Unter den Commands findest Du die Einstellungen fuer ffmon
new g_TkProtection = 1; /* TK Protection on/off */
new g_TkLimit = 3; /* TK limit before banning */
new g_TkLimitBanTime = 15; /* amount of time to ban a TK abuser */
new g_TdProtection = 1; /* TD protection on/off */
new g_TdLimit = 15; /* TD limit before = 1 TK */
in dieser Zeile traegst Du die Anzahl der TA's ein, die in der Summe als TK gelten.
new g_AllowPunish = 76; /* allow kick, ban, slap, bury and overrideban, chicken off by default */
new g_UserSlapCount = 1; /* number of times to slap when using slaptk */
new g_UserOverrideLevel = 0; /* access level required to override--by default everybody can */
new g_BuryGlowTime = 30; /* amount of time to glow after burying somebody */
new g_RoundStartTime = 8; /* amount of time in seconds to special check for TD/TK */
new g_RoundStartBanTime = 30; /* ban time for TKs in start of round */
new g_RoundStartBanTk = 1; /* whether or not to ban TKers in start of round */
new g_RoundStartTdSlap = 1; /* whether or not to slap TD during start of round */
new g_RoundStartTdSlapTimes = 5; /* number of times to slap a TDer in start of round */
new g_RoundStartTdAction = ACTION_BAN; /* action to take against TD abusers during round start */
new g_RoundStartTdCount = 3; /* TD limit during round start before action kicks in */
new g_RoundStartTdBanTime = 2; /* amount of time to ban somebody who TDs for TdCount if ACTION_BAN */
new g_SpawnShotProtection = 0; /* whether or not to use spawn shot protection */
new g_SpawnShotAction = ACTION_KICK; /* action to take against spawn shooters */
new g_SpawnShotTime = 2; /* number of seconds to protect spawn shooting */
new g_SpawnShotBanTime = 10; /* amount of time to ban spawn shooters */
new g_SkunkProtection = 0; /* switch to next map if one team dominates */
new g_SkunkType = SKUNK_TYPE_NORMAL; /* determine type of skunk to detect */
new g_SkunkLimit = 10; /* number of wins difference to consider a skunk */
new g_Immunity = 0; /* admin immunity */
new g_ImmunityLevel = 65536; /* immunity level */
new g_DisplayScores = 1; /* display scores at the end of each round */
new g_LogMessages = 1; /* turn off FFMon message logging to log files */
new g_DisplayConsgreet = 1; /* turn on/off console greeting at connect */
new g_BlockAttackMessages = 1; /* block detailed attack messages from being written to the log files */
new g_StartVote = 0; /* start a vote before mp_winlimit */
und hier wird der Mapvote abgestellt
new g_StartVoteRound = 0; /* number of rounds before mp_winlimit to start a vote */
garantieren kann ich fuer nix
Gruss
[-=THH=-]Stillsetzhut