/* * This code has been compiled (in the old sense of the word) * by gncuster and [SYCO]Tactical_Jack. * Some of the code is his as well. * Ideas, algorithems, and chucks of code have been liberaly * cut and paste from a varity of sources. * contact: gncuster at * nsc@tacticaljack.com * contact TJ at: * tj@tacticaljack.com */ #include <core> #include <console> #include <string> #include <admin> #include <adminlib> #define ACCESS_CONSOLE 131072 #define FLAG_CHEAT_ACCESS 255 /* This sets how much additional damage to deal. It is the * inverse of the percent extra. ie 50%(1/2) == 2, 33%(1/3) == 3 */ #define EXTRA_DAMAGE_FACTOR 2 new STRING_VERSION[MAX_DATA_LENGTH]= "v0.1"; public grenade_enhance(HLCommand,HLData,HLUserName,UserIndex){ new s_id1[MAX_NUMBER_LENGTH]; new s_id2[MAX_NUMBER_LENGTH]; new weapon[MAX_NAME_LENGTH]; new data[MAX_DATA_LENGTH]; new s_ope_health[MAX_DATA_LENGTH]; new s_null[MAX_DATA_LENGTH]; new name[MAX_NAME_LENGTH]; convert_string(HLData, data, MAX_DATA_LENGTH); strsplit(data, " ", s_id1, MAX_NUMBER_LENGTH, s_id2, MAX_NUMBER_LENGTH, weapon, MAX_NAME_LENGTH, s_null, MAX_DATA_LENGTH, s_null, MAX_DATA_LENGTH, s_ope_health, MAX_DATA_LENGTH); new i_id2 = strtonum( s_id2 ); if( !playerinfo(i_id2,name,MAX_NAME_LENGTH) ) return PLUGIN_FAILURE; log(name); if( strcmp( weapon, "grenade") == 0 ) { new i_damage = strtonum( s_ope_health ); i_damage = i_damage / (5 * EXTRA_DAMAGE_FACTOR); if( i_damage == 0) i_damage = 1; for( new x = 0;x < i_damage;x++ ){ slap( name ); } } return PLUGIN_HANDLED; } public plugin_init() { plugin_registerinfo("Grenade Enhancer","Adds extra damage to grenades.",STRING_VERSION); plugin_registercmd("grenade_enhance", "grenade_enhance", ACCESS_CONSOLE, ""); exec( "logd_reg 57 admin_command rgrenade_enhance" ); exec( "logd_reg 58 admin_command grenade_enhance" ); return PLUGIN_CONTINUE; }