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 Betreff des Beitrags: was das
BeitragVerfasst: 30.03.2005, 17:57 

Registriert: 23.03.2005, 21:29
Beiträge: 9
ich habe PTB installiert es schreibt auch alles hin wenn ich auf server bin aber mehr auch nicht, es ist allen bei alten wies einer was das ist ?


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BeitragVerfasst: 30.03.2005, 18:29 
AM.de Team

Registriert: 08.07.2002, 21:11
Beiträge: 2192
Wie steht allow_client_exec in der adminmod.cfg?

_________________
it's better to burn out, than to fade away


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BeitragVerfasst: 30.03.2005, 18:49 

Registriert: 23.03.2005, 21:29
Beiträge: 9
hm weis nicht was du meist
hier meine confing
Code:
// (Note: For CVARS that are set to either "on" or "off," 0=off and 1=on) // 
echo Executing Admin Mod config file


// Used by the TFC plugin only. If enabled, an attempt to switch
// teams will be rejected if it would unbalance the teams
// (0=disabled, 1=enabled)
admin_balance_teams 0

// If you are using bots with admin mod you can set this to 1
// It will protect bots from receiving client commands which
// would crash your server.
// (0=disabled, 1=enabled)
admin_bot_protection 0

// This is the message displayed to everyone after connecting.
admin_connect_msg "Welcome to the Real World..."

// This controls the availability of weapon restriction in CS.
// (0=disabled, 1=enabled)
admin_cs_restrict 0

// This will produce debugging messages in your logs which can
// be used to troubleshoot problems. Not recommended for general use.
// (0=disabled, 1=enabled)
admin_debug 0

// Determines whether or not the fun commands are allowed by default.
// If not on by default, the admin can still turn it on when wanted.
// (0=disabled, 1=enabled)
admin_fun_mode 0

// Enable to get special effects with certain commands
// like teleport or slap.
// (0=disabled, 1=enabled)
admin_fx 0

// If enabled, people who are gagged (not allowed to "say") will be 
// unable to change their name while gagged
// (0=disabled, 1=enabled)
admin_gag_name 0

// If enabled, people who are gagged will not be able to use 
// the say_team command.
// (0=disabled, 1=enabled)
admin_gag_sayteam 0

// Makes the admin with the highest access level the only admin in power.
// Example: if multiple admins are present, only the one with the highest
// access level will have admin access.
// (0=disabled, 1=enabled)
admin_highlander 0

// If admin_ignore_immunity is enabled, ACCESS_IMMUNITY is 
// ignored and does nothing.
// (0=disabled, 1=enabled)
admin_ignore_immunity 0


// This file specifies which script plugins get loaded.  
// It should be relative from the <mod> directory
admin_plugin_file "addons/adminmod/config/plugin.ini"

// The time (in seconds) during which an admin can reconnect after 
// disconnecting without resetting his password in the setinfo line.
admin_reconnect_timeout 300

// Message displayed to users who try to execute commands that 
// they don't have the appropriate access rights for.
admin_reject_msg  "You do not have access to this command."

// How often, in seconds, the repeat_message should be shown on
// the screen during the game. Minimum value is 15 seconds.
// So, a value of 600 = 10 minutes between messages.
admin_repeat_freq 600

// Message that is show to everyone on the server every 
// ten minutes by the message plugin.
admin_repeat_msg  "This server is using Admin Mod"

// The old verbosity.  Defines how commands are announced to the players
// clients in the form: "[ADMIN] <user> used command <command>"
// 0=all commands announced in chat with the admin name
// 1=all commands announced in chat, but without the admin name
// 2=most commands not announced at all (except "cheat" commands)
admin_quiet 0

// This file is used to store configuration data across maps
// and even across server restarts.
admin_vault_file  "addons/adminmod/config/vault.ini"


// If enabled, a hlds_ld-style map vote will automatically 
// start five minutes before the end of a map.
// (0=disabled, 1=enabled)
admin_vote_autostart 0

// If set to on status (1), when a vote is in progress all
// players will see the votes of other players as they vote.
// (0=disable, 1=enabled)
admin_vote_echo 0

// Number of seconds that must elapse after start of the map, 
// or the end of another vote, before another hlds_ld-style 
// map vote can be called.
admin_vote_freq 600

// Controls how many times the current map can be 
// extended for thirty minutes
admin_vote_maxextend 0

// Percent of players who have to vote for a map to get it 
// to win a hlds_ld-style map vote.
admin_vote_ratio 60

// Ability to make clients execute commands
// (0=disabled, 1=enabled)
allow_client_exec 0


// When set to 0, and debug is enabled, Admin Mod passwords 
// will not be logged in cleartext.
amv_log_passwords 0


// Private server option. If enabled, only users listed in 
// users_file or ips_file are allowed to access the server.
amv_private_server 0

// The message displayed to users who do not get granted
// access to a private server
amv_prvt_kick_message ""


// The time during which an admin can reconnect to the server into
// a *different* slot than before without losing his admin access rights.
// Maximum is 90 seconds.
amv_reconnect_time 0


// Defines the max time length in seconds of voting process.
amv_vote_duration 30

// Default access rights for players not in the users.ini file.
// (See documentation for access levels and information)
default_access 1

// Whether to use encrypted passwords or not.
// 0: disabled
// 1: encrypt using Unix crypt() (Linux ONLY)
// 2: encrypt using MD5 hash
// 3: encrypt using MySQL PASSWORD() (MySQL ONLY)
encrypt_password 0

// If enabled, the scripting file functions have read
// access to files
// (0=disabled, 1=enabled)
file_access_read 0

// If enabled, the scripting file functions have write
// access to files
// (0=disabled, 1=enabled)
file_access_write 0

// Declares priority IPs that are allowed to take a 
// reserved spot (if any are set up) without a password.
ips_file 0

// Ratio of players who must vote 'yes' to a kick for 
// it to be successful.
kick_ratio 60

// Ratio of players who must vote 'yes' to a map change 
// for it to be successful.
map_ratio 80

// List of maps people are allowed to vote for. "" to disable.
// Disable to enable all maps and use list from mapcycle.txt.
maps_file ""

// The file (relative to the <mod> dir) that 
// reserved models are loaded from. "" to disable.
models_file ""

// The message shown to someone who gets kicked for
// trying to use a reserved model.
models_kick_msg "[ADMIN] That model is reserved on this server."

// The message shown to someone who gets kicked for
// trying to use a reserved nickname.
nicks_kick_msg "[ADMIN] That name is reserved on this server."

// Password_field...first password of the setinfo line
// If password_field is "_pw-AdminMod", the setinfo will be
// setinfo "_pw-AdminMod" "password-in-users.ini"
password_field _pw-home

// If pretty_say is enabled, centersay() fades in
// and out and does some other tricks.
// (0=disabled, 1=enabled)
pretty_say 1


// Controls how many (number) of the server's slots are reserved.  
// This is useful only if reserve_type, below, is either 0 or 2.
reserve_slots 0

// Custom message given to clients trying to connect who do not have
// a reserved slots, when no public slots are free
reserve_slots_msg "There are no reserved slots available on the server."

// This controls how reserve slots work on the server. See documentation.
reserve_type 0

// If enabled, names are compared to those who have privileges
// with regular expressions.
// (0=disabled, 1=enabled)
use_regex 0

// The file in which you define your admins, their passwords
// and the access levels that they are assigned to.
users_file "addons/adminmod/config/users.ini"

// The minimum number of seconds allowed between votes
// called with the vote() (admin_vote functions) scripting function.
// If 0 or disabled, the vote() scripting function is disabled.
vote_freq 180

// Location of word filter file. "" to disable, or something 
// like "wordlist.txt" if enabled
words_file ""


und noch was wenn der mod aktiv ist kann man manchmal kein team wahlen!!

wede die config wieder loschen wenn anwort da ist ,ist ja so lang:)


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 Betreff des Beitrags:
BeitragVerfasst: 30.03.2005, 19:04 
AM.de Team

Registriert: 08.07.2002, 21:11
Beiträge: 2192
Ich habe Deine adminmod.cfg einmal in Code Tags gepackt. So ist es uebersichtlicher. :wink:
Code:
// Ability to make clients execute commands
// (0=disabled, 1=enabled)
allow_client_exec 0 
Suche diese Stelle in der adminmod.cfg und aendere den Wert in
Code:
allow_client_exec 1
Nun sollte PTB auch Spieler wechseln koennen.

_________________
it's better to burn out, than to fade away


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BeitragVerfasst: 30.03.2005, 19:05 

Registriert: 23.03.2005, 21:29
Beiträge: 9
danke.)

kannst du mir noch sagen wieso man manchmal kein team wählen kann?


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 Betreff des Beitrags:
BeitragVerfasst: 30.03.2005, 19:07 
AM.de Team

Registriert: 08.07.2002, 21:11
Beiträge: 2192
Eigentlich laesst PTB eine freie Team Wahl zu, kann sie jedoch verzoegern und bestrafen, letzteres im Falle des Joinens des Winnerteams.
Fuer genauere Aussagen muesstest Du einmal die vault.ini des Servers hier hinterlegen.

_________________
it's better to burn out, than to fade away


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BeitragVerfasst: 30.03.2005, 19:09 

Registriert: 23.03.2005, 21:29
Beiträge: 9
das geht ja ab hier , nicht so blöde wie im counterstrike forum:)

// PTB Configuration
//
// Copy the settings to your "vault.ini" file located
// in your cstrike directory. Create the file if it
// doesn't exist. PTB uses all the settings it finds
// in vault.ini, but doesn't rely on their existance.
// You don't have to use vault.ini at all, it's just
// an easy way to change configuration options while
// the server is running without recompiling the script.
// Changes in here will be effective in-game after the
// next map change.
// For details on the settings check out the documentation
// in the plugin source file (plugin_logd_cs_ptb.sma).

// team selection control
PTB_LIMITJOIN on
PTB_LIMITAFTER 0
PTB_LIMITMIN 0
PTB_MAXSIZE 10
PTB_MAXDIFF 2
PTB_AUTOROUNDS 3
PTB_WTJAUTO 2
PTB WTJKICK 3
PTB_KICK on
PTB_SAVEWTJ on

// team balancing actions
PTB_SWITCH on
PTB_SWITCHAFTER 0
PTB_SWITCHMIN 3
PTB_SWITCHFREQ 1
PTB_PLAYERFREQ 3
PTB_FORCESWITCH 3
PTB_DEADONLY on

// messages
PTB_TELLWTJ on
PTB_ANNOUNCE on
PTB_SAYOK on
PTB_TYPESAY on

// team strength limits
PTB_MAXSTREAK 2
PTB_MAXSCORE 2
PTB_MINRATING 1.5
PTB_MAXRATING 2.0
PTB_SUPERRATING 3.0


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 Betreff des Beitrags:
BeitragVerfasst: 30.03.2005, 19:53 

Registriert: 23.03.2005, 21:29
Beiträge: 9
ist das die falsche?


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 Betreff des Beitrags:
BeitragVerfasst: 30.03.2005, 20:46 
AM.de Team

Registriert: 08.07.2002, 21:11
Beiträge: 2192
Sorry, ab und an stehen auch noch Beduerfnisse wie Nahrungsaufnahme oder Koerperpflege an. :lol: ;)

PTB habe ich unter CS1.5 genutzt. Die Korrektur fuer CS1.6 scheint nur halbherzig vollzogen worden zu sein.

Du nutzt vermutlich die Version 1.7 beta. Wenn ich die Konfiguration, die Du hier gepostet hast, richtig deute, dann unterdrueckt PTB die freie Teamwahl fuer 3 Runden.
Code:
PTB_AUTOROUNDS 3 
Diesen Wert kannst Du natuerlich heruntersetzen, oder abschalten mit 0.

_________________
it's better to burn out, than to fade away


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