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Suche anderes HP plugin nicht das logd_hp https://www.adminmod.de/viewtopic.php?t=3166 |
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Autor: | WindForce [ 30.05.2002, 18:30 ] |
Betreff des Beitrags: | Suche anderes HP plugin nicht das logd_hp |
wäre cool wenn ihr mir sagen würdet wo es ein anderes hp plugin gibt mit den schwulen logd_hp komm ich net klar greetz windforce |
Autor: | [COLA]*Whiskey [ 31.05.2002, 02:23 ] |
Betreff des Beitrags: | |
statsme @ http://www.olo.counter-strike.pl hier die deutsche übersetzung der cfg // StatsMe 2.5.6 Configuration File // StatsMe Forums: http://forums.unitedadmins.com/forumdis ... forumid=36 // Latest StatsMe: http://www.olo.counter-strike.pl (check Files section) // Put "exec statsme.cfg" to your "server.cfg" and "listenserver.cfg" // Enable/disable statsme plugin (useful for league clan matches) alias statsme_on "meta unpause statsme" alias statsme_off "meta pause statsme" // Make sure that logging is enabled (check for it also in "server.cfg" and "listenserver.cfg") log on // Motd which allows you to display contents depending on cvars settings // NOTE: Disable this motd (comment these lines) if you already running one from CM or AM sm_motd " >> {#.hostname} <<" sm_motd " " sm_motd " Moin {p.name}," sm_motd " Zeit: {thetime}" sm_motd " Deine IP: {p.ip}" sm_motd " Deine WonID: {p.wonid}" sm_motd " " sm_motd " Spieler aufm Server: {playersnum}/{maxplayers}" sm_motd " Jetzige Map: {currentmap}" sm_motd " {#.clanmod_version?:#skip!}Naechste Map: {#.cm_nextmap}" sm_motd " {timeleft?Verbleibende Zeit\: $:* Kein Zeitlimit *}" sm_motd " {#.mp_timelimit?Zeitlimit ist auf $ min. gestellt:Kein Zeitlimit eingestellt}" sm_motd " Friendly fire is {#.mp_friendlyfire?AN:AUS}" sm_motd " C4 timer is: {#.mp_c4timer} sec." sm_motd " Team kills {sm_mode&16384?werden:werden nicht} bestraft" sm_motd " " sm_motd " {sm_mode&16384?:#skip!}Say /forgivetk um den Teamkiller zu vergeben" sm_motd " {sm_mode&1?:#skip!}Say {#.sm_statsmecmd} um deine stats zu sehen" sm_motd " {sm_mode&1?:#skip!}Say {#.sm_statscmd} um die stats der anderern Spieler zu sehen" sm_motd " {sm_mode&256?:#skip!}Say {#.sm_rankcmd} um die Rangliste der besten Spieler zu sehen" sm_motd " {sm_mode&256?:#skip!}Die Rangliste wird nach jedem Mapchange erneuert" sm_motd " {#.sm_switchcmd?:#skip!}Say {#.sm_switchcmd} um die Statsme Anzeige AN/AUS zu stellen" sm_motd " Weitere Commands: /ff, /me, /score, /timeleft, /report" sm_motd " " sm_motd " Server mods:" sm_motd " * {#.statsme_version?StatsMe $:#skip!}" sm_motd " * {#.clanmod_version?ClanMod $:#skip!}" sm_motd " * {#.admin_mod_version?AdminMod $:#skip!}" sm_motd " * {#.plbot_version?PLBot $:#skip!}" sm_motd " * {#.csguard_version?CSGuard $:#skip!}" sm_motd " * {#.hlguard_version?HLGuard $:#skip!}" sm_motd " * {#.cdversion?Cheating-Death $:#skip!} {#.cdrequired?is REQUIRED!:set in OPTIONAL mode}" sm_motd "=============================================================================" // StatsMe options - ** Add up the values to get desired setting. // sm_mode < set | remove > < bits > // 1 (a) - allow for displaying stats during the game (say /statsme and /stats) // 2 (b) - show stats to all players at the end of map // 4 (c) - announce normal kill (with health and armor left on enemy) // 8 (d) - announce headshot // 16 (e) - announce monsterkill // 32 (f) - announce bomb set (only CS) // 64 (g) - counting to explosion (only CS) // 128 (h) - round end score (only CS) // 256 (i) - allow to display top15 list (say /top15) // 512 (j) - bomb defusing success // 1024 (k) - bomb defusing failure // 2048 (l) - announce knife kill // 4096 (m) - announce attackers on death // 8192 (n) - announce victims on death sm_mode set abcdfghijkl // NOTE: If you set it now then on every mapchange sm_mode will be set to this value, // It will be better if you set it by statsme_menu in game. // Some stats values // GAME: // p. <- ask for player stats // pX. <- X is an index of player, ask for player stats // v. <- ask for victim values // k. <- ask for killer values // b. <- ask for bomb planter values // d. <- ask for bomb defuser values // tX. <- X is 1 or 2, ask for team values // c4num <- digital representation of time remaining to the explosion // c4str <- time remaining in word // timeleft <- time remaining // currentmap // @. <- ask for localinfo value // #. <- ask for cvar value // PLAYERS: // id <- index of player // name <- name of player // wonid // time <- playing time // userid // ping <- averange ping // v. <- his last victim // k. <- his last killer // st. <- ask for stats from last action or event // w. <- stats from currently used weapon // wX. <- X is an index of weapon, ask for stats from pointed weapon // gm. <- game stats // rd. <- round stats // tm. <- player's team // @. <- ask for player's setinfo // TEAMS: // gm. <- game stats // rd. <- round stats // STATS: // name <- name of team, weapon or weapon from which player was killed // head <- number of aiming on head // stomach // leftarm // rightarm // chest // leftleg // rightleg // shots <- number of shots // hits // hs <- headshots (kills) // kills // tks <- teamkilling // deaths // damage // acc <- accuracy // eff <- efficiency // mkill <- player with most kills // mdisr <- most disruptive player // macc <- most accurate player // Log format for end map weapon stats (make sure you have "log on" in your server.cfg) sm_logformat "(weapon \'{p.st.name}\') (shots \'{p.st.shots}\') (hits \'{p.st.hits}\') (kills \'{p.st.kills}\') (headshots \'{p.st.hs}\') (tks \'{p.st.tks}\') (damage \'{p.st.damage}\') (deaths \'{p.st.deaths}\')" // Detailed log format for weapon stats sm_logformat2 "(weapon \'{p.st.name}\') (head \'{p.st.head}\') (chest \'{p.st.chest}\') (stomach \'{p.st.stomach}\') (leftarm \'{p.st.leftarm}\') (rightarm \'{p.st.rightarm}\') (leftleg \'{p.st.leftleg}\') (rightleg \'{p.st.rightleg}\')" sm_latlogformat "(ping \'{p.ping}\')" // Latency log sm_latlogfreq 20 // Latency measure rate sm_timelogformat "(time \'{p.time}\')" // Playing time log // Player stats format (when called by /statsme) sm_playerstats "Killed enemies: {p.gm.kills}\nDeaths: {p.gm.deaths}\nEfficiency: {p.gm.eff}%%\nAccuracy: {p.gm.acc}%%\n" // Weapon stats format (when called by /statsme) sm_weaponstats "{p.st.name} shots: {p.st.shots} hits: {p.st.hits} kills: {p.st.kills} hs: {p.st.hs} damage: {p.st.damage} eff.: {p.st.eff}%% acc.: {p.st.acc}%%" // Format for messages from csg_say command // Colour red (0-255) // Green (0-255) // Blue (0-255) // Position x (0.00 - 1.00, -1 is center) // Position y (0.00 - 1.00, 1.00 is down) // Effects (0-2) // Fx time (float) // Hold time (float) // Fade in time (float) // Fade out time (float) // Channel (diff. channels won't overflow incoming msg.) // (i.e. sm_sayformat "0=100=200=-1=0.25=0=6=6=1=1=1") // Same aliases which help to format messages alias set_hs "sm_sayformat 220=0=0=-1=0.10=2=0.02=6=0.01=0.1=3" alias set_kk "sm_sayformat 200=100=0=-1=0.20=0=6=6=0.5=0.5=1" alias set_bm "sm_sayformat 200=100=0=-1=0.30=0=5=6=0.5=1.5=4" alias set_hl "sm_sayformat 100=200=0=0.05=0.47=2=0.02=6=0.01=0.1=1" alias set_rd "sm_sayformat 100=200=0=0.05=0.55=2=0.02=6=0.01=0.1=2" alias set_sr "sm_sayformat 100=200=0=0.05=0.68=2=0.02=12=0.01=0.1=1" alias set_mk "sm_sayformat 0=100=200=0.05=0.65=2=0.02=6=0.01=0.1=2" alias set_al "sm_sayformat 220=80=0=0.55=0.35=0=6=20=1=2=3" alias set_vl "sm_sayformat 0=80=220=0.55=0.60=0=6=20=1=2=4" // Set time in hours after which top15 will be reset sm_resetrank 144 // Name of some commands called by say sm_rankcmd "/top15" sm_statsmecmd "/statsme" sm_statscmd "/stats" sm_switchcmd "/switch" // Announce headshot //sm_register "DeathMsg" "{sm_mode&8?:#skip!}set_hs;sm_say \'{k.name} made headshot\\non {v.name} with {k.st.name}!\'" "ade" "3=1" sm_headshot "set_hs;sm_say \'{k.name} machte einen Headshot !!!\\nEr traf {v.name} mit der {k.st.name} !\';sm_clexec * \'spk \\'misc/headshot\\'\'" "ade" "3=1" // Announce knife kill //sm_register "DeathMsg" "{sm_mode&2048?:#skip!}set_kk;sm_say \'{k.name} knifed {v.name}!!!\'" sm_knifekill "set_kk;sm_say \'{v.name} wurde von {k.name} gemessert !!!\'" // Announce normal kill //sm_register "DeathMsg" "{sm_mode&4?:#skip!}sm_tell #{v.userid} \'* {k.name} with {k.st.name} still has {k.health}hp and {k.armor}ap >>{k.st.head? head\: $}{k.st.chest? chest\: $}{k.st.stomach? stomach\: $}{k.st.leftleg? leftleg\: $}{k.st.rightleg? rightleg\: $}{k.st.leftarm? leftarm\: $}{k.st.rightarm? rightarm\: $}\' 3" "ade" sm_kill "set_hl;sm_tell \'{v.name}\' \'{k.name} traf dich mit der {k.st.name}\\nEr hatte noch {k.health} HP und {k.armor} Armor\'" "ade" "3=1" // Greande suicide //sm_register "DeathMsg" "{k.id!v.id?#skip!}set_kk;sm_say \'{k.name} lern ersma wie man mit Granaten umgeht!\'" "ade" "4=gren" sm_register "DeathMsg" "{k.id!v.id?#skip!}set_kk;sm_say \'{k.name} lern ersma wie man mit Granaten umgeht!\'" "ade" "4=gren" // Announce monster kill sm_monsterkill "set_mk;sm_say \'{p.st.kills=3?Multi:Ultra}Kill: {p.name}\\nwith {p.st.kills} kill(s) / {p.st.hs} head(s) -- {p.st.damage} dmg / {p.st.acc} acc.\';sm_clexec * \'spk \\'misc/{p.st.kills=3?multi:ultra}kill\\'\'" sm_monsterkillnum 3 // Set the number of quick kills which will be treated as a monster kill sm_monsterfreq 4 // Max. delay in seconds between every kill for monster kill // Announce bomb set sm_bombset "set_bm;sm_say \'{b.name} hat die Bombe gelegt!!\'" // Announce bomb defuse success sm_bombdefused "set_bm;sm_say \'{d.name} hat die Bombe entschaerft!\'" // Announce bomb defuse failure sm_bombfailure "set_bm;sm_say \'B - O - O - O - M\'" // Announce count down till bomb explosion (freq.) - See next option sm_bombtimefreq "sm_clexec * \'spk \\'vox/{c4str} seconds\\'\';sm_tell * \'{c4num} Sekunden bis zur Explosion !\' 4" sm_bombfreq 10 // Do action above every x sec. // Announce count down till bomb explosion (cont.) - See next option sm_bombtimecont "sm_clexec * \'spk \\'vox/{c4str}\\'\';sm_tell * \'{c4num}\' 4" sm_bombcont 10 // Do action above at last x sec. before explosion // Announce victims sm_victims "set_vl;sm_tell \'#{p.userid}\' \'Victims -- acc.: {p.rd.acc}%:\\n{p.victims?$:#skip!}\'" sm_victimsbody "{p.v.name} -- {p.st.hits} hits(s) / {p.st.damage} dmg{p.st.name? / $}" // Announce attackers sm_attackers "set_al;sm_tell \'#{p.userid}\' \'Attackers{p.k.name? -- $:}{p.k.rd.acc? -- acc.\: $%:}:\\n{p.attackers?$:#skip!}\'" sm_attackersbody "{p.k.name} -- {p.k.st.hits} hits(s) / {p.k.st.damage} dmg{p.k.st.name? / $}" // Announce score and best player at the end of round sm_roundend "set_rd;sm_say \'Am effektivsten: {rd.mdisr.name}\\nmit {rd.mdisr.rd.hits} Treffern / {rd.mdisr.rd.damage} Schaden\\nDie meisten Frags: {rd.mkill.name}\\nmit {rd.mkill.rd.kills} Kills / {rd.mkill.rd.hs} Headshots\'" sm_roundenddelay 0 // Delay for roundend stats and victims/attackers list for survived players // sm_alias < command > < server command > < flags > // flags: a - console command, b - say command, c - don't show said alias sm_alias "/score" "sm_tell #{p.userid} \'Game score: {t2.gm.name} {t2.gm.score} / {t2.gm.eff} / {t2.gm.acc} -- {t1.gm.name} {t1.gm.score} / {t1.gm.eff} / {t1.gm.acc}\' 3" "b" sm_alias "/report" "sm_clexec #{p.userid} \'say_team weapon: {p.w.name?$:#skip!} ammo: {p.w.clip}/{p.w.ammo} health: {p.health} armor: {p.armor} money: {p.money}\' 3" "bc" sm_alias "/timeleft" "sm_tell * \'{timeleft?Time Remaining\: $:* No Time Limit *}\' 3" "b" sm_alias "/currentmap" "sm_tell * \'Played map: {currentmap}\' 3" "b" sm_alias "/me" "sm_tell #{p.userid} \'* Last result: {p.st.hits} hit(s) -- {p.st.head? head\: $}{p.st.chest? chest\: $}{p.st.stomach? stomach\: $}{p.st.leftleg? leftleg\: $}{p.st.rightleg? rightleg\: $}{p.st.leftarm? leftarm\: $}{p.st.rightarm? rightarm\: $}\' 3" "b" sm_alias "/ff" "sm_tell * \'Firendly fire: {#.mp_friendlyfire?ON:OFF}\' 3" "b" // Set password for StatsMe Menu (no password disables menu) sm_menupassword "sagichned" // To display menu type as player in the console: statsme_menu root // Positions for StatsMe Menu (here can be also server commands) // sm_menu < description > < server command > sm_menu "/statsme and /stats\\y\\R{sm_mode&1?ON:OFF}" "sm_mode {sm_mode&1?remove:set} 1" sm_menu "EndMap Stats\\y\\R{sm_mode&2?ON:OFF}" "sm_mode {sm_mode&2?remove:set} 2" sm_menu "Normalkill announce\\y\\R{sm_mode&4?ON:OFF}" "sm_mode {sm_mode&4?remove:set} 4" sm_menu "Headshot announce\\y\\R{sm_mode&8?ON:OFF}" "sm_mode {sm_mode&8?remove:set} 8" sm_menu "Monsterkill announce\\y\\R{sm_mode&16?ON:OFF}" "sm_mode {sm_mode&16?remove:set} 16" sm_menu "BombSet announce\\y\\R{sm_mode&32?ON:OFF}" "sm_mode {sm_mode&32?remove:set} 32" sm_menu "Count. to explosion\\y\\R{sm_mode&64?ON:OFF}" "sm_mode {sm_mode&64?remove:set} 64" sm_menu "EndRound Stats\\y\\R{sm_mode&128?ON:OFF}" "sm_mode {sm_mode&128?remove:set} 128" sm_menu "Top15 Rank\\y\\R{sm_mode&256?ON:OFF}" "sm_mode {sm_mode&256?remove:set} 256" sm_menu "Bomb Def. Success\\y\\R{sm_mode&512?ON:OFF}" "sm_mode {sm_mode&512?remove:set} 512" sm_menu "Bomb Def. Failure\\y\\R{sm_mode&1024?ON:OFF}" "sm_mode {sm_mode&1024?remove:set} 1024" sm_menu "Knifekill announce\\y\\R{sm_mode&2048?ON:OFF}" "sm_mode {sm_mode&2048?remove:set} 2048" sm_menu "Attackers List\\y\\R{sm_mode&4096?ON:OFF}" "sm_mode {sm_mode&4096?remove:set} 4096" sm_menu "Victims List\\y\\R{sm_mode&8192?ON:OFF}" "sm_mode {sm_mode&8192?remove:set} 8192" sm_menu "ForgiveTK\\y\\R{sm_mode&16384?ON:OFF}" "sm_mode {sm_mode&16384?remove:set} 16384" //sm_menu "-----" " " //sm_menu "mp_tkpunish\\y\\R{mp_tkpunish}" "mp_tkpunish {mp_tkpunish?0:1}" //sm_menu "mp_friendlyfire\\y\\R{mp_friendlyfire}" "mp_friendlyfire {mp_friendlyfire?0:1}" //sm_menu "mp_autoteambalance\\y\\R{mp_autoteambalance}" "mp_autoteambalance {mp_autoteambalance?0:1}" // NOTE: This menu is prepared for Counter-Strike // i.e. \\y means in CS that this is a yellow position and \\R that it has to be aligned to the right sm_log Configuration for StatsMe 2.5.6 loaded |
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