stats.cfg:
EnableSTATSMEdmg = 1
# Config file locations.
awardfile = awards.cfg # setup award values and rules
clansfile = clans.cfg # Clans personalization file
clantagfile = clantags.cfg # setup clantag strings
denyfile = deny.cfg # deny players from ranking
denyclanfile = denyclan.cfg # deny players from ranking in CLANS
ignorefile = ignorelines.cfg # ignore lines from log files
permitfile = permit.cfg # define players that will always rank
playersfile = players.cfg # define players personal information
rolenamefile = rolenames.cfg # define character roles/classes
weaponfile = weapons.cfg # define weapon names and weights
# server info.
serverName = Your Server Name
serverIP = 10.0.0.1
serverDomain =
http://www.psychostats.com/
# info on server admin/owner. leave anything blank to be anonymous.
# You can also edit the index file(s) for the theme and just remove
# these variables if you do not want them shown.
adminAlias = Your Alias
adminEMail =
your@email.address
# enable/disable reporting verbosity
ReportErrors = 1 # If enabled, NON-fatal errors will be logged
ReportCrashes = 0 # If enabled, server crashes (detected from logs) will be logged.
# Note, ReportErrors must be 1 for this to report anything.
---------------------------------------------------------------------------------
awards.cfg:
Awards configuration file.
# For each MOD type you can specify the description of each award. Not all
# MODs support the same type of awards. Please becareful when editing this
# file. Errors will occur if edited wrong.
#
# CASE MATTERS in this file.
#
# Format:
# modname_awardname = {
# idx: (any number, used to custom sort your awards list)
# LongDesc: (award name for awards listing)
# BonusType: (when to give bonus; all, top, none)
# BonusVal: (bonus value to give; positive or negitive)
# }
#
# 'modname' is the name used in the main config file (IE: cstrike, flf,
# dod, etc...) for the MOD, or the word 'default'.
# 'awardname' is the award name. Its important that you do not try and
# make up award names. PsychoStats will not run correctly if
# given invalid award names here.
# NOTE: the colon ":" is required on the below fields:
# 'idx:'
# 'LongDesc:' description (or label) used to display the award on webpage.
# 'BonusVal:' the bonus value given to a player when they achieve this
# task in game. The bonus can be any value, even negative
# which is useful to penilize players who do such things like
# kill teammates. Values should be kept SMALL.
# 'BonusType:' is either 'all', 'top', or 'none'. This specifies who gets
# the bonus for this award and when.
# 'all' means every player will receive the bonus everytime the
# task is done.
# 'top' means only the #1 rated player with this award will receive
# the bonus ONCE (not every time the task is done)
# 'none' no one receives any award bonus.
# 'Min:' Minimum 'rules' that specify what a player must have to rank
# for the award. player variables are specified on a single line
# seperated with commas, and each with a value assigned.
# 'variable=val' [, ... etc]
# The variables specified here are actual player variables
# and are currently undocumented. So unless you know what you're
# doing, becareful.
# 'Max:' same as the 'Min' above except for 'maximum' values. If one of
# these rules is LESS then the players value then the player will
# not rank in the award. For instance, if you don't want ANY
# player with a rank of 3000 or higher to get any awards then
# specify 'rank=3000' in the 'Max' section of that award, or
# place it in the 'maxdefault' variable.
#
# The '(Min/Max)Default' variables shown below are the defaults
# used by all awards and the 'min:' & 'max:' sections for each
# award will over ride them.
#
# Becareful changing the 'BonusType' var for certain awards. Some awards
# will only work correctly when set to 'all'. Like setting 'totalkills' to
# 'all' would not produce correct skill values.
#
# 'default' for the 'modname' is used as the default description for the award.
# Names specified later in the config file will override the default name.
#
#Example:
#modname_variable = {
# Idx: 10 (Sort idx for awards listing; can be any positive number)
# LongDesc: This Award (ie: 'Most kills on server'; used on awards listing)
# BonusType: all (can be either 'top','all' or 'none')
# BonusVal: 5 (any signed integer value)
# Min: totalkills=50 (minimum rules to be allowed to rank with the award)
#}
# Default AWARD RULES
# player must have MORE THEN 1 hour (3600 seconds) of play time
MinDefault = totalplaytime=3600
# player must have a rank of LESS THEN 1000
MaxDefault = rank=1000
#------------------------------------------------------------
# These defaults should work for all MODS currently supported.
default_totalkills = {
idx: 10
LongDesc: Most Kills
BonusType: none
BonusVal: 0
}
.........
also eigentlich alles OK meines wissens