTH,"Der Wert fuer admin_hpudo steht zur Zeit auf %s",Data); selfmessage("Ungueltiger Wert fuer admin_hpudo."); selfmessage("Entweder 1 fuer Anzeige mit Schadensangabe des Gekillten oder 0 fuer Anzeige ohne Schadensangabe des Gekillten."); selfmessage(Text); } return PLUGIN_HANDLED; } public admin_hpdisplay( HLCommand,HLData,HLUserName,UserIndex ) { new Data[MAX_DATA_LENGTH]; new Text[MAX_TEXT_LENGTH]; convert_string( HLData, Data, MAX_DATA_LENGTH ); if(strcmp(Data,"0")==0) { set_vaultdata("admin_hpdisplay", Data); selfmessage("Das HP wird ab jetzt IMMER im Chatbereich angezeigt."); } else if(strcmp(Data,"1")==0) { set_vaultdata("admin_hpdisplay", Data); selfmessage("Das HP wird ab jetzt IMMER als Typesay angezeigt."); } else if(strcmp(Data,"2")==0) { set_vaultdata("admin_hpdisplay", Data); selfmessage("Das HP wird ab jetzt IMMER als Centersay angezeigt."); } else if(strcmp(Data,"3")==0) { set_vaultdata("admin_hpdisplay", Data); selfmessage("Das HP wird ab jetzt IMMER als Statsme Tell angezeigt."); } else { get_vaultdata("admin_hpdisplay",Data, MAX_DATA_LENGTH); snprintf(Text,MAX_TEXT_LENGTH,"Der Wert fuer admin_hpdisplay steht zur Zeit auf %s",Data); selfmessage("Ungueltiger Wert fuer admin_hpdisplay."); selfmessage("0= Chat, 1= Typesay, 2= Centersay, 3= Statsme Tell "); selfmessage(Text); } return PLUGIN_HANDLED; } public hp_injure( HLCommand,HLData,HLUserName,UserIndex ) { new Attacker[MAX_NUMBER_LENGTH]; new Victim[MAX_NUMBER_LENGTH]; new Weapon[MAX_NAME_LENGTH]; new Damage[MAX_NUMBER_LENGTH]; new Damage_Armor[MAX_NUMBER_LENGTH]; new Rest_Health[MAX_NUMBER_LENGTH]; new Rest_Armor[MAX_NUMBER_LENGTH]; new dummy[MAX_NAME_LENGTH]; new Rest[MAX_DATA_LENGTH]; new Data[MAX_DATA_LENGTH]; new iIDV; new iIDA; convert_string( HLData, Data, MAX_DATA_LENGTH ); strsep(Data," ",Attacker,50,Victim,50,Weapon,50,Rest,50); strsplit(Rest," ",Damage,50,Damage_Armor,50,Rest_Health,50,Rest_Armor,50); strsplit(Damage,"#",dummy,50,Damage,50); strsplit(Damage_Armor,"#",dummy,50,Damage_Armor,50); strsplit(Rest_Health,"#",dummy,50,Rest_Health,50); strsplit(Rest_Armor,"#",dummy,50,Rest_Armor,50); /*new Text[MAX_DATA_LENGTH]; snprintf(Text,MAX_TEXT_LENGTH,"Att:%s ;Vict:%s ;Weapon:%s ;Damage:%s ;DamArm:%s ;Health:%s ;Armor:%s ",Attacker,Victim,Weapon,Damage,Damage_Armor,Rest_Health,Rest_Armor); say(Text);*/ iIDA = strtonum(Attacker); iIDV = strtonum(Victim); killdata[iIDA][iIDV]=killdata[iIDA][iIDV]+(strtonum(Damage)); health[iIDV]= strtonum(Rest_Health); armor[iIDV]= strtonum(Rest_Armor); return PLUGIN_CONTINUE; } public hp_kill( HLCommand,HLData,HLUserName,UserIndex ) { if (!bhpEnabled) { return PLUGIN_CONTINUE; } new iIDA; new iIDV; new sIDA[MAX_NAME_LENGTH]; new sIDV[MAX_NAME_LENGTH]; new Data[MAX_DATA_LENGTH]; new Victim[MAX_DATA_LENGTH]; new Attacker[MAX_DATA_LENGTH]; new vaultweapon[MAX_DATA_LENGTH]; new vaultarmor[MAX_DATA_LENGTH]; new vaultudo[MAX_DATA_LENGTH]; new Text[MAX_DATA_LENGTH]; new weapon[MAX_DATA_LENGTH]; new killerweapon[MAX_DATA_LENGTH]; new iRand = random(3); convert_string( HLData, Data, MAX_DATA_LENGTH ); strsplit(Data," ",sIDA,MAX_NAME_LENGTH,sIDV,MAX_NAME_LENGTH,weapon,MAX_DATA_LENGTH); iIDA = strtonum(sIDA); iIDV = strtonum(sIDV); endhealth[iIDV]=health[iIDA]; endarmor[iIDV]=armor[iIDA]; if (endhealth[iIDV]==0) { endhealth[iIDV]=100; } enemy[iIDV]=iIDA; if (strcmp(weapon,"grenade") == 0 ) { endweapon[iIDV]=1; killerweapon ="der HE Granate"; } if (strcmp(weapon,"knife") == 0 ) { endweapon[iIDV]=2; killerweapon ="dem Messer"; } if (strcmp(weapon,"deagle") == 0 ) { endweapon[iIDV]=3; killerweapon ="der Desert Eagle"; } if (strcmp(weapon,"elite") == 0 ) { endweapon[iIDV]=4; killerweapon ="den Elite Dual Berettas"; } if (strcmp(weapon,"glock18") == 0 ) { endweapon[iIDV]=5; killerweapon ="der Glock 18"; } if (strcmp(weapon,"p228") == 0 ) { endweapon[iIDV]=6; killerweapon ="der SIG P228"; } if (strcmp(weapon,"fiveseven") == 0) { endweapon[iIDV]=7; killerweapon ="der FN Five-Seven"; } if (strcmp(weapon,"usp") == 0) { endweapon[iIDV]=8; killerweapon ="der H&K USP"; } if (strcmp(weapon,"m3") == 0 ) { endweapon[iIDV]=9; killerweapon ="der M3 Super90"; } if (strcmp(weapon,"xm1014") == 0 ) { endweapon[iIDV]=10; killerweapon ="der XM1014"; } if (strcmp(weapon,"mp5navy") == 0 ) { endweapon[iIDV]=11; killerweapon ="der MP5 Navy"; } if (strcmp(weapon,"p90") == 0 ) { endweapon[iIDV]=12; killerweapon ="der FN P90"; } if (strcmp(weapon,"tmp") == 0 ) { endweapon[iIDV]=13; killerweapon ="der Steyr TMP"; } if (strcmp(weapon,"mac10") == 0 ) { endweapon[iIDV]=14; killerweapon ="der Ingram MAC-10"; } if (strcmp(weapon,"ump45") == 0 ) { endweapon[iIDV]=15; killerweapon ="der H&K UMP45"; } if (strcmp(weapon,"aug") == 0 ) { endweapon[iIDV]=16; killerweapon ="der Steyr Aug"; } if (strcmp(weapon,"sg552") == 0 ) { endweapon[iIDV]=17; killerweapon ="der Sig SG-552"; } if (strcmp(weapon,"awp") == 0 ) { endweapon[iIDV]=18; killerweapon ="der AWP"; } if (strcmp(weapon,"m4a1") == 0 ) { endweapon[iIDV]=19; killerweapon ="der M4A1"; } if (strcmp(weapon,"ak47") == 0 ) { endweapon[iIDV]=20; killerweapon ="der AK-47"; } if (strcmp(weapon,"scout") == 0 ) { endweapon[iIDV]=21; killerweapon ="der Steyr Scout"; } if (strcmp(weapon,"sg550") == 0 ) { endweapon[iIDV]=22; killerweapon ="der Sig SG-550 Sniper"; } if (strcmp(weapon,"g3sg1") == 0 ) { endweapon[iIDV]=23; killerweapon ="der H&K G3/SG-1"; } if (strcmp(weapon,"m249") == 0 ) { endweapon[iIDV]=24; killerweapon ="der FN M249 Para"; } playerinfo(iIDA,Attacker,MAX_DATA_LENGTH); playerinfo(iIDV,Victim,MAX_DATA_LENGTH); switch(iRand) { case 1: snprintf(Message,MAX_TEXT_LENGTH,"wurde von Niemandem verletzt!"); case 2: snprintf(Message,MAX_TEXT_LENGTH,"wurde von keiner Kugel getroffen!"); case 3: snprintf(Message,MAX_TEXT_LENGTH,"ist jeder Kugel ausgewichen!"); } get_vaultdata("admin_hpdeath",Death, MAX_DATA_LENGTH); if(strcmp(Death,"1")==0) { get_vaultdata("admin_hparmor",Displayarmor, MAX_DATA_LENGTH); if(strcmp(Displayarmor,"0")==0) { snprintf(vaultarmor,MAX_DATA_LENGTH,""); } else { snprintf(vaultarmor,MAX_DATA_LENGTH," & %i Armor",endarmor[iIDV]); } get_vaultdata("admin_hpweapon",Displayweapon, MAX_DATA_LENGTH); if(strcmp(Displayweapon,"0")==0) { snprintf(vaultweapon,MAX_DATA_LENGTH,""); } else { snprintf(vaultweapon,MAX_DATA_LENGTH,"Er traf Dich mit %s!",killerweapon); } get_vaultdata("admin_hpudo",Displayudo,MAX_DATA_LENGTH); if(strcmp(Displayudo,"0")==0) { snprintf(vaultudo,MAX_DATA_LENGTH,""); } else { if (killdata[iIDV][iIDA]==0) { snprintf(vaultudo,MAX_DATA_LENGTH,"Du hast ihn nicht getroffen!",killdata[iIDV][iIDA]); } else { snprintf(vaultudo,MAX_DATA_LENGTH,"Du hast ihm %i HP abgezogen!",killdata[iIDV][iIDA]); } } get_vaultdata("admin_hpdisplay",Display, MAX_DATA_LENGTH); if(strcmp(Display,"0")==0) { if (endhealth[iIDV]==100) { snprintf(Text,MAX_DATA_LENGTH,"%s %s %s",Attacker,Message,vaultweapon); messageex(Victim,Text,print_chat); } else { snprintf(Text,MAX_DATA_LENGTH,"%s hatte noch %i HP%s, %s %s",Attacker,endhealth[iIDV],vaultarmor,vaultweapon,vaultudo); messageex(Victim,Text,print_chat); } } if(strcmp(Display,"1")==0) { if (endhealth[iIDV]==100) { snprintf(Text,MAX_DATA_LENGTH,"%s %s ^n%s",Attacker,Message,vaultweapon); if(strlen(Attacker)>45) { snprintf(Text,MAX_DATA_LENGTH,"Dein Gegner %s ^n%s",Message,vaultweapon); } messageex(Victim,Text,print_tty); } else { snprintf(Text,MAX_DATA_LENGTH,"%s hatte noch %i HP%s ^n%s ^n%s",Attacker,endhealth[iIDV],vaultarmor,vaultweapon,vaultudo); if(strlen(Attacker)>50) { snprintf(Text,MAX_DATA_LENGTH,"Dein Gegner hatte noch %i HP%s ^n%s ^n%s",endhealth[iIDV],vaultarmor,vaultweapon,vaultudo); } messageex(Victim,Text,print_tty); } } if(strcmp(Display,"2")==0) { if (endhealth[iIDV]==100) { snprintf(Text,MAX_DATA_LENGTH,"%s %s ^n%s",Attacker,Message,vaultweapon); if(strlen(Attacker)>45) { snprintf(Text,MAX_DATA_LENGTH,"Dein Gegner %s ^n%s",Message,vaultweapon); } messageex(Victim,Text,print_pretty); } else { snprintf(Text,MAX_DATA_LENGTH,"%s hatte noch %i HP%s ^n%s ^n%s",Attacker,endhealth[iIDV],vaultarmor,vaultweapon,vaultudo); if(strlen(Attacker)>50) { snprintf(Text,MAX_DATA_LENGTH,"Dein Gegner hatte noch %i HP%s ^n%s ^n%s",endhealth[iIDV],vaultarmor,vaultweapon,vaultudo); } messageex(Victim,Text,print_pretty); } } if(strcmp(Display,"3")==0) { if (endhealth[iIDV]==100) { snprintf(Text,MAX_DATA_LENGTH,"%s %s ^n%s",Attacker,Message,vaultweapon); if(strlen(Attacker)>45) { snprintf(Text,MAX_DATA_LENGTH,"sm_tell ^"%s^" ^"Dein Gegner %s \n%s^"",Victim,Message,vaultweapon); } exec("set_hp"); exec(Text); } else { snprintf(Text,MAX_DATA_LENGTH,"sm_tell ^"%s^" ^"%s hatte noch %i HP%s \n%s \n%s^"",Victim,Attacker,endhealth[iIDV],vaultarmor,vaultweapon,vaultudo); if(strlen(Attacker)>50) { snprintf(Text,MAX_DATA_LENGTH,"sm_tell ^"%s^" ^"Dein Gegner hatte noch %i HP%s \n%s \n%s^"",Victim,endhealth[iIDV],vaultarmor,vaultweapon,vaultudo); } exec("set_hp"); exec(Text); } } } return PLUGIN_HANDLED; } public hp_reset(HLCommand,HLData,HLUserName,UserIndex,Param) { new loop; new Data[MAX_NAME_LENGTH]; convert_string(HLData,Data,MAX_NAME_LENGTH); if( strcmp( "Round_Start", Data ) != 0 ) { return PLUGIN_HANDLED; } for( loop = 0; loop < MAX_PLAYERS; loop += 1 ) { health[loop] = 100; endhealth[loop] = CLEAN_SLATE; enemy[loop] =CLEAN_SLATE; endweapon[loop]=CLEAN_SLATE; armor[loop] = CLEAN_SLATE; endarmor[loop]= CLEAN_SLATE; for(new i=0;i<MAX_PLAYERS; i=i+1) { killdata[loop][i] = CLEAN_SLATE; } } return PLUGIN_HANDLED; } public HandleSay(HLCommand,HLData,HLUserName,UserIndex) { if (!bhpEnabled) { return PLUGIN_CONTINUE; } new Data[MAX_DATA_LENGTH]; new User[MAX_DATA_LENGTH]; new enemyname[MAX_DATA_LENGTH]; new vaultweapon[MAX_DATA_LENGTH]; new vaultarmor[MAX_DATA_LENGTH]; new vaultudo[MAX_DATA_LENGTH]; new Text[MAX_DATA_LENGTH]; new IsDead = 0,UserID,WONID,Team; new iUser; new killerweapon[MAX_NAME_LENGTH]; convert_string(HLData,Data,MAX_DATA_LENGTH); convert_string(HLUserName,User,MAX_DATA_LENGTH); strstripquotes(Data); get_userindex( User, iUser ); if (streq(Data, "hp?")==1 || streq(Data, "hp")==1 || streq(Data, "hp ?")==1) { playerinfo(iUser,User,MAX_DATA_LENGTH,UserID,WONID,Team,IsDead); if(IsDead == 0) { return PLUGIN_CONTINUE; } else { if(enemy[iUser]==0) { messageex(User,"Du wurdest von keinem umgebracht. Selbstmord ? Oder war es der boese Admin ?",print_chat); return PLUGIN_HANDLED; } switch(endweapon[iUser]) { case 1: killerweapon ="der HE Granate"; case 2: killerweapon ="dem Messer"; case 3: killerweapon ="der Desert Eagle"; case 4: killerweapon ="den Elite Dual Berettas"; case 5: killerweapon ="der Glock 18"; case 6: killerweapon ="der SIG P228"; case 7: killerweapon ="der FN Five-Seven"; case 8: killerweapon ="der H&K USP"; case 9: killerweapon ="der M3 Super90"; case 10: killerweapon ="der XM1014"; case 11: killerweapon ="der MP5 Navy"; case 12: killerweapon ="der FN P90"; case 13: killerweapon ="der Steyr TMP"; case 14: killerweapon ="der Ingram MAC-10"; case 15: killerweapon ="der H&K UMP45"; case 16: killerweapon ="der Steyr Aug"; case 17: killerweapon ="der Sig SG-552"; case 18: killerweapon ="der AWP"; case 19: killerweapon ="der M4A1"; case 20: killerweapon ="der AK-47"; case 21: killerweapon ="der Steyr Scout"; case 22: killerweapon ="der Sig SG-550 Sniper"; case 23: killerweapon ="der H&K G3/SG-1"; case 24: killerweapon ="der FN M249 Para"; } playerinfo(enemy[iUser],enemyname,MAX_DATA_LENGTH); get_vaultdata("admin_hparmor",Displayarmor, MAX_DATA_LENGTH); if(strcmp(Displayarmor,"0")==0) { snprintf(vaultarmor,MAX_DATA_LENGTH,""); } else { snprintf(vaultarmor,MAX_DATA_LENGTH," & %i Armor",endarmor[iUser]); } get_vaultdata("admin_hpweapon",Displayweapon, MAX_DATA_LENGTH); if(strcmp(Displayweapon,"0")==0) { snprintf(vaultweapon,MAX_DATA_LENGTH,""); } else { snprintf(vaultweapon,MAX_DATA_LENGTH,"Er traf Dich mit %s!",killerweapon); } get_vaultdata("admin_hpudo",Displayudo,MAX_DATA_LENGTH); if(strcmp(Displayudo,"0")==0) { snprintf(vaultudo,MAX_DATA_LENGTH,""); } else { if (killdata[iUser][enemy[iUser]]==0) { snprintf(vaultudo,MAX_DATA_LENGTH,"Du hast ihn nicht getroffen!",killdata[iUser][enemy[iUser]]); } else { snprintf(vaultudo,MAX_DATA_LENGTH,"Du hast ihm %i HP abgezogen!",killdata[iUser][enemy[iUser]]); } } get_vaultdata("admin_hpdisplay",Display, MAX_DATA_LENGTH); if(strcmp(Display,"0")==0) { if (endhealth[iUser]==100) { snprintf(Text,MAX_DATA_LENGTH,"%s %s %s",enemyname,Message,vaultweapon); messageex(User,Text,print_chat); } else { snprintf(Text,MAX_DATA_LENGTH,"%s hatte noch %i HP%s, %s %s",enemyname,endhealth[iUser],vaultarmor,vaultweapon,vaultudo); messageex(User,Text,print_chat); } } if(strcmp(Display,"1")==0) { if (endhealth[iUser]==100) { snprintf(Text,MAX_DATA_LENGTH,"%s %s^n%s",enemyname,Message,vaultweapon); if(strlen(enemyname)>45) { snprintf(Text,MAX_DATA_LENGTH,"Dein Gegner %s ^n%s",Message,vaultweapon); } messageex(User,Text,print_tty); } else { snprintf(Text,MAX_DATA_LENGTH,"%s hatte noch %i HP%s ^n%s ^n%s",enemyname,endhealth[iUser],vaultarmor,vaultweapon,vaultudo); if(strlen(enemyname)>50) { snprintf(Text,MAX_DATA_LENGTH,"Dein Gegner hatte noch %i HP%s ^n%s ^n%s",endhealth[iUser],vaultarmor,vaultweapon,vaultudo); } messageex(User,Text,print_tty); } } if(strcmp(Display,"2")==0) { if (endhealth[iUser]==100) { snprintf(Text,MAX_DATA_LENGTH,"%s %s ^n%s",enemyname,Message,vaultweapon); if(strlen(enemyname)>45) { snprintf(Text,MAX_DATA_LENGTH,"Dein Gegner %s ^n%s",Message,vaultweapon); } messageex(User,Text,print_pretty); } else { snprintf(Text,MAX_DATA_LENGTH,"%s hatte noch %i HP%s ^n%s ^n%s",enemyname,endhealth[iUser],vaultarmor,vaultweapon,vaultudo); if(strlen(enemyname)>50) { snprintf(Text,MAX_DATA_LENGTH,"Dein Gegner hatte noch %i HP%s ^n%s ^n%s",endhealth[iUser],vaultarmor,vaultweapon,vaultudo); } messageex(User,Text,print_pretty); } } if(strcmp(Display,"3")==0) { if (endhealth[iUser]==100) { snprintf(Text,MAX_DATA_LENGTH,"sm_tell ^"%s^" ^"%s %s \n%s^"",User,enemyname,Message,vaultweapon); if(strlen(enemyname)>45) { snprintf(Text,MAX_DATA_LENGTH,"sm_tell ^"%s^" ^"Dein Gegner %s \n%s^"",User,Message,vaultweapon); } exec("set_hp"); exec(Text); } else { snprintf(Text,MAX_DATA_LENGTH,"sm_tell ^"%s^" ^"%s hatte noch %i HP%s \n%s \n%s^"",User,enemyname,endhealth[iUser],vaultarmor,vaultweapon,vaultudo); if(strlen(enemyname)>50) { snprintf(Text,MAX_DATA_LENGTH,"sm_tell ^"%s^" ^"Dein Gegner hatte noch %i HP%s \n%s \n%s^"",User,endhealth[iUser],vaultarmor,vaultweapon,vaultudo); } exec("set_hp"); exec(Text); } } } } return PLUGIN_CONTINUE; } public plugin_init() { plugin_registerinfo("?HP-Script","Announces the health of your opponent",STRING_VERSION); plugin_registercmd("hp_injure", "hp_injure", ACCESS_CONSOLE, ""); plugin_registercmd("hp_kill", "hp_kill", ACCESS_CONSOLE, ""); plugin_registercmd("hp_reset", "hp_reset", ACCESS_CONSOLE, ""); plugin_registercmd("say","HandleSay",ACCESS_ALL); plugin_registerhelp("say",ACCESS_ALL,"say hp?/hp/hp ?: Will announce the health and weapon of your killer."); plugin_registercmd("admin_hp", "admin_hp", ACCESS_BAN, "admin_hp (1/0): Turns HP Display on/off."); plugin_registercmd("admin_hpdeath", "admin_hpdeath", ACCESS_BAN, "admin_hpdeath (1/0): 0=message is displayed only if you ask hp in chat, 1=message is displayed directly after death"); plugin_registercmd("admin_hparmor", "admin_hparmor", ACCESS_BAN, "admin_hparmor (1/0): 0=message is displayed without armor, 1=message is displayed with the killers armor"); plugin_registercmd("admin_hpweapon", "admin_hpweapon", ACCESS_BAN, "admin_hpweapon (1/0): 0=message is displayed without weapon, 1=message is displayed with the weapon"); plugin_registercmd("admin_hpudo", "admin_hpudo", ACCESS_BAN, "admin_hpudo (1/0): 0=message is displayed without Damage you do, 1=message is displayed with the Damage you do"); plugin_registercmd("admin_hpdisplay", "admin_hpdisplay", ACCESS_BAN, "admin_hpdisplay (3/2/1/0): 0= Chat, 1= Typesay, 2= Centersay, 3= Statsme Tell"); exec( "logd_reg 58 admin_command hp_injure" ); exec( "logd_reg 57 admin_command hp_kill" ); exec( "logd_reg 62 admin_command hp_reset" ); return PLUGIN_CONTINUE; } |
Autor: | sentinel [ 10.06.2002, 21:51 ] |
Betreff des Beitrags: | |
aber die neue statsme hat doch hp schon drin oder nicht |
Autor: | D@T@ [ 10.06.2002, 22:15 ] |
Betreff des Beitrags: | |
aber die iss (meiner Meinung nach) lang nich so gut wie das hier ... |
Autor: | sentinel [ 11.06.2002, 00:01 ] |
Betreff des Beitrags: | |
ach so mal probieren |
Autor: | [COLA]*Whiskey [ 11.06.2002, 13:19 ] |
Betreff des Beitrags: | |
die gründe dafür sind eigentlich nur das ich bei statsme die farbe und da wo es hingeschrieben wird einstellen kann und für das handlesay also das man hp sagen kann damit es wiederholt wird wenn man ma nich aufgepasst hat ausserdem noch wegen der u do funktion |
Autor: | sentinel [ 11.06.2002, 14:30 ] |
Betreff des Beitrags: | |
ACH SO NAJA NICHT WIRKLICH WICHTIG |
Autor: | Sir Drink a lot [ 11.06.2002, 17:01 ] |
Betreff des Beitrags: | |
fein gemacht |
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