puh so richtig ahnung hab ich von statsme uch nich aber ich meine halt das die ausgaben [ zB multikill ] über statsme ausgegeben werden...
hab hier ma ein connect disconnect plugin welches die ausgaben auch über sm schreibt :
Code:
// Connect, disconnect, respawn detection. To use with StatsMe MetaMod plugin.
// http://www.olo.counter-strike.pl
// http://forums.unitedadmins.com/forumdisplay.php?s=&forumid=36
#include <core>
#include <console>
#include <string>
#include <admin>
#include <adminlib>
#define ACCESS_CONSOLE 131072
new STRING_VERSION[MAX_DATA_LENGTH] = "2.1.9";
new SoundConnect[MAX_TEXT_LENGTH]="sound/misc/gong.wav";
new SoundDisconnect[MAX_TEXT_LENGTH]="sound/misc/comeagain.wav";
// connected and disconnected
public sm_cdr_evn(HLCommand,HLData) {
new mymsg[MAX_DATA_LENGTH];
convert_string(HLData,mymsg,MAX_DATA_LENGTH);
new src[4], Type[4], Msg[MAX_DATA_LENGTH], Name[MAX_DATA_LENGTH];
strgsplit(mymsg, " ","^"", src, 4, Type, 4, Msg, MAX_DATA_LENGTH,Name, MAX_DATA_LENGTH);
if (Msg[6]=='c'){
snprintf(mymsg,200,"%s hat den Server betreten.^nSelam Aleikum in der Doenerbude!",Name); soundall(SoundConnect); // - * Player_name connected
}
else {
snprintf(mymsg,200,"%s hat den Server verlassen.^nUnd fuer die andern gehts jetzt weiter!",Name); soundall(SoundDisconnect); // - * Player_name disconnected
}
typesay(mymsg, 6, 0, 100, 200);
return PLUGIN_CONTINUE;
}
public plugin_init() {
plugin_registerinfo("Connect, Disconnect, Respawn","Detects some events.",STRING_VERSION);
plugin_registercmd("sm_cdr_evn","sm_cdr_evn",ACCESS_CONSOLE,"");
exec("sm_register TextMsg ^"admin_command sm_cdr_evn^" ac ^"2=#Game_c^" ^"2=#Game_d^"");
return PLUGIN_CONTINUE;
}
soundall(Sound[]){
new Name[MAX_NAME_LENGTH];
new maxplayers = maxplayercount();
new iWONID;
new i;
new dummy1;
for(i = 1; i <= maxplayers; i++ )
{
if( playerinfo(i, Name, MAX_NAME_LENGTH,dummy1,iWONID,dummy1,dummy1) ){
playsound(Name,Sound);
}
}
return PLUGIN_HANDLED;
}
Vielleicht hilft das euch ja....
THX im voraus..
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