AdminMod.de
https://www.adminmod.de/

you dont have access to this command
https://www.adminmod.de/viewtopic.php?t=1814
Seite 1 von 2

Autor:  uebergamer [ 09.03.2002, 19:03 ]
Betreff des Beitrags:  you dont have access to this command

you dont have access to this command

sacht der immer, obwohl ich alles so hab, wie der es wollte!!!

admin-mod is richtig installiert!!!
sachen wie: rockthevote, admin_vote_kick gehen

Autor:  Weaselweb [ 10.03.2002, 09:38 ]
Betreff des Beitrags: 

was gibs du ein, wenn der Fehler auftritt?
welchen Rechte level hast du?
das ist zu ungenau

Autor:  uebergamer [ 10.03.2002, 12:10 ]
Betreff des Beitrags: 

ich hab 65535

also volle

und das geht z.b. schon bei admin_csay
admin_map
admin_slap
admin_slay


aber sachen wie rockthevote
admin_vote_kick
admin_vote_map gehen

also installiert is es

Autor:  [usg]Fruitjes [ 10.03.2002, 12:48 ]
Betreff des Beitrags: 

ich wollte ebent auch dieses Pro0blem posten. hab exect genau das gleich prob. ich will alle rechte und habse auch eigentlich. aber bei mir kommt auch dieses no exes for this comand zeuch...

Autor:  Speedy1 [ 10.03.2002, 14:46 ]
Betreff des Beitrags: 

RechteLevel 131071 versuchts mal.....

Autor:  uebergamer [ 10.03.2002, 18:56 ]
Betreff des Beitrags: 

ich versuchs ma

Autor:  uebergamer [ 10.03.2002, 19:04 ]
Betreff des Beitrags: 

geht net

Autor:  uebergamer [ 10.03.2002, 19:51 ]
Betreff des Beitrags: 

achja, der sagt trotzdem:

[ADMIN]Passwort recieved


also muss irgendwas an den einstellungen sein.......

kann mir nich jemand seine user.ini oder listenserver.cfg schicken


uebergamer210@web.de

Autor:  Weaselweb [ 11.03.2002, 20:20 ]
Betreff des Beitrags: 

warum machen wir es net umgedreht?
schreib du doch mal deine cfg's

Autor:  uebergamer [ 11.03.2002, 21:05 ]
Betreff des Beitrags: 

Code:
dlls/plugin_base.amx
dlls/plugin_chat.amx
dlls/plugin_cheat.amx
;dlls/plugin_CS.amx
dlls/plugin_hldsld_mapvote.amx
dlls/plugin_message.amx
dlls/plugin_retribution.amx
dlls/plugin_spawn.amx
;dlls/plugin_TFC.amx
dlls/plugin_fun.amx
dlls/plugin_podbot.amx
dlls/plugin_dio_cs.amx
dlls/plugin_matrix.amx
das war die plugin.ini
die letzten 3 sind da, wo ich die andern auch gefunden hab


adminpass.cfg
Code:

// Admin Mod access command

setinfo "pw-home" "passwort"

natürlich hab ich das PW ersetz durch meins *G*

metamod.ini
Code:
win32 dlls/admin_MM.dll
linux dlls/admin_MM_i386.so
dlls/podbot.dll

die user.ini
Code:
-[hpc.:.ueberg@mer]-:passwort:65535
131071 hab ich bei access auch schon versucht, daran liegts net



so, und jetzt noch listenserver.cfg
da hab ich eigendlich nix geändert.......is also etwas lang
achja, soll lan-server werden, also ich selbst server...also is server.cfg doch überflüssig


Code:
// Use this file to configure your LISTEN server. 
// This config file is executed everytime the server changes levels.

// disable autoaim
sv_aim 0

// disable clients' ability to pause the server
pausable 0

// default server name. Change to "Bob's Server", etc.
// hostname "Counter-Strike 1.0 Server"

// maximum client movement speed 
sv_maxspeed 320

// 20 minute timelimit
mp_timelimit 45

sv_cheats 0
///////////////////////////////////////////////////////////////
//         Admin Mod Server Configuration Variables          //
///////////////////////////////////////////////////////////////


////////////////////////////////////////////////////////////////////////////
// This file allows you to set Server Configuration Variables             //
// (CVARs for short) related to Admin Mod functionality.                  //
//                                                                        //
// (Note: For CVARS that are set to either "on" or "off," 0=off and 1=on) // 
////////////////////////////////////////////////////////////////////////////


// Used by the TFC plugin only. If enabled, an attempt to switch
// teams will be rejected if it would unbalance the teams
// (0=disabled, 1=enabled)
admin_balance_teams 0

// If you are using bots with admin mod you can set this to 1
// It will protect bots from receiving client commands which
// would crash your server.
// (0=disabled, 1=enabled)
admin_bot_protection 0

// This is the message displayed to everyone after connecting.
admin_connect_msg "Welcome to the Real World..."

// This controls the availability of weapon restriction in CS.
// (0=disabled, 1=enabled)
admin_cs_restrict 0

// This will produce debugging messages in your logs which can
// be used to troubleshoot problems. Not recommended for general use.
// (0=disabled, 1=enabled)
admin_debug 0

// Determines whether or not the fun commands are allowed by default.
// If not on by default, the admin can still turn it on when wanted.
// (0=disabled, 1=enabled)
admin_fun_mode 0

// Enable to get special effects with certain commands
// like teleport or slap.
// (0=disabled, 1=enabled)
admin_fx 1

// If enabled, people who are gagged (not allowed to "say") will be 
// unable to change their name while gagged
// (0=disabled, 1=enabled)
admin_gag_name 0

// If enabled, people who are gagged will not be able to use 
// the say_team command.
// (0=disabled, 1=enabled)
admin_gag_sayteam 0

// Makes the admin with the highest access level the only admin in power.
// Example: if multiple admins are present, only the one with the highest
// access level will have admin access.
// (0=disabled, 1=enabled)
admin_highlander 0

// If admin_ignore_immunity is enabled, ACCESS_IMMUNITY is 
// ignored and does nothing.
// (0=disabled, 1=enabled)
admin_ignore_immunity 0

// This file specifies which script plugins get loaded.  
// It should be relative from the <mod> directory
admin_plugin_file "plugin.ini"

// The time (in seconds) during which an admin can reconnect after 
// disconnecting without resetting his password in the setinfo line.
admin_reconnect_timeout 300

// Message displayed to users who try to execute commands that 
// they don't have the appropriate access rights for.
admin_reject_msg  "You do not have access to this command."

// How often, in seconds, the repeat_message should be shown on
// the screen suring the game. Minimum value is 15 seconds.
// So, a value of 600 = 10 minutes between messages.
admin_repeat_freq 600

// Message that is show to everyone on the server every 
// ten minutes by the message plugin.
admin_repeat_msg  "This server is using Admin Mod"

// The old verbosity.  Defines how commands are announced to the players
// clients in the form: "[ADMIN] <user> used command <command>"
// 0=all commands announced in chat with the admin name
// 1=all commands announced in chat, but without the admin name
// 2=most commands not announced at all (except "cheat" commands)
admin_quiet 0

// This file is used to store configuration data across maps
// and even across server restarts.
admin_vault_file  "vault.ini"

// If enabled, a hlds_ld-style map vote will automatically 
// start five minutes before the end of a map.
// (0=disabled, 1=enabled)
admin_vote_autostart 0

// If set to on status (1), when a vote is in progress all
// players will see the votes of other players as they vote.
// (0=disable, 1=enabled)
admin_vote_echo 0

// Number of seconds that must elapse after start of the map, 
// or the end of another vote, before another hlds_ld-style 
// map vote can be called.
admin_vote_freq 600

// Controls how many times the current map can be 
// extended for thirty minutes
admin_vote_maxextend 0

// Percent of players who have to vote for a map to get it 
// to win a hlds_ld-style map vote.
admin_vote_ratio 60

// Ability to make clients execute commands
// (0=disabled, 1=enabled)
allow_client_exec 0

// If set to 1, players who try to crash the server by using
// non-printable characters in mid-game will be banned from
// the server for 24 hours. Regardless of this variable's
//setting, offenders will be kicked if they do this.
// (0=disabled, 1=enabled)
amv_autoban 0

// Default access rights for players not in the users.ini file.
// (See documentation for access levels and information)
default_access 1

// encrypt_password, for LINUX ONLY, whether to use 
// encrypted passwords or not
// (0=disabled, 1=enabled)
encrypt_password 0

// If enabled, the scripting file functions have read
// access to files
// (0=disabled, 1=enabled)
file_access_read 0

// If enabled, the scripting file functions have write
// access to files
// (0=disabled, 1=enabled)
file_access_write 0

// This is only used with the old script system and is not
// needed with the new plugin system
help_file "admin_help.cfg"

// Declares priority IPs that are allowed to take a 
// reserved spot (if any are set up) without a password.
ips_file "ips.ini"

// Ratio of players who must vote 'yes' to a kick for 
// it to be successful.
kick_ratio 60

// Ratio of players who must vote 'yes' to a map change 
// for it to be successful.
map_ratio 80

// List of maps people are allowed to vote for. 0 to disable.
// Disable to enable all maps and use list from mapcycle.txt.
maps_file maps.ini

// The file (relative to the <mod> dir) that 
// reserved models are loaded from. 0 to disable.
models_file  models.ini

// The message shown to someone who gets kicked for
// trying to use a reserved model.
models_kick_msg "[ADMIN] That model is reserved on this server."

// The message shown to someone who gets kicked for
// trying to use a reserved nickname.
nicks_kick_msg "[ADMIN] That name is reserved on this server.

// Password_field...first password of the setinfo line
// If password_field is "pw-AdminMod", the setinfo will be
// setinfo "pw-AdminMod" "password-in-users.ini"
password_field pw-home

// If pretty_say is enabled, centersay() fades in
// and out and does some other tricks.
// (0=disabled, 1=enabled)
pretty_say 1

// Controls how many (number) of the server's slots are reserved.  
// This is useful only if reserve_type, below, is either 0 or 2.
reserve_slots 0

// Custom message given to clients trying to connect who do not have
// a reserved slots, when no public slots are free
reserve_slots_msg "There are no reserved slots available on the server."

// This controls how reserve slots work on the server. See documentation.
reserve_type 0

// NOTE: If you have "admin_plugin_file" set above, this CVAR is ignored.
// Define the path to the script file here, if you don't want
// to use the plugin system.
script_file "cstrike/dlls/admin.amx"

// If enabled, names are compared to those who have privileges
// with regular expressions.
// (0=disabled, 1=enabled)
use_regex 0

// The file in which you define your admins, their passwords
// and the access levels that they are assigned to.
users_file "users.ini"

// The minimum number of seconds allowed between votes
// called with the vote() (admin_vote functions) scripting function.
// If 0 or disabled, the vote() scripting function is disabled.
vote_freq 180

// Location of word filter file. 0 to disable, or something 
// like "wordlist.txt" if enabled
words_file wordlist.txt

///////////////////////////////////////////////////////////////
//         Admin Mod Server Configuration Variables          //
///////////////////////////////////////////////////////////////


////////////////////////////////////////////////////////////////////////////
// This file allows you to set Server Configuration Variables             //
// (CVARs for short) related to Admin Mod functionality.                  //
//                                                                        //
// (Note: For CVARS that are set to either "on" or "off," 0=off and 1=on) // 
////////////////////////////////////////////////////////////////////////////


// Used by the TFC plugin only. If enabled, an attempt to switch
// teams will be rejected if it would unbalance the teams
// (0=disabled, 1=enabled)
admin_balance_teams 0

// If you are using bots with admin mod you can set this to 1
// It will protect bots from receiving client commands which
// would crash your server.
// (0=disabled, 1=enabled)
admin_bot_protection 0

// This is the message displayed to everyone after connecting.
admin_connect_msg "Welcome to the Real World..."

// This controls the availability of weapon restriction in CS.
// (0=disabled, 1=enabled)
admin_cs_restrict 0

// This will produce debugging messages in your logs which can
// be used to troubleshoot problems. Not recommended for general use.
// (0=disabled, 1=enabled)
admin_debug 0

// Determines whether or not the fun commands are allowed by default.
// If not on by default, the admin can still turn it on when wanted.
// (0=disabled, 1=enabled)
admin_fun_mode 0

// Enable to get special effects with certain commands
// like teleport or slap.
// (0=disabled, 1=enabled)
admin_fx 0

// If enabled, people who are gagged (not allowed to "say") will be 
// unable to change their name while gagged
// (0=disabled, 1=enabled)
admin_gag_name 0

// If enabled, people who are gagged will not be able to use 
// the say_team command.
// (0=disabled, 1=enabled)
admin_gag_sayteam 0

// Makes the admin with the highest access level the only admin in power.
// Example: if multiple admins are present, only the one with the highest
// access level will have admin access.
// (0=disabled, 1=enabled)
admin_highlander 0

// If admin_ignore_immunity is enabled, ACCESS_IMMUNITY is 
// ignored and does nothing.
// (0=disabled, 1=enabled)
admin_ignore_immunity 0

// This file specifies which script plugins get loaded.  
// It should be relative from the <mod> directory
admin_plugin_file "plugin.ini"

// The time (in seconds) during which an admin can reconnect after 
// disconnecting without resetting his password in the setinfo line.
admin_reconnect_timeout 300

// Message displayed to users who try to execute commands that 
// they don't have the appropriate access rights for.
admin_reject_msg  "You do not have access to this command."

// How often, in seconds, the repeat_message should be shown on
// the screen during the game. Minimum value is 15 seconds.
// So, a value of 600 = 10 minutes between messages.
admin_repeat_freq 600

// Message that is show to everyone on the server every 
// ten minutes by the message plugin.
admin_repeat_msg  "This server is using Admin Mod"

// The old verbosity.  Defines how commands are announced to the players
// clients in the form: "[ADMIN] <user> used command <command>"
// 0=all commands announced in chat with the admin name
// 1=all commands announced in chat, but without the admin name
// 2=most commands not announced at all (except "cheat" commands)
admin_quiet 0

// This file is used to store configuration data across maps
// and even across server restarts.
admin_vault_file  "vault.ini"

// If enabled, a hlds_ld-style map vote will automatically 
// start five minutes before the end of a map.
// (0=disabled, 1=enabled)
admin_vote_autostart 0

// If set to on status (1), when a vote is in progress all
// players will see the votes of other players as they vote.
// (0=disable, 1=enabled)
admin_vote_echo 0

// Number of seconds that must elapse after start of the map, 
// or the end of another vote, before another hlds_ld-style 
// map vote can be called.
admin_vote_freq 600

// Controls how many times the current map can be 
// extended for thirty minutes
admin_vote_maxextend 0

// Percent of players who have to vote for a map to get it 
// to win a hlds_ld-style map vote.
admin_vote_ratio 60

// Ability to make clients execute commands
// (0=disabled, 1=enabled)
allow_client_exec 0

// Default access rights for players not in the users.ini file.
// (See documentation for access levels and information)
default_access 1

// encrypt_password, for LINUX ONLY, whether to use 
// encrypted passwords or not
// (0=disabled, 1=enabled)
encrypt_password 0

// If enabled, the scripting file functions have read
// access to files
// (0=disabled, 1=enabled)
file_access_read 0

// If enabled, the scripting file functions have write
// access to files
// (0=disabled, 1=enabled)
file_access_write 0

// This is only used with the old script system and is not
// needed with the new plugin system
help_file "admin_help.cfg"

// Declares priority IPs that are allowed to take a 
// reserved spot (if any are set up) without a password.
ips_file 0

// Ratio of players who must vote 'yes' to a kick for 
// it to be successful.
kick_ratio 60

// Ratio of players who must vote 'yes' to a map change 
// for it to be successful.
map_ratio 80

// List of maps people are allowed to vote for. 0 to disable.
// Disable to enable all maps and use list from mapcycle.txt.
maps_file 0

// The file (relative to the <mod> dir) that 
// reserved models are loaded from. 0 to disable.
models_file 0

// The message shown to someone who gets kicked for
// trying to use a reserved model.
models_kick_msg "[ADMIN] That model is reserved on this server."

// The message shown to someone who gets kicked for
// trying to use a reserved nickname.
nicks_kick_msg "[ADMIN] That name is reserved on this server."

// Password_field...first password of the setinfo line
// If password_field is "pw-AdminMod", the setinfo will be
// setinfo "pw-AdminMod" "password-in-users.ini"
password_field pw-home

// If pretty_say is enabled, centersay() fades in
// and out and does some other tricks.
// (0=disabled, 1=enabled)
pretty_say 1

// Controls how many (number) of the server's slots are reserved.  
// This is useful only if reserve_type, below, is either 0 or 2.
reserve_slots 0

// Custom message given to clients trying to connect who do not have
// a reserved slots, when no public slots are free
reserve_slots_msg "There are no reserved slots available on the server."

// This controls how reserve slots work on the server. See documentation.
reserve_type 0

// NOTE: If you have "admin_plugin_file" set above, this CVAR is ignored.
// Define the path to the script file here, if you don't want
// to use the plugin system.
script_file "cstrike/dlls/admin.amx"

// If enabled, names are compared to those who have privileges
// with regular expressions.
// (0=disabled, 1=enabled)
use_regex 0

// The file in which you define your admins, their passwords
// and the access levels that they are assigned to.
users_file "users.ini"

// The minimum number of seconds allowed between votes
// called with the vote() (admin_vote functions) scripting function.
// If 0 or disabled, the vote() scripting function is disabled.
vote_freq 180

// Location of word filter file. 0 to disable, or something 
// like "wordlist.txt" if enabled
words_file 0

Autor:  Speedy1 [ 11.03.2002, 21:33 ]
Betreff des Beitrags: 

Zitat:
metamod.ini

Code:
win32 dlls/admin_MM.dll
linux dlls/admin_MM_i386.so
dlls/podbot.dll <---------------FALSCH
das ist schonmal falsch weil

1. gehört da ein Verweis hin linux oder win32
2. macht man noch ne metagame.ini auf da kannste des so reinschreiben mit dem podbot wie du oben schon hast...
3. plugin.ini des ; vor dem CS plugin rausmachen was heist wohl CS ;)
4. ueberarbeite mal deine Server.cfg sind ja alles Standart Einstellungen
5. bist du der Englischen Sprache mächtig oder wolltest nur mal schnell husch husch machen

setze mal die Bot Protection auf 1
Code:
//////////////////////////////////////////////////////////////////////////// 
// This file allows you to set Server Configuration Variables             // 
// (CVARs for short) related to Admin Mod functionality.                  // 
//                                                                        // 
// (Note: For CVARS that are set to either "on" or "off," 0=off and 1=on) // 
//////////////////////////////////////////////////////////////////////////// 


// Used by the TFC plugin only. If enabled, an attempt to switch 
// teams will be rejected if it would unbalance the teams 
// (0=disabled, 1=enabled) 
admin_balance_teams 0 

// If you are using bots with admin mod you can set this to 1 
// It will protect bots from receiving client commands which 
// would crash your server. 
// (0=disabled, 1=enabled) 
[b]admin_bot_protection 0 [/b]  <------------ auf 1 setzen
dann sollte es auch gehen cu zumindest die Bots....

ps gute hinweise findest du auch hier..... denn wer lesen kann ist klar im Vorteil ;)

http://adminmod.battlenation.de/faq.php

Autor:  uebergamer [ 11.03.2002, 22:03 ]
Betreff des Beitrags: 

bots wollt ich ganz gern haben :-)

abernaja...........war wohl eher schnell schnell

sorry, falls ich eure zeit gestohlen hab

Autor:  uebergamer [ 11.03.2002, 22:20 ]
Betreff des Beitrags: 

Code:
// Use this file to configure your LISTEN server. 
// This config file is executed everytime the server changes levels.

// disable autoaim
sv_aim 0

pausable 0


sv_maxspeed 320

mp_timelimit 45

sv_cheats 0
///////////////////////////////////////////////////////////////
//         Admin Mod Server Configuration Variables          //
///////////////////////////////////////////////////////////////


////////////////////////////////////////////////////////////////////////////
// This file allows you to set Server Configuration Variables             //
// (CVARs for short) related to Admin Mod functionality.                  //
//                                                                        //
// (Note: For CVARS that are set to either "on" or "off," 0=off and 1=on) // 
////////////////////////////////////////////////////////////////////////////


admin_balance_teams 0

admin_bot_protection 1

admin_connect_msg "tach"

admin_cs_restrict 1

admin_debug 0

admin_fun_mode 1

admin_fx 1

admin_gag_name 0

admin_gag_sayteam 1

admin_highlander 0

admin_ignore_immunity 0

admin_plugin_file "plugin.ini"

admin_reconnect_timeout 300

admin_reject_msg  "You do not have access to this command."


admin_repeat_freq 600

admin_repeat_msg  "This server is using Admin Mod"

admin_quiet 0

admin_vault_file  "vault.ini"

admin_vote_autostart 0


admin_vote_echo 1


admin_vote_freq 600

admin_vote_maxextend 2

admin_vote_ratio 60

allow_client_exec 0

amv_autoban 0

default_access 1

encrypt_password 0

)
file_access_read 0

file_access_write 0

help_file "admin_help.cfg"

ips_file "ips.ini"

kick_ratio 60

map_ratio 80

maps_file maps.ini

.
models_file  models.ini

models_kick_msg "[ADMIN] That model is reserved on this server."
.
nicks_kick_msg "[ADMIN] That name is reserved on this server.


password_field pw-home

pretty_say 1

reserve_slots 0

reserve_slots_msg "There are no reserved slots available on the server."

reserve_type 0

script_file "cstrike/dlls/admin.amx"


use_regex 0

users_file "users.ini"

vote_freq 180

words_file wordlist.txt

so, und das ; vor dem cs-plugin is auch weg.........

geht immer noch net

Autor:  Wookie [ 12.03.2002, 12:22 ]
Betreff des Beitrags: 

hat damit zwar nichts zu tun aber mach mal
words_file "wordlist.txt"

sieht schöner aus

udn saug dir das plugin retrubtion von adminmod.org

Autor:  uebergamer [ 12.03.2002, 15:27 ]
Betreff des Beitrags: 

also
die lösung des problems war: sonderzeichen im nick..........*G*

is keiner drauf gekommen.........naja.........ansonsten..........trotzdem danke für die mühe

Autor:  Wookie [ 12.03.2002, 16:51 ]
Betreff des Beitrags: 

naja hast du ja auch nicht gepostet


wären wir bestimmt auch oirgendwaqnn drauf gekommen

Autor:  uebergamer [ 12.03.2002, 21:34 ]
Betreff des Beitrags: 

Zitat:

die user.ini
Code:
-[hpc.:.ueberg@mer]-:passwort:65535
nein.........überhaupt nicht...............
aber ich werf dir ja auch nix vor


aber wie so oft, man sucht nach einer komplizierten lösung, und dann ist es sowas billiges

Autor:  Wookie [ 13.03.2002, 12:05 ]
Betreff des Beitrags: 

hehe

aber man lernt ja nie aus

Autor:  uebergamer [ 13.03.2002, 13:26 ]
Betreff des Beitrags: 

welche zeichen sind denn zugelassen?

Autor:  Nexus [ 03.04.2002, 10:27 ]
Betreff des Beitrags:  Ich habe das gleiche Problem, aber.......

Bei mir tritt die gleiche Fehlermeldung auf. Anfangs steht in der Konsole "[Admin] Passwort received", danach folgt beim ausfuehren eines Befehls wie z.B. admin_say diese Meldung "You don't have access to this command". Dadrunter steht folgendes: unknown_command: admin_say.

In meiner users.ini steht folgendes:
Code:
Nexus:12321:131071
In meiner metamod.ini dies:
Code:
win32 dlls/admin_MM.dll
linux dlls/admin_MM_i386.so
plugin.ini:
Code:
dlls/plugin_antiflood.amx 
dlls/plugin_menu.amx
dlls/plugin_base.amx
dlls/plugin_chat.amx
dlls/plugin_cheat.amx
dlls/plugin_CS.amx
dlls/plugin_hldsld_mapvote.amx
dlls/plugin_message.amx
dlls/plugin_retribution.amx
dlls/plugin_spawn.amx
;dlls/plugin_TFC.amx
dlls/plugin_fun.amx
in der listserver.cfg:
Code:
// Use this file to configure your LISTEN server. 
// This config file is executed everytime the server changes levels.

// disable autoaim
sv_aim 0

// disable clients' ability to pause the server
pausable 0

// default server name. Change to "Bob's Server", etc.
hostname "Counter-Strike 1.3 Server"

// maximum client movement speed 
sv_maxspeed 320

// 20 minute timelimit
mp_timelimit 45

sv_cheats 0


///////////////////////////////////////////////////////////////
//         Admin Mod Server Configuration Variables          //
///////////////////////////////////////////////////////////////


////////////////////////////////////////////////////////////////////////////
// This file allows you to set Server Configuration Variables             //
// (CVARs for short) related to Admin Mod functionality.                  //
//                                                                        //
// (Note: For CVARS that are set to either "on" or "off," 0=off and 1=on) // 
////////////////////////////////////////////////////////////////////////////


// Used by the TFC plugin only. If enabled, an attempt to switch
// teams will be rejected if it would unbalance the teams
// (0=disabled, 1=enabled)
admin_balance_teams 0

// If you are using bots with admin mod you can set this to 1
// It will protect bots from receiving client commands which
// would crash your server.
// (0=disabled, 1=enabled)
admin_bot_protection 0

// This is the message displayed to everyone after connecting.
admin_connect_msg "Welcome to da House"

// This controls the availability of weapon restriction in CS.
// (0=disabled, 1=enabled)
admin_cs_restrict 0

// This will produce debugging messages in your logs which can
// be used to troubleshoot problems. Not recommended for general use.
// (0=disabled, 1=enabled)
admin_debug 0

// Determines whether or not the fun commands are allowed by default.
// If not on by default, the admin can still turn it on when wanted.
// (0=disabled, 1=enabled)
admin_fun_mode 0

// Enable to get special effects with certain commands
// like teleport or slap.
// (0=disabled, 1=enabled)
admin_fx 1

// If enabled, people who are gagged (not allowed to "say") will be 
// unable to change their name while gagged
// (0=disabled, 1=enabled)
admin_gag_name 0

// If enabled, people who are gagged will not be able to use 
// the say_team command.
// (0=disabled, 1=enabled)
admin_gag_sayteam 0

// Makes the admin with the highest access level the only admin in power.
// Example: if multiple admins are present, only the one with the highest
// access level will have admin access.
// (0=disabled, 1=enabled)
admin_highlander 0

// If admin_ignore_immunity is enabled, ACCESS_IMMUNITY is 
// ignored and does nothing.
// (0=disabled, 1=enabled)
admin_ignore_immunity 1

// This file specifies which script plugins get loaded.  
// It should be relative from the <mod> directory
admin_plugin_file "plugin.ini"

// The time (in seconds) during which an admin can reconnect after 
// disconnecting without resetting his password in the setinfo line.
admin_reconnect_timeout 300

// Message displayed to users who try to execute commands that 
// they don't have the appropriate access rights for.
admin_reject_msg  "You do not have access to this command."

// How often, in seconds, the repeat_message should be shown on
// the screen during the game. Minimum value is 15 seconds.
// So, a value of 600 = 10 minutes between messages.
admin_repeat_freq 600

// Message that is show to everyone on the server every 
// ten minutes by the message plugin.
admin_repeat_msg  "This server is using Admin Mod"

// The old verbosity.  Defines how commands are announced to the players
// clients in the form: "[ADMIN] <user> used command <command>"
// 0=all commands announced in chat with the admin name
// 1=all commands announced in chat, but without the admin name
// 2=most commands not announced at all (except "cheat" commands)
admin_quiet 0

// This file is used to store configuration data across maps
// and even across server restarts.
admin_vault_file  "vault.ini"

// If enabled, a hlds_ld-style map vote will automatically 
// start five minutes before the end of a map.
// (0=disabled, 1=enabled)
admin_vote_autostart 1

// If set to on status (1), when a vote is in progress all
// players will see the votes of other players as they vote.
// (0=disable, 1=enabled)
admin_vote_echo 1

// Number of seconds that must elapse after start of the map, 
// or the end of another vote, before another hlds_ld-style 
// map vote can be called.
admin_vote_freq 600

// Controls how many times the current map can be 
// extended for thirty minutes
admin_vote_maxextend 1

// Percent of players who have to vote for a map to get it 
// to win a hlds_ld-style map vote.
admin_vote_ratio 60

// Ability to make clients execute commands
// (0=disabled, 1=enabled)
allow_client_exec 1

// Default access rights for players not in the users.ini file.
// (See documentation for access levels and information)
default_access 1

// encrypt_password, for LINUX ONLY, whether to use 
// encrypted passwords or not
// (0=disabled, 1=enabled)
encrypt_password 0

// If enabled, the scripting file functions have read
// access to files
// (0=disabled, 1=enabled)
file_access_read 0

// If enabled, the scripting file functions have write
// access to files
// (0=disabled, 1=enabled)
file_access_write 0

// This is only used with the old script system and is not
// needed with the new plugin system
help_file "admin_help.cfg"

// Declares priority IPs that are allowed to take a 
// reserved spot (if any are set up) without a password.
ips_file 0

// Ratio of players who must vote 'yes' to a kick for 
// it to be successful.
kick_ratio 60

// Ratio of players who must vote 'yes' to a map change 
// for it to be successful.
map_ratio 80

// List of maps people are allowed to vote for. 0 to disable.
// Disable to enable all maps and use list from mapcycle.txt.
maps_file 0

// The file (relative to the <mod> dir) that 
// reserved models are loaded from. 0 to disable.
models_file 0

// The message shown to someone who gets kicked for
// trying to use a reserved model.
models_kick_msg "[ADMIN] That model is reserved on this server."

// The message shown to someone who gets kicked for
// trying to use a reserved nickname.
nicks_kick_msg "[ADMIN] That name is reserved on this server."

// Password_field...first password of the setinfo line
// If password_field is "pw-AdminMod", the setinfo will be
// setinfo "pw-AdminMod" "password-in-users.ini"
password_field "pw-home"

// If pretty_say is enabled, centersay() fades in
// and out and does some other tricks.
// (0=disabled, 1=enabled)
pretty_say 1

// Controls how many (number) of the server's slots are reserved.  
// This is useful only if reserve_type, below, is either 0 or 2.
reserve_slots 0

// Custom message given to clients trying to connect who do not have
// a reserved slots, when no public slots are free
reserve_slots_msg "There are no reserved slots available on the server."

// This controls how reserve slots work on the server. See documentation.
reserve_type 0

// NOTE: If you have "admin_plugin_file" set above, this CVAR is ignored.
// Define the path to the script file here, if you don't want
// to use the plugin system.
script_file "cstrike\dlls\admin.amx"

// If enabled, names are compared to those who have privileges
// with regular expressions.
// (0=disabled, 1=enabled)
use_regex 0

// The file in which you define your admins, their passwords
// and the access levels that they are assigned to.
users_file "users.ini"

// The minimum number of seconds allowed between votes
// called with the vote() (admin_vote functions) scripting function.
// If 0 or disabled, the vote() scripting function is disabled.
vote_freq 60

// Location of word filter file. 0 to disable, or something 
// like "wordlist.txt" if enabled
words_file 0
in der adminpass.cfg:
Code:
setinfo "pw-home" "12321"
liblist.gam:
Code:
game "Counter-Strike"
url_info "www.counter-strike.net"
url_dl ""
version "1.1"
size "184000000"
svonly "0"
cldll "1" 
hlversion "1104"
nomodels "1"
nohimodel "1"
mpentity "info_player_start"
gamedll "dlls\metamod.dll"
gamedll_linux "dlls/cs_i386.so"
trainmap "tr_1"
das Ziel der Verknüpfung:
Code:
hl.exe -console -game cstrike -zone 4096 +exec adminpass.cfg
Das ganze soll ein Lan Server werden.

Ich hab weder Sonderzeichen im Namen, noch steht ein ; vor plugin_CS.amx. In der metamod.ini hab ich nichts verändert und ich denke mir mal, dass der Server auch mit den Standardeinstellungen in der listserver.cfg laufen müsste. Als Betriebsystem hab ich Win 98 SE.

Seite 1 von 2 Alle Zeiten sind UTC+01:00
Powered by phpBB® Forum Software © phpBB Limited
https://www.phpbb.com/