So,
auch wenn ich nerve. Ich ahbe gerade eben erst das Update 3311c und dann 3311c1 aufgespielt.
1. Ich gebe in die Konsole " export LD_LIBRARY_PATH=.:$LD_LIBRARY_PATH " ein.
2. Ich startet mit ./hltv oder ./hltv -port 27015.
Und dann kommt wieder diese Fehler-Meldung:
Console initialized.
FileSystem initialized.
Network initialized.
Adding master server half-life.east.won.net:27010
Adding master server half-life.west.won.net:27010
Adding master server half-life.central.won.net:27010
Master module initialized.
Server module initialized.
World module initialized.
Demo client initialized.
Executing file hltv.cfg.
WARNING! System::DispatchCommand: command "slowmotion 0.5 0.2 " not registered.
WARNING! System::DispatchCommand: command "multicast 0 " not registered.
WARNING! System::DispatchCommand: command "maxclientrate 4000 " not registered.
WARNING! System::DispatchCommand: command "allowjoingame 1 " not registered.
WARNING! Failed to load resource file hltv.tga.
ERROR! Couldn't load banner file.
Proxy module initialized.
Type 'help' for a list of commands.
Ich poste jetzt mal meine hltv.cfg, eventuell habe ich ja da einen Fehler drin:
// HLTV Proxy configuration file
// HLTV proxy executes this file on start up
// This file should only be edited if you want to broadcast a game
// set HLTV proxy name as shown in score board
name "-=<:[OTW-Clanserver TV]:>=-"
hostname "-=<:[OTW-Clanserver TV]:>=-"
// set offline info text clients will see as reject reason if HLTV isn't broadcasting yet
offlinetext "Sorry, game is delayed. Please try again later."
// delays broadcasting for 30 seconds
delay 30.0
// auto director addes 1/2 slowmotion with a probability of 0.2 for important events
slowmotion 0.5 0.2
// keep multicast disabled until you're definitely sure
// that your LAN or ISP supports multicast
multicast 0
// allow 3.5 KByte/sec as client rate. This is good a value
// for internet broadcasts. On LAN you may set this value to 10000
maxclientrate 4000
// log HLTV console in proxy.log
// logfile 1
// local chatting for HLTV spectators enabled
chatmode 1
// if game server is paswword protected, enable this line
// serverpassword SecretServerPassword
// proxy's adim password for rcon, commentator etc.
adminpassword **********
// allow joingame for HLTV spectators
allowjoingame 1
// show message for 5 seconds each 60 seconds in center of X axis (-1) and
// above help text bar (0.85). Color given as hexadecimal RGBA .
loopcmd 1 120 localmsg "You're watching HLTV. Visit
www.valvesoftware.com" 5 -1 0.9 FFA000FF
// hltv.wad contains the HLTV banner and my be different on each proxy
// banner format should be 240x48, 256 colors (same like player logo in pldecal.wad)
// decalfile "hltv.wad"
// hltv.tga will be shown instead of the default HLTV logo in spectator GUI
bannerfile "hltv.tga"
// these commands will be executed on connecting spectator client and may be used
// to adjust settings for HLTV (for example voice parameters)
signoncommands "voice_scale 2; voice_overdrive 16; volume 0.5; echo Voice adjusted for HLTV"
Sorry für das Mega-Posting. Aber ich will das jetzt wissen. Man muss das doch hinbekommen.
Gruß
MambaBay