Hi, mach ich doch gerne.
server.cfg (/cstrike)
Code:
// Zielhilfe aus
sv_aim 0
// Cheats aus
sv_cheats 0
// Spiel kann nciht pausiert werden
pausable 0
// Hostanme (Bezeichnung) deines Servers
hostname "Tyler`s Temporärer Testserver"
// Maximale Geschwindigkeit, mit der sich Spieler bewegen können
sv_maxspeed 320
// Zeit einer Runde
mp_roundtime 5
// Zeit einer Map
mp_timelimit 30
// Zeit des Bomben-Timers
mp_c4timer 45
// Zeit in der eingekauft werden kann (hier 30 sec)
mp_buytime 0.5
// Friendlyfire aus
mp_friendlyfire 1
// Spectator aus
allow_spectators 0
// Granaten verletzen Teammitglieder aus
mp_fiendly_grenade_damage 1
// Autokick ein
mp_autokick 1
// Teamkiller werden bestraft
mp_tkpunish 1
// Teams werden automatisch ausgegelichen
mp_autoteambalance 1
// Spieler dürfen Taschenlampe benutzen
mp_flashlight 1
// Man hört die Schritte der Spieler
mp_footsteps 1
// Spieler können auch das gegnerische Team per Cam beobachten
mp_forcechasecam 0
// Zeit vor jeder Runde, in der den Spielern Zeit zum Einkaufen gegeben wird
mp_freezetime 3
// Anzahl der Spieler, die ein Team mehr haben darf als das andere
mp_limitteams 2
mp_hostagepenalty 2
mp_fadetoblack 0
mp_logmessages 0
mp_ghostfrequency 0.1
mp_mapvoteratio 0.6
mp_chattime 2
//server passwort
// sv_password "fff"
// Schwerkraft (800 = normal)
sv_gravity 800
// Maps dürfen heruntergeladen werden
sv_allowdownload 1
// Taucht z.B. in KALI auf
sv_contact test
// dein rcon Passwort, mit dem du nach dem Starten den Server steuern kannst
rcon_password xxx
// Masterserver von KALI adden
setmaster add 64.55.196.2
exec addons/adminmod/config/adminmod.cfg
adminmod.cfg (/cstrike/addons/adminmod/config)
Code:
// (Note: For CVARS that are set to either "on" or "off," 0=off and 1=on) //
echo Executing Admin Mod config file
// Used by the TFC plugin only. If enabled, an attempt to switch
// teams will be rejected if it would unbalance the teams
// (0=disabled, 1=enabled)
admin_balance_teams 0
// If you are using bots with admin mod you can set this to 1
// It will protect bots from receiving client commands which
// would crash your server.
// (0=disabled, 1=enabled)
admin_bot_protection 0
// This is the message displayed to everyone after connecting.
admin_connect_msg "Welcome to the Real World..."
// This controls the availability of weapon restriction in CS.
// (0=disabled, 1=enabled)
admin_cs_restrict 0
// This will produce debugging messages in your logs which can
// be used to troubleshoot problems. Not recommended for general use.
// (0=disabled, 1=enabled)
admin_debug 0
// Determines whether or not the fun commands are allowed by default.
// If not on by default, the admin can still turn it on when wanted.
// (0=disabled, 1=enabled)
admin_fun_mode 0
// Enable to get special effects with certain commands
// like teleport or slap.
// (0=disabled, 1=enabled)
admin_fx 0
// If enabled, people who are gagged (not allowed to "say") will be
// unable to change their name while gagged
// (0=disabled, 1=enabled)
admin_gag_name 0
// If enabled, people who are gagged will not be able to use
// the say_team command.
// (0=disabled, 1=enabled)
admin_gag_sayteam 0
// Makes the admin with the highest access level the only admin in power.
// Example: if multiple admins are present, only the one with the highest
// access level will have admin access.
// (0=disabled, 1=enabled)
admin_highlander 0
// If admin_ignore_immunity is enabled, ACCESS_IMMUNITY is
// ignored and does nothing.
// (0=disabled, 1=enabled)
admin_ignore_immunity 0
// This file specifies which script plugins get loaded.
// It should be relative from the <mod> directory
admin_plugin_file "addons/adminmod/config/plugin.ini"
// The time (in seconds) during which an admin can reconnect after
// disconnecting without resetting his password in the setinfo line.
admin_reconnect_timeout 300
// Message displayed to users who try to execute commands that
// they don't have the appropriate access rights for.
admin_reject_msg "You do not have access to this command."
// How often, in seconds, the repeat_message should be shown on
// the screen during the game. Minimum value is 15 seconds.
// So, a value of 600 = 10 minutes between messages.
admin_repeat_freq 600
// Message that is show to everyone on the server every
// ten minutes by the message plugin.
admin_repeat_msg "This server is using Admin Mod"
// The old verbosity. Defines how commands are announced to the players
// clients in the form: "[ADMIN] <user> used command <command>"
// 0=all commands announced in chat with the admin name
// 1=all commands announced in chat, but without the admin name
// 2=most commands not announced at all (except "cheat" commands)
admin_quiet 0
// This file is used to store configuration data across maps
// and even across server restarts.
admin_vault_file "addons/adminmod/config/vault.ini"
// If enabled, a hlds_ld-style map vote will automatically
// start five minutes before the end of a map.
// (0=disabled, 1=enabled)
admin_vote_autostart 0
// If set to on status (1), when a vote is in progress all
// players will see the votes of other players as they vote.
// (0=disable, 1=enabled)
admin_vote_echo 0
// Number of seconds that must elapse after start of the map,
// or the end of another vote, before another hlds_ld-style
// map vote can be called.
admin_vote_freq 600
// Controls how many times the current map can be
// extended for thirty minutes
admin_vote_maxextend 0
// Percent of players who have to vote for a map to get it
// to win a hlds_ld-style map vote.
admin_vote_ratio 60
// Ability to make clients execute commands
// (0=disabled, 1=enabled)
allow_client_exec 0
// When set to 0, and debug is enabled, Admin Mod passwords
// will not be logged in cleartext.
amv_log_passwords 0
// Private server option. If enabled, only users listed in
// users_file or ips_file are allowed to access the server.
amv_private_server 0
// The message displayed to users who do not get granted
// access to a private server
amv_prvt_kick_message ""
// The time during which an admin can recoonect to the server into
// a *different* slot than before without loosing his admin access rights.
// Maximum is 90 seconds.
amv_reconnect_time 0
// Defines the max time length in seconds of voting process.
amv_vote_duration 30
// Default access rights for players not in the users.ini file.
// (See documentation for access levels and information)
default_access 1
// Whether to use encrypted passwords or not.
// 0: disabled
// 1: encrypt using Unix crypt() (Linux ONLY)
// 2: encrypt using MD5 hash
// 3: encrypt using MySQL PASSWORD() (MySQL ONLY)
encrypt_password 0
// If enabled, the scripting file functions have read
// access to files
// (0=disabled, 1=enabled)
file_access_read 0
// If enabled, the scripting file functions have write
// access to files
// (0=disabled, 1=enabled)
file_access_write 0
// Declares priority IPs that are allowed to take a
// reserved spot (if any are set up) without a password.
ips_file 0
// Ratio of players who must vote 'yes' to a kick for
// it to be successful.
kick_ratio 60
// Ratio of players who must vote 'yes' to a map change
// for it to be successful.
map_ratio 80
// List of maps people are allowed to vote for. 0 to disable.
// Disable to enable all maps and use list from mapcycle.txt.
maps_file 0
// The file (relative to the <mod> dir) that
// reserved models are loaded from. 0 to disable.
models_file 0
// The message shown to someone who gets kicked for
// trying to use a reserved model.
models_kick_msg "[ADMIN] That model is reserved on this server."
// The message shown to someone who gets kicked for
// trying to use a reserved nickname.
nicks_kick_msg "[ADMIN] That name is reserved on this server."
// Password_field...first password of the setinfo line
// If password_field is "_pw-AdminMod", the setinfo will be
// setinfo "_pw-AdminMod" "password-in-users.ini"
password_field _pw-home
// If pretty_say is enabled, centersay() fades in
// and out and does some other tricks.
// (0=disabled, 1=enabled)
pretty_say 1
// Controls how many (number) of the server's slots are reserved.
// This is useful only if reserve_type, below, is either 0 or 2.
reserve_slots 4
// Custom message given to clients trying to connect who do not have
// a reserved slots, when no public slots are free
reserve_slots_msg "Kein freier Public slot verhanden."
// This controls how reserve slots work on the server. See documentation.
reserve_type 2
// If enabled, names are compared to those who have privileges
// with regular expressions.
// (0=disabled, 1=enabled)
use_regex 0
// The file in which you define your admins, their passwords
// and the access levels that they are assigned to.
users_file "addons/adminmod/config/users.ini"
// The minimum number of seconds allowed between votes
// called with the vote() (admin_vote functions) scripting function.
// If 0 or disabled, the vote() scripting function is disabled.
vote_freq 180
// Location of word filter file. 0 to disable, or something
// like "wordlist.txt" if enabled
words_file 0
users.ini (/cstrike/addons/adminmod/config/Samples)
Code:
// This is a sample Users.ini
// This must be changed to fit your own specifications
// every line that has "//" in front is called commented-out
// this means that the line is ignored...you can remove it, or leave it
// Win32 servers use plain text passwords
// Linux guys, you can choose to use encrypted passwords by setting
// encrypt_password to 1 in your server.cfg (lucky you). Use the make_pass
// script in the tools directory to generate encrypted versions of
// your password.
// See the Admin Mod Manual for more examples
// To give a player named PlayerX access to levels 1 and 2, add the levels to which
// you want him to have access (1 + 2 = 3) with the password "milk"
PlayerX:milk:3
// to give player Jessie James access to levels 4, 8 and 128, with password
// testpass, add the access levels: 4 + 8 + 128 = 140
Jessie James:testpass:140
// To give access to a player who was a WONID of 1234567,with full access
// except for admin_rcon
// 1 + 2 + 4 + 8 + .. + 16384 + 32768 = 65535
// and a password "yomama"
1919298:test:65535
1234567:gz:131
// If you want to grant the player with WONID 224466 access to levels
// 1 to 265 exclusively without requiring him to use a password,
// leave the password field empty.
224466::255
// To give the player with the Steam ID STEAM_12:34567890 access to
// levels 8, 16, 32 and 128 (8 + 16 + 32 + 128 = 184) with password "steamy!"
STEAM_12:3456789:steamy!:184
// FOR LINUX: a user with encrypted password and full access
// would look something like this:
PlayerX:HFwILz6hzetcs:131071
plugin.ini (/cstrike/addons/adminmod/config)
Code:
//
// In this file you list the scripts you want to
// load. Use the path relative to the MOD directory
// e.g. cstrike for Counter-Strike.
//
// Lines beginning with "//" or "#" are commented out.
// That means that these scripts will not be loaded.
addons/adminmod/scripts/plugin_antiflood.amx
addons/adminmod/scripts/plugin_base.amx
addons/adminmod/scripts/plugin_chat.amx
addons/adminmod/scripts/plugin_cheat.amx
# addons/adminmod/scripts/plugin_CS.amx
# addons/adminmod/scripts/plugin_TFC.amx
addons/adminmod/scripts/plugin_hldsld_mapvote.amx
addons/adminmod/scripts/plugin_message.amx
addons/adminmod/scripts/plugin_retribution.amx
addons/adminmod/scripts/plugin_fun.amx
Ich dachte mir die Plugins.ini vom Metamod und die liblist.gam sind auch interessant
plugins.ini (/cstrike/addons/metamod)
Code:
//linux addons/adminmod/dlls/admin_MM_i386.so
linux addons/cdeath/cdmod_i586.so
adminmod habe deaktiviert deswegen // nicht das du meinst.... gg
liblist.gam (/cstrike)
Code:
game "Counter-Strike"
url_info "www.counter-strike.net"
url_dl ""
version "1.5"
size "184000000"
svonly "0"
secure "1"
type "multiplayer_only"
cldll "1"
hlversion "1110"
nomodels "1"
nohimodel "1"
mpentity "info_player_start"
gamedll "dlls\mp.dll"
cdmod_chain "dlls/cs_i386.so"
trainmap "tr_1"
gamedll_linux "addons/metamod/dlls/metamod_i386.so"